Black Mesa

Black Mesa

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Black Mesa - Official Game Mapsrc
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File Size
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2.483 GB
23 Dec, 2020 @ 12:07pm
29 Dec, 2020 @ 6:10am
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Black Mesa - Official Game Mapsrc

Description
The official VMF files for Black Mesa's singleplayer and multiplayer components. No more decompiling! Up to date as of the latest 1.5 hotfixed version. We ship this as a mod so that it does not use up unnecessary space for the main game!

Instructions:
1) Subscribe to this mod!
2) Find the local directory for the mod (which depends on your local Steam installation). It will be a variation of: C:\Program Files (x86)\Steam\steamapps\workshop\content\362890\2331428357
3) If you wish, copy the contents of this folder into a more convenient location for yourself. Or you can just use this folder!
4) Navigate the folder structure to find the maps that you want, and take a peek!
5) Open the maps in the Hammer editor that we ship with the game. You will find it in your local variation of:
C:\Program Files (x86)\steamapps\common\Black Mesa\bin\Hammer.exe

Known Issues:
-4 way blends do not show up correctly in Hammer's 3D Textured Shaded view. The displacements have a rainbow effect overlaid onto them and the textures show up wrongly. The only way to solve this is to switch the view to 3D Textured, without shading.
-We have checked the maps, but you may come across missing instances in some maps (which may manifest itself in sections of the map missing). We have checked all the maps but something may have slipped through the cracks. If so, please let us know.
-This pack includes some VMFs/instances that aren't actually used in-game. Some effort was made to clean these up and thus reduce file space, but there will still be some leftovers. Apologies to your storage drives!
-A lot of our levels (particularly Xen) were built using Wallworm/3DS Max. They are thus very difficult to edit in Hammer and may not work fully as intended.

Compiling:
If you want the maps to look the same as the ones we ship when we compile them, here are the exact final compile parameters we use with VRAD (VBSP and VVIS are left as standard):

Earthbound Indoor Maps:
-staticproppolys -textureshadows -staticproplighting3 -extrasky 32 -smooth 35 -ambientocclusion -choptexlights

Earthbound Outdoor Maps (used where ANY sky is visible):
-staticproppolys -textureshadows -staticproplighting3 -extrasky 32 -smooth 35 -ambientocclusion -choptexlights -cascadeshadows

Xen Indoor Maps:
-staticproppolys -textureshadows -staticproplighting3 -extrasky 32 -smooth 35 -ambientocclusion -choptexlights

Xen Maps (No Real Sky - Used for Xen B & B1, Gonarch A, B & C, Interloper A, A1 & D1):
-staticproppolys -textureshadows -staticproplighting3 -extrasky 32 -smooth 35 -ambientocclusion -choptexlights -cascadeshadows

Xen Maps (Real Sky - Used for Xen A, A1, C & C1, Background 15):
-staticproppolys -textureshadows -staticproplighting3 -extrasky 32 -smooth 35 -ambientocclusion -choptexlights -cascadeshadows -realskylight

Warning! The Xen maps take A VERY LONG TIME to compile with these settings. Easily 6+ hours per large map on a top-end CPU. You have been warned!
52 Comments
Underqualified Gunman 27 May @ 1:53pm 
you can see the last modified date in the update list.
sfms75399 27 May @ 12:35pm 
This maps the same as in bm:de? ( I mean is there any mountainous terrain on these maps)
GLITCHEDGT 20 Oct, 2024 @ 3:27pm 
for me its "D:\SteamLibrary\steamapps\workshop\content\362890\2331428357"
Underqualified Gunman 13 Jun, 2024 @ 9:14pm 
I would look up how to build a map for tf2/hl2 first before trying to edit something else so you can get familiar with how hammer works
LynchtheFinch 16 Apr, 2024 @ 7:04pm 
Does anyone have a guide on how to mod and alter BM campaign maps in hammer? I'm trying to mod bm_c4a3b2 and i have zero experience
anarchybeauty86 5 Feb, 2024 @ 9:51pm 
thanks
δελτα 21 Jul, 2023 @ 9:03am 
Some maps appear to be outdated. Like the last map in "On A Rail".
Nexusshark 16 Jul, 2023 @ 2:26am 
Thank you so much for uploading the source! That actually makes mappers able to edit and enhance some maps! Mainly Xen...

Somebody actually needs to make a cut version of the xen maps, because they are way too long...

The first chapter of xen was actually ok, but I hated the xen tree section, where you had to crouch through mines, which made 0 sence. And at the end, where you had to teleport to the next chapter also felt like a chore.

The gonarch chapter also dragged on for too long because of the section where I had to fill the entire area with water. The gonarch chase should be shortened as well, but I don't know where I would cut it to be honest, so it's up to the mapper.

Interloper...ugh...please make less plug puzzles, less conveyerbelts...and please don't make the final elevator stop midway-just cut the chapter in half...but the beginning is really awesome!

Sorry for my rant...but I usually stop playing when I get to xen...It really showed me that sometimes, less is more...
DJ BONER 9 Feb, 2023 @ 2:51pm 
Interloper c4a3d (the long elevator where controllers throw barrels at you) looks and plays perfectly find when I run it from the "bms/maps" folder, but breaks its cubemaps whenever I try to pack it as a .vpk and place it in the custom folder, causing many textures to appear bright and oversaturated. This error message appears a few hundred times with varying numbers before the map finishes loading:

Couldn't get HDR 'maps/bm_c4a3dTEST/c-8768_-11360_2048.hdr' --
Trying non HDR 'maps/bm_c4a3dTEST/c-8768_-11360_2048'
Failed, using default cubemap 'engine/defaultcubemap'

but unfortunately, I'm pretty inexperienced with hammer so I have no clue how to troubleshoot this; I made sure expert mode was configured properly for a final compile and used the exact parameters for "Xen Indoor Maps." If fixing this is going to take another day, I'd just prefer a script that can connect my map between "c4a3c2" and "c4a3d1" respectively.
XRGM1267 19 Jan, 2022 @ 2:57pm 
Can you please update the map sources from the latest update (from October 2021) for Black Mesa?