Nosgoth

Nosgoth

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Nosgoth guides to battle success
By Hirukaru and 7 collaborators
   
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Introduction
Introduction
Alpha players have been busy, creating a guide for all new players. This guide is written by the Community of NOSGOTH and not only by the people who have access to the CommunityEditors account. Within this guide we try to explain the main tactics of the different classes and thus increase the speed of your learning curve for each and any of those classes.

In this guide there are references to the attack buttons, these are the default buttons so they can be changed by yourself.

If you want to contact us because you got additional informatio, found a bug/error or anything els please use this form click here to send in a report

If you got a big amount of feedback please use this topic.

We hope you enjoy reading this guide. Please click on one of the following links below to leap towards the specific information you are looking for. In the spoiler parts there are paragraph chapters.
Updates
Updates

Dates will be stated as DD/MM/YYYY)
To Do List:
  • Adding Human team tactics
  • Adding Scout guide
  • Adding unknown human class 1 & 2
  • Fix layout of all sections
  • Adding Vampire team tactics
  • Adding Video's
  • Adding NOSGOTH Slide sheet
  • Spellings check
  • Adding video's
  • Add profile information to credits
  • Update guide with new information
  • Update guide iwth Deceiver and Prophet guides

Steam only update:
04/04/14
  • added sections
  • added other useful guide section
  • Placed General human section
  • Added general Vampire guide (2 parts)

Past updates:
04/04/14
  • Added steam guide
General human information
Small introduction to the human classes

Weapon Attributes:
Spread: This is the area within which your weapon will randomly place shots (within the onscreen reticle). It can be improved by pressing the right mouse button which zooms in.

Clip size: This is how many shots your weapon can make before a reload

Fire rate: How fast the weapon shoots, higher is faster.
Exceptions:
Multibow/Multicannon: These weapons will shoot 3 shots every x amount of seconds, where x is the fire rate.

Damage: Damage per shot.

Reload Speed: Time it takes to reload. Don't underestimate the impact of reloading. Reloading a bolt thrower (hunter weapon) in the middle of a fight will mean certain death. 1.5 seconds extra may not look like much but while in battle it feels like eternity.


Tactics/Advice
Nosgoth General Guide for the Factions.

1) Stick together! This is not a tip, it is a rule. When playing as a Human your strength lies in numbers.

The first thing you notice when you jump into Nosgoth is that Humans feel weaker than vampires individually. This isn't a balance issue, it is purposefully designed this way. "But why would you make a game where one side is, by design, weaker than the other, oh mighty Cookiedude?" you ask (perhaps without that last part)? A splendid question my dear students! Notice how I phrased it. *Individually*. What that means is, Humans were not designed to be able
to successfully 1v1 a vampire in a duel. As a group though, they are more than capable of wiping the floor with every last bloodsucker.When I say strength in numbers, I mean that the human faction's strength multiplies by a large factor when they are grouped together. Which leads me to my second point.

2) Defend each other.Cover each other.

This is where the strength of the Humans shines the most. The skills Humans have and their weapons allow them to effectively protect one another from a vampire assault from range and counterattack or simply regroup. This game has a very beautiful system designed so that you can visually confirm when one of your teammates is being attacked without the need to constantly look at their health bars on the top left. Normally when you can't see a teammate within your character's field of vision (because of a wall or a building blocking it) their model is outlined by a glowing green color so that you can always be aware of your team's position. When that color, however, turns red, that means that that particular person is being attacked by a vampire. When you grow accustomed to the game you will be able to identify what type of vampire is attacking them from audio cues as well. (The Reaver's pounce knocks
people down and you can hear them screaming as he is playing Whack-a-mole with their face.)

3) Heal when wounded.

It is imperative that after, or between, vampire attacks you heal yourself to full health and not try to be a hero. Staying at 650 hp because you want to "save"
that healing station cooldown for later might just be what gets you killed by a random Shockwave/Choking Haze the next time the vampires drop by. Also you need
to be mindful of the healing stations in your immediate vicinity and how many of those are still active. Running too far away from your team to heal will either
a) get you killed because you will get picked off by a vampire(s) b) get your team killed because you were missing and weren't close enough to help them out which in turn will
c) get you killed because you are the last man standing.


4) Reload when necessary.

