Arma 3

Arma 3

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Cave Base [No Mods - Old Version]
   
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Data Type: Composition
Composition Type: Base, Camp, Facility, Garrison
Meta: Dependency
Velikost souboru
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277.528 KB
19. pro. 2020 v 4.58
19. pro. 2020 v 5.10
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Cave Base [No Mods - Old Version]

V 1 kolekci od uživatele 29/P4TCH3R
29s Comps and Missions
11 položek
Popis
This is a a cave base that is inspired from Just Cause a bit. It has mutiple buildings already placed and it has an U-Boat which can be "destroyed". (The lag of the U-Boot cannot be stopped to my knowledge, if anybody has a fix, typ it in the comments!)

The AI should work to an extend. Would advise to disable pathing.

The outside of the cave is messy and is going to stay so.


I might give it a performance update soon, as the SetScale command would work for the roof without a problem.

Please report ANY bug you encounter here!


I've created a new underground cave base, you can check it out here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2604476799
Počet komentářů: 6
29/P4TCH3R  [autor] 20. pro. 2020 v 9.00 
@Ghosthunter22 The Simulation of all objects besides buildings are disabeld. I am not sure if Simple Object can boost even more than. But the big-(or only for me atleast)lag only appears at the Uboot if the trigger has been activated. This cannot be fixed to my knowledge, as if I let the simulation on the whole time, it refreshes everytime when shot.
Ghosthunter22 20. pro. 2020 v 8.40 
Regarding the lag, have you tried disabling simulation and enabling Simple Object for static objects like rocks, walls etc? Give it a shot, it might improve the performance. Hope this helps.
Mate 19. pro. 2020 v 18.19 
WOW
Benchmark 19. pro. 2020 v 14.17 
great. thanks lad
29/P4TCH3R  [autor] 19. pro. 2020 v 13.18 
@Benchmark It only uses Vanilla assets and some assets from the Contact Platform, also parts of Tanoa Buildings, but it does not use any mods.
Benchmark 19. pro. 2020 v 13.09 
nice! any dependencies?