Arma 3
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Cave Base [No Mods - Old Version]
   
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Data Type: Composition
Composition Type: Base, Camp, Facility, Garrison
Meta: Dependency
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277.528 KB
19 dec 2020 om 4:58
19 dec 2020 om 5:10
2 wijzigingsnotities (weergeven)

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Cave Base [No Mods - Old Version]

In 1 verzameling van 29/P4TCH3R
29s Comps and Missions
11 items
Omschrijving
This is a a cave base that is inspired from Just Cause a bit. It has mutiple buildings already placed and it has an U-Boat which can be "destroyed". (The lag of the U-Boot cannot be stopped to my knowledge, if anybody has a fix, typ it in the comments!)

The AI should work to an extend. Would advise to disable pathing.

The outside of the cave is messy and is going to stay so.


I might give it a performance update soon, as the SetScale command would work for the roof without a problem.

Please report ANY bug you encounter here!


I've created a new underground cave base, you can check it out here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2604476799
6 opmerkingen
29/P4TCH3R  [auteur] 20 dec 2020 om 9:00 
@Ghosthunter22 The Simulation of all objects besides buildings are disabeld. I am not sure if Simple Object can boost even more than. But the big-(or only for me atleast)lag only appears at the Uboot if the trigger has been activated. This cannot be fixed to my knowledge, as if I let the simulation on the whole time, it refreshes everytime when shot.
Ghosthunter22 20 dec 2020 om 8:40 
Regarding the lag, have you tried disabling simulation and enabling Simple Object for static objects like rocks, walls etc? Give it a shot, it might improve the performance. Hope this helps.
Mate 19 dec 2020 om 18:19 
WOW
Benchmark 19 dec 2020 om 14:17 
great. thanks lad
29/P4TCH3R  [auteur] 19 dec 2020 om 13:18 
@Benchmark It only uses Vanilla assets and some assets from the Contact Platform, also parts of Tanoa Buildings, but it does not use any mods.
Benchmark 19 dec 2020 om 13:09 
nice! any dependencies?