This is something that differs with each class.Each class has its own reload timers/magazine ammo/type of projectile which means that, when reloading, every class
differs from the other two.This is something that you must figure out for yourself, and your playstyle, as you get to know the classes and become familiar with them. There is, however, one constant. Reloading in the middle or ,even worse, at the start of a fight means your teammates will have an uphill battle in front of them since you won't be able to do much until that magazine is full again. Never forget that using skills WILL interrupt the reloading process, meaning that it will restart after you finish casting the skill. So, be careful that you don't end up with a 6 second reload timer instead of a 3 second one.

5) Stay on the move.

After a vampire attack, if there are survivors, don't stay and camp at the same spot. Instead look for your teammates when they respawn and regroup with them. Camping isn't in theory a bad idea, but only works out when the vampires don't know how to engage you correctly and end up taking too much damage by the time they get to melee attack you and your team. If that's the case you can stay at the same spot as long as your injuries aren't severe so that you can snatch a few more kills. However, be aware that experienced players WILL smoke you/charge you/kidnap you out and try to whittle you down as much as possible before they clean you up. Remaining mobile prevents vampires from successfully coordinating and chaining their skills together for maximum ass-whoopage. (Yes that is a word.) Also, remaining mobile will draw out impatient vampires thinking they can snatch a kill because you stray off, only to be greeted by a rainbow of stuff that goes pew-pew.*Look at the pretty colors! *

6) Last but not least...MELEE!!!

Never ever forget. In that uncommon case that you and a vampire are pounding each other and you suddenly are out of ammo, or when a friend is in need but you need to
reload and he will die in that short time, the mousewheel button (click) allows you to use your weapon as a frying pan against vampires! A successful hit deals 100 damage and
you can spam it as much as you want. Don't forget, this is a last resort in most cases so don't try to use it if there is a better alternative!

Video:
Hunter
Hunter

"For the Iron-Guard"

The hunter is the most consistent damage dealer on a team, has good mobility and good control of the battlefield. If you want to start out with something familiar and similar to other fps games start here. The hunter feels for the most part like your average fps character with a machine gun.

Suggested Perks: Accuracy, Fleet footed, Tinkerer
Weapons:

Weapon
Clip Size
Damage
Fire Rate
Spread
Reload Time
Repeater
20
75
4.75
200
2 Sec
Siege Bow
15
95
3.75
200
2 Sec
Multibow
21
80
1.5
100
2 Sec
Bolt Thrower
36
70
4.75
200
3.5 Sec

The crossbow is the hunters weapon, it functions like any automatic weapon you might have owned in a video game. It has a number of properties which are important because they vary from crossbow to crossbow.



Weapon Types:
Repeater: This is the standard weapon the hunter gets, it is in the middle between all the other crossbows, it does everything well, but it doesn't master any. Good fire rate, good damage, decent clip size, and reload speed. It is actually generally speaking, aside from special situations, the strongest crossbow.

Siege Bow: This bow excels at killing tyrants. Its reduced clip size and slower fire rate, but higher damage, make it great for killing tyrants 1v1. The downside is that you need to reload more often and you are punished more heavily for missing shots. When it comes to a close range skirmish with a vampire though, this bow excels.

Multibow: Fantastic mid-long range crossbow, it does a ton of damage, it actually has the highest DPS. The problem is the burst shot mode. If you miss a 3 shot burst that is a huge loss in DPS. It also has a massive clip and very good spread, if you hit one of the 3 shots you’ve probably got them all. So, all-in-all very good for skirmishing with vampires when you are not the primary target.

Bolt Thrower: Lower damage, huge clip size, and long reload times. Very good bow for those longer engagements. In terms of overall damage per clip it is way higher than other bows. The issue comes with actually putting those shots into a vampire near you before you die. Because of the lower damage its DPS is lower than the other bows and often means you die first.

Abilities
In the following part we will talk about skills, this part has been divided into Primary and secondary skills.

Primary abilities:
Bola: This skill is absolutely fantastic and overpowered. The Devs may realize how strong it is eventually and do something about it(we'll see, hint hint nudge nudge). The bola locks down a vampire for 3 seconds and makes them unable to climb or dodge. They can only walk around and can't attack. This is almost always a death sentence for a vampire. I would suggest doing some damage before throwing the bola, throw it at the last possible second. Hunters cannot shoot for 1.5(could be more, feel free to correct me) seconds after throwing a bola which means its always best to have the help of your team after you throw a bola. Bola's can be broken by the following skills: Tyrant (ignore pain), Sentinal (takeoff), Reaver (Evasion). You can re-bola/stun a tyrant and Sentinal, you cannot re-bola/stun a Reaver. Tyrants ignore bola while charging.

