Don't Starve Together

Don't Starve Together

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Scythe
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21 DIC 2020 a las 2:41 a. m.
3 JUN a las 2:01 a. m.
44 notas sobre cambios ( ver )

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Scythe

Descripción
Add 2 harvest tools (scythe and golden scythe) to the game.
Harvest your crop easily.

Main feature:
-Harvest faster
-Allow area harvest
-Allow area damage

Other feature:
-seasoning buffable
-immune to thorns

Extra function:(set in config options)
-low chance to get an extra drop from harvest
-increase number of harvest of transplanted plant before wither
-plants harvested with scythe get a small growth boost

Most languages are translated by google

This mod is inspired by [DST]-Scythes created by Captain_M

If you want to add your language to the mod, post your translation below. I will put them into the mod one day.



How to use the mod in dedicated server?
Open the "mods" folder. You will see a "dedicated_server_mods_setup.lua". Double click and open it using notepad.
Start a new line, type:
ServerModSetup("2328604820")
where workshop-2328604820 is this mod's file name. (no need to input "workshop-". number only)
for mod (workshop-xxxxxxxx), you may type ServerModSetup("xxxxxxxx") in each new line.

Or if you get a mods collection, you may type this instead:
ServerModCollectionSetup("#######")
where ####### is the collection id. You may right click any empty space in the collection page and copy the page link. The collection id would be the number string after " /?id= ". All mods in the collection will be automatically downloaded.


Detailed data
  • Plant that can be area pick by scythe:
    non-configable
    grass, sapling, bush berry, reeds, cactus, stone fruit bush, light bulb, banana tree, etc
    any farm plants,
    any modded plants, as well as any modded farm plants
    Configable,
    defaulted on
    lureplant, kelp under water, fig, lichen
    Configable,
    defaulted off
    mushroom, mushroom farm, barnacle, drying rack, bee box

    Other details:
  • Feature:
    Honey seasoning buff: double the harvesting radius
    Oversized Protection buff: you will get a temporary buff allow you passing through the oversized crops after you harvest them
    Extra damage to plant: deal 1.5 times damage to "plant" (eg: eye plant; "Harvest" eye plant with one hit)(This option is not compatible with some info mod. You may turn the option off.)
    Mightiness: Gain 1 mightiness for each 5 plants harvested

  • Pick Mode:
    "Single Species": only same species will be picked in 1 harvest
    "All Pickable": all nearby plant will be picked
    "Combine": hold spacebar to pick all species, single click to harvest 1 species

  • Extra function: (won't activate unless you turn it on)
    Extra item chance: 10%
    No. of pick before withered: doubled
    Growth boost: 10%

  • More about extra item:
    If the target is farm plant, it will drop seed but not product.
    If your farm plant has highest pressure level, it won't drop any extra seed.
    If your farm plant is oversized, it drop 1 non-oversized product.
    *I want the extra functions be an icing on the main feature so I set their effect to be relatively lower.
    **You may refer to these functions and add your own custom function. You may ask other modders you know, or me never for help.

  • Some console command: (affect current game only, not until next play)
    • Allow item(tools on the ground) under cursor can do area pick action:
      c_select():AddComponent("areapicker")
    • Change the harvest radius of the item(tools on the ground) under cursor to 10(number can changeable):
      c_select().components.areapicker:SetRadius(10)
    • Set growth boost to 1(100%)(number changeable)(0.1 for 10%, 1.1 for 110%, etc.):
      TUNING.SCYTHE.GROWTH_MULTIPIER = 1
    • Set no. of harvest (before wither) multiply by 10(number changeable):
      TUNING.SCYTHE.EXTRAPICK_MULTIPIER = 10
    • Set chance of getting extra item to 2(200%)(number changeable)(0.1 for 10%, 1.1 for 110%, etc.):
      TUNING.SCYTHE.EXTRAITEM_CHANCE = 2




170623 Update
New config: Mightiness. Gain mightiness after harvest
New config: Shadow Reaper*
  • *Modded(default). Shadow Reaper do area harvest as modded scythe
  • *Unchange. Not making change on shadow reaper's harvest action
  • *Official. Modded scythe do harvest action like shadow reaper

Scythe will do harvest action like shadow reaper if it failed to preform its harvest action

Holding spacebar no longer walk towards plants that are too far from the player**
  • **this change is for keeping the code independent from offical code update
  • **also make the code cleaner
Discusiones populares Ver todo (1)
6
2 FEB a las 1:34 p. m.
Bugs report and Suggestions
CCappu
352 comentarios
CCappu  [autor] 12 JUL a las 7:52 p. m. 
@Nsk do you have any info mod enabled? If yes, go mod config and disable "Extra Damage to Plant", and test again.
Nsk 12 JUL a las 7:33 p. m. 
i actually dont know, but everytime i craft a scythe my game crashes
CCappu  [autor] 10 JUL a las 8:13 p. m. 
[@Nsk] works on my test. I may need to know what configs you have modified.
Nsk 10 JUL a las 7:02 p. m. 
not working after the updates
EldVarg 9 JUN a las 4:32 a. m. 
Aha yeah looks like that, did not get any more of them. Thank you for the change.
CCappu  [autor] 6 JUN a las 11:19 p. m. 
[@EldVarg] it can only act on the grass that had harvested by scythe. Those grass that haven't harvested by scythe before have chance to morph. After you collect all of them once, they should no longer morph.

[\(n_n)/] 普通跟金镰刀的采集模式是共用同一个代码的,你再测试一次看看
\(n_n)/ 6 JUN a las 10:28 p. m. 
好像采集模式设置只对普通镰刀管用,对黄金的不管用,我设置了同种类,普通的生效,黄金的不生效,大佬修复一下吧
EldVarg 3 JUN a las 10:40 a. m. 
Hm "Grass Gekko Inhibitor" enabled still created 2 gekkos.
CCappu  [autor] 3 JUN a las 12:47 a. m. 
[@风叶] 抱歉,我前面的测试有问题。再测试了一遍发现设置确实无法禁用。还好你发现了,我反复测试了几次才发现这个问题。
风叶 2 JUN a las 11:10 p. m. 
OKOK感谢佬解释 我纯小白不懂代码,都是问的AI:steamhappy: