XCOM 2
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Warden Class For LWOTC
   
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14 Dec, 2020 @ 7:19am
20 Nov, 2021 @ 8:49am
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Warden Class For LWOTC

Description
This is a port and slight rebalance of Eramar's Warden class for Long War of the Chosen; you should visit that page to find out more about all of the original abilities the Warden has. Check out the main class tree here[docs.google.com], which includes notes on the couple of new abilities this incarnation of the Warden has. As the Warden is now set up for LWOTC, they have a 4-tier XCOM row as well as the pistol row in addition to their three main ability rows. They no longer have access to the Bullpup, and instead can take an SMG, Assault Rifle or Shotgun as their primary weapon, and retain the Sword as their secondary. (If you want the Bullpup back for nostalgia, it's easy enough to config back in.)

The Warden starts with the Ebb and Flow, Insight and Warden's Advance abilities at Squaddie rank, and has 3 specializations in their main ability tree.
  • Ebb mostly focuses on keeping the Warden protected through avoiding attacks altogether or hampering the enemies' ability to make the attempt in the first place. This specialization is good at close or mid range.

  • Tide lets you fill gaps in the Warden's repertoire with improved action economy, mobility and supporting your squadmates. Mid range is king here.

  • Flow is what you need when you want to dominate up close; it features many abilities that either improve damage or let you take on a swarm of enemies.

Other changes:
  • There are two brand new (in this context, "brand" is Latin for "not really") abilities for the Warden. I set these up to make transparent an OPTC feature in this mod: the Teleport and Transposition abilities can be used with a Momentum Action point (which is what the Warden is granted when changing to Defensive Stance).

  • You won't be able to make Wardens through the Guerilla Tactics School, and you'll only see them about half as often as other classes from random promotions and mission rewards. This is due to their Psionic nature. I have a balance-related reason for this decision too; with Mod Jam's Psionics Overhaul V3 update, Wardens have a 100% chance to be eligible for Psion training. If you think that's pretentious, you can go into XComClassData.ini and change NumInForcedDeck to 1 and NumInDeck to 4 to make them work more like other classes, in terms of GTS Training and how common they are. If I see any comments from people reporting being unable to train Wardens in the GTS as a "bug", I will purposely lead them on a wild goose chase for the amusement of those of us that know how to read descriptions.

Mod Requirements

Conflicts
  • There should be no conflicts to speak of. My version sets up a new class, "LWS_Warden", and removes the original, so you shouldn't have any weird ♥♥♥♥♥♥♥ with the ability tree.

Credits
  • Eramar for making the original Warden Class, which of course this mod could not exist without.

If you don't see your name in the credits and think you should be there, let me know and I'll add you ASAP.
37 Comments
Xaxon 30 Mar, 2024 @ 10:53am 
For anyone still finding there way to this old thread looking for clearer instructions on allowing this class to show up in GTS. The XComClassData.ini can be found here: "...\Steam\steamapps\workshop\content\268500\2320661275\Config" and you want to update "+NumInForcedDeck=0" to "+NumInForcedDeck=1" I believe the other value in the description effects how often you see in rewards or on the Black Market. Good hunting.
sq_paradox 24 Jul, 2023 @ 5:31pm 
I was using this as an example for a LWOTC class conversion mod and couldn't help but notice the comments.

So I'm like a year late, but this works with Commander's Choice now.
By default it's now using NumInDeck instead of NumInForcedDeck, with an option to switch back.
It also now has an override list if you want to go wild and include classes you absolutely should not.
Kingronthegreat 16 Jun, 2023 @ 11:48am 
@icariotsAngel same can't find the file. I searched folder files in LWOTC, Warden class, and the LWOTC warden folder. cant seem to find this one.
IscariotsAngel 21 Feb, 2023 @ 7:40am 
Can anyone help me find that .ini file? I think I must be missing something.
Naxelas 19 Jan, 2023 @ 10:09pm 
Question about this and the similar stormrider class, which I think follows some other questions people here asked. Commander's choice uses the same pool of selection as GTS (which obviously is excluded for these two classes). Is there a way to allow only some percentage of rookies to be shown these two classes as options for training, rather than an all or none?
hottt3 29 Nov, 2022 @ 11:04pm 
Unwavering Concentration ability is very weak in comparison with others in the same tier. It should be buffed somehow (double the duration time for example).
Proxy 28 May, 2022 @ 3:03pm 
also the class was limited to only 2 per game which can also be changed in the files.
Proxy 28 May, 2022 @ 3:02pm 
@SimoneP
this class was intentionally disabled from being made in the gts you can reactivate it in the files though.
SimoneP 22 May, 2022 @ 8:49am 
@4rrakis @=NK=
Thank you both.
I confused "Commander Choice" (used once) with the other mod I actually use "Choose my Class", but the class selection works in the same way from GTS.

Still cannot find a definitive solution, but thanks to your comments (and mods notes) I'm now figuring a workaround.
=[NK]= Col. Jack O'Neil 22 May, 2022 @ 7:29am 
You need to doublecheck/ edit something like numin deck in the ini files for the class I think. Read the description in commanders choice and it shuold mention it