Poison Bola: This skill has double the cooldown at 20 seconds but adds 300 free damage for landing a bola. It doesn't matter if it’s broken shortly after it will still do the damage. With the exception of ignore pain which will mitigate further damage from the poison bola. Otherwise it functions exactly like the regular bola. Although, charging tyrants still ignore the bola the poison damage still occurs.

Secondary abilities:
Fire Arrow: Great skill for adding some punch to your offense, it’s a very good idea to use at very close range to maximize damage, but try not to damage yourself, this skills does an abnormally high % of its damage to the user as well compared to other skills. Because vampires may decide to evade or disengage if they realize they are in danger use this late in your attack as an type of execute skill, at the same time make SURE you use this skill before you die. At 375 damage it is a big chunk and may help your team secure further kills. It is an AOE skill so should always be used when two vampires are very close to maximize effectiveness. More vampires is obviously nice, but its unlikely you will ever get the chance to hit more than two with this skill.

Blinding Shot: This skill has lower damage, but blinds vampires. It’s insanely good vs. sentinels and tyrants. It can cause them to completely miss their highest damage skills. A charging tyrant is extremely dangerous IF he can see. Same with a Sentinel; it’s pretty hard to perform a snatch when you can't see. Reavers are not as heavily affected by the blind, because they usually have some form of evasion/escape they can pop as soon as they are blinded, and pounce is almost instant therefore sight is not required after you pop pounce.

Tactics/Advice:
In the following part tactics and advices are written, this chapter has been divided into General, Offensive and Defensive parts.

General Tactics/Advice:
Running: Never ever run, this is basically a general bit of advice, you don't really ever want to run. If your teammates are standing around and you’re running then you just made that fight 3v4 instead of a 4v4. The only time you should run is when you think you can run faster than the vampire ( fleet footed perk), and this only works if you have enough time to get up to speed. Should you take a melee hit you will get slowed down and can't run away anymore. All vampire attacks have a built-in short duration slow. One other piece of advice; corners disjoint auto attacks. Use this to its fullest advantage running around a corner or several can save your life. If you are running straight for more than 2 seconds you will be
caught by the vampire. Also be aware of haste and enrage, which make the vampire move fast enough to catch you in any condition.

Aim: If you miss you suck, if you’re hitting things you’re a killing machine. There isn't a lot you need to do as hunter to be effective. Make sure you’ve got some room to use that awesome aim with and use corners to your advantage to disjoint attacks.

Reloading: Reload constantly, you don't want to reload in a fight. If you have ever played counter-strike you know what I mean. With a repeater I will reload even if I've only used one bullet. As soon as you don't see a vampire to shoot reload immediately. Your worst nightmare is an enrage tyrant and that you have to reload, don't let it happen to you!

Offensive Tactics:
If you want to play aggressive and deal damage I would suggest either bola or poison bola and fire arrows. Poison bola is a damage dealer plus some crowd control. With a regular bola you can control vampires better, meaning more damage with the bow. For a weapon I would suggest the repeater but any of the bows are good in t
Scout
Alchemist
Prophet
Unknown human
Vampires (1/2)
1) Don't attack alone.

This is a common mistake a lot of newer players make. Vampires are, individually, more powerful than humans and if you combine that with their ability to climb buildings and jump from rooftop to rooftop you feel like a regular Superman. However, this could not be further from the truth. You have, and I can't stress this enough, VERY little HP compared to the combined burst of 3-4 humans. In fact , even as a Tyrant, if you engage recklessly by yourself you can go
from 100% to "OH SH- awwww" in UNDER 3 seconds. That's how much humans can hurt you. This is where your snarly buddies come into play. Coordinating with your vampire friends and attacking together will a) divide the attention of the humans between the attacking vampires and b) disorient them enough so that
you can lay down some hurt! Simple example: A Tyrant can just charge into 4 people and get some knockdowns so that the other vampires join in! But, he will take excessive damage in the process and will have to leave the fight for a while. However, if a Smoke Bomb is used first to blind and split up the humans, the Charge will get 3 , even 4 people and you will be able to follow up with attacks after that. Coordination is key.

2) Be stealthy. Be cunning.

If we were to assume there are basic skills to master as a Vampire player before moving on to more advanced/class specific strategies this is ground zero. Traversing the map in a stealthy fashion. One of the most fundamental skills that translates amazingly well in higher level play is understanding how to move around the map
in such a way that you maintain visual contact with the human group while avoiding getting sniped from the distance. It won't come naturally to you at first because everyone is trying to get their bearings and understand what the game is about, but trust me it will be carved on your innocent body if you decide to just jump from
rooftop to rooftop enjoying the blissful ambience. Scouts deal mean damage with Focus shots and love to poke holes in vampires before a fight starts. Avoid that at all costs.

Accompanying a skillful traversal is clever positioning. When the distance between you and the Humans has become significantly smaller and you are approaching the combat zone, you need to make sure that, depending on the class you play, your claws in their face is the first thing they see coming. Whether you are a Reaver, a Sentinel, or a Tyrant make sure that before a fight starts you DON'T activate your RMB abilities while the Humans can see you. You are a LOT more predictable this way and depending on the startup animation of the skill, you might even die before activating it. You want to be able to surprise humans as much as possible. "But..but...audio
cues!!!!!" you say. Yes. The growling reaver, the screeching Sentinel, I know. That's exactly why some skills are not meant to be used as initiating tools. You don't HAVE
to start a fight with Pounce. Instead , get to a nice angle either on a rooftop or hiding on the side of a building ,throw a smoke bomb/Choking Haze or start your Charge and things will take their course from there. As you grow in experience while playing Nosgoth you will become more adept at reading situations and exploiting
opportune moments like those. Know your role in a group and master it, young padawan.


3) Know when to retreat. Know when to regenerate.

Regeneration is a unique trait to the vampires that allows them to revitalize themselves for 20% (approx.) of their health after they have been out of combat for a certain time. Given this ability , it is imperative that, as a vampire, you hone your other unique skill of HAULING ASS when the situation calls for it. You see, unlike your very elegant, very undead tushy, the humans cannot regenerate their lost hit points. They can heal at a Healing Station, sure, but that is a) on a 2 MINUTE cooldown and b) very predictable as it leaves them completely vulnerable for the duration of the healing. Knowing when to retreat means that you respect the combined burst damage of
a decent human group, you understand what the weakness of that strength is, and that you can also evaluate the situation quickly when a certain fight goes wrong and not feed yourself to the crows.

Retreating allows you to gain back some of your lost health and then re-engage to finish off or further whittle down the Human players. It also helps you get a better idea of the flow of a fight, by disengaging and joining the fray soon after. You don't NEED to wait for your regen to complete or even start in some situations. Not getting slaughtered by the incoming fire of 4 people suddenly focusing you is good enough, and quite a relief.

For example. You are a Reaver waiting to Pounce. Your Tyrant buddy is awesome enough to charge/jump in and give you that opening you are waiting for, and so you pounce. Pounce finds its target, but the moment it does an Alchemist starts smacking the unlife out of you because that Hunter is her boyfriend, and let's face it, the Alchemist is feisty. So, Pounce breaks and suddenly you find yourself in a 2v1 situation versus a VERY pissed off couple. You have 2 choices here basically:
A) You try to finish off the Hunter and hope you at least get a 1 for 1 trade or B) You instantly use your Evasion (if you have it equipped) and run to the nearest rooftop/hiding place like a little girl who just saw a unicorn. Let me tell you now, option A will only work for you MAYBE 2 times out of 10. I'm not saying don't ever go for it, sometimes you need to take that risk! What I'm saying is, until you get used to the game, option B is safer and will help you grow into a better player to the point that you can calculate
roughly when option A isn't a risk anymore.

Remember, regeneration will shrug off about 315 points of damage, more if you are a Tyrant. That's a good amount of health to get back before deciding to go into a fight.
315 points of damage is 5 bolts from a Hunter's crossbow, a Light bomb or 2 grenades from an Alchemist's cannon or 2 quickshots from a Scout. Those few extra attacks
might be just what makes the difference between you dying horribly or you winning a fight and surviving to either execute or regenerate.In a worst-case scenario , these
are attacks that will be used on you and not on your teammates who might end up cleaning up because of that.

Vampires 2/2
One last note on this subject: Learn how far you can travel with a fully or semi-charged attack. Two things are to be gained from this:
1) You can attack someone from a longer distance where he might
not expect it thus giving yourself the sneak attack "buff" I mentioned above.
2) If something goes wrong while charging your attack you can turn around 180 degrees and use the boost to get out
of a bad situation before it actually happens.

5) Last but certainly not least. Know when to execute.

This is fairly simple. You are given the option to drag a body before executing it for a reason. And no, it's not so you can practice your "Dark Arts" on it in an alley. It is so that you
can securely heal yourself in a safe or protected location without running the risk of getting blown up while trying to place your funny straw in the humans neck. It can also be used to drag a corpse to
a friendly vampire's location who is very low on hp and can't handle any more damage.

One more thing!!!

Unless you are severely wounded yourself, before executing a human, CHECK YOUR ALLIES' HEALTH. This is by far the most frustrating thing for newer players, and even some veterans who need that hp to help you. People will snack on a human in front of you for giggles at 80% health while you are standing in the corner holding your insides with both hands. You can regen 20% of your health, not 80% so always take that into account when there is another wounded person on your team.




A few closing words.

Dodge.

Dodge is an ability shared by both factions and does the exact same thing. You roll towards a direction, lowering your hitbox and I THINK there are VERY few invincibility frames at the start of it. Meaning you can dodge certain attacks/abilities (non aoe) if you time it just right. It also gives you a small boost in speed while dodging but has a small recovery animation at the end. Use
it! Spam it! Master it! Knowing how to dodge mid fight and dodging in anticipation of a skill is the mark of a veteran player.

Skillshots

Everything in this game is a skillshot. That means that anything and everything you do, from using Bola to attacking in melee as a vampire requires aim. There are some aim-assists in this game for
LMB attacks but that's it. Understand the uniqueness of your favorite class' skills. If they travel in a straight line or arc like the the Alchemist's cannon. If they have long activation times or
horrible recovery frames on miss, like the Reaver's Pounce. But most important of all, get to know all the skills from every class. I mean everything. I know it might seem like a lot right now, especially
if you are just starting out, but you can simply try out all the classes while learning about the game at the same time. Having a rough idea of what a class can do means that you know what to expect from them both as an ally and as an opponent. It also means you can anticipate certain skills and roll out of them / interrupt them in time to outplay your opponent.

If you have read this far into these guides I salute you, you are a champ! See you in game!

Video:
Reaver
Tyrant
Sentinel
Deceiver
Credits
The credits will first state forum names and then there in game names (Forumname/IGN) if they are both the same one name will be named.

Flowers to all of the community member who worked on this project:


Project Leader: cmstache/Sausage

Writers:
General Humans CoOkiedude/CookieDude
Hunter Strike5150/Strike
Scout Scion_of_Balance/Majesticles
Alchemist Lucinvampire
General Vampires CoOkiedude/CookieDude
Tyrant Kardimond/Plux
Reaver Omhxyz/Omhz
Sentinel hugbringer/BringerOfHugs and cmstache/Sausage

Slide sheet guide
Zaenox

Video’s:
Diexna

Layout & Forum/steam coding & uploading to steam.
Hirukaru

Final checks
Hirukaru, DeputyPotato & cmstache/Sausage

And thanks to:
for finding errors/bugs/spelling faults etc.
Other useful guides
23 Comments
Eccomi 19 Apr, 2020 @ 6:44pm 
bye nosgoth
Hirukaru  [author] 13 Aug, 2015 @ 5:11pm 
Well the guide is outdated a bit. The team that worked on it kind of reduced their play time. As I dont have time to fix things up I cant really change it for now.
TinTans 1 Aug, 2015 @ 12:41pm 
This was great and very funny too! I look forward to seeing the other classes updated too!
Zhelgast 25 Jan, 2015 @ 11:41am 
Oh yeah thank you, we needed more common sense
Hirukaru  [author] 15 Aug, 2014 @ 12:27pm 
Your guide is active on the main forum.
As I am the main editor for both the main as Here I want to have the main forum updated more often then the one here. Also next to the community work I do I also have to try to moderate the forums here on steam and next to that I still study so I dont ahve much time to do all the things.
Witch ~ 11 Aug, 2014 @ 7:05am 
is it still active? I really enjoyed it so far
WhiteCrow 9 Aug, 2014 @ 5:47pm 
Originally found this on the forums, glad to see it hear. Great guide, I would say this is the definitive one to check out.
Lost Sinner 9 Aug, 2014 @ 8:41am 
nice guide . keep it up :)
demontrace 6 Aug, 2014 @ 11:55am 
Great guide friend. Just started playing, and am reading up on guides for info, since you get very little upon starting up the game. I feel a bit more comfortable, although I will admit, I feel like I understand the game a good deal at the start, from having played games like left 4 dead, killing floor, and way in the past, vampire slayers, although i didn't play vampire slayers much.

Anyway, thanks again.
Hirukaru  [author] 3 Aug, 2014 @ 2:35pm 
Physical attachement, the more updated version can be found on the official forums.
Currently I cannot update it and I was in the middle of updating the forum one, but then got accepted to my uni. Which is in a different country and thus I dont have my materials to update the guide to the fullest.