Total War: WARHAMMER II

Total War: WARHAMMER II

107 ratings
Glorious Charges: Way More Mass for Cavalry & Chariots
   
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Tags: mod, Battle
File Size
Posted
Updated
490.920 KB
23 Dec, 2020 @ 7:20pm
21 Jul, 2021 @ 9:18am
5 Change Notes ( view )

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Glorious Charges: Way More Mass for Cavalry & Chariots

In 1 collection by piercebuster
Just For Fun
21 items
Description
Originally posted by Theoden:
Ride now! Ride! Ride to ruin and the world's ending!

Because YOU deserve glorious cavalry charges!

Mod made by request. To my surprise it didn't already exist.

This mod increases the mass and acceleration of all cavalry and chariots units. ...By a lot. This is not for fixing game balance. This is for movie-level glorious charges. You will be the riders of Rohan bringing destruction upon your foes.

If you'd like a more balanced version that just gives chariots a smaller buff, check out my More Mass for Chariots mod:



Other Mods
Pierce's Better Sieges


Reporting For Duty


FAQ

Is this compatible with SFO? -- It won't crash your game, but no promises past that. Give it a try and see if you like it.

Can I add it to my current saved game? Or will my save still work if I delete it? -- Yes. It's fully savegame compatible.

You're awesome! How can I support you? -- I'm a sucker for a compliment. Or if you're feeling even more generous, K9s for Warriors[www.k9sforwarriors.org] does good work.
56 Comments
dptowne1 18 Aug, 2021 @ 3:34am 
This makes me create happy water pellets from my eyes. 10/10
Macallan 17 Aug, 2021 @ 5:22am 
ahh I see. The first letter of the name is what matters right? I can put something like 4unitmodblabla. Ty again :) I'll work on it tonight.
piercebuster  [author] 17 Aug, 2021 @ 5:18am 
Don't delete anything from the unit mod.
You make a new mod. Name it something alphanumerically higher than the mod you're editing.
Copy the line from the custom unit mod to your new mod.
Change the stats using my mod as a reference.
Macallan 17 Aug, 2021 @ 5:14am 
ty for the repply!! Do u mean copying the whole line in ur mod and adding the modded unit? And ofcorse deleting the battle entities line on the unit file. Or copying/adding the line from ur mod to the unit file?
piercebuster  [author] 17 Aug, 2021 @ 5:07am 
@123 You're on the right track.
Though to add units, I'd save time by copying the the whole line and just editing the mass and acceleration.
Macallan 17 Aug, 2021 @ 4:41am 
@piercebuster. Sup. I have a question. I'm editing some modded units to make compatible but oddly enough there is some checkboxes in ur mod that the units don't have on their battle entitties table. I'm noob on rpfm so the question is the most important stuff is the mass itself right? and ofcorse the speed, aceleration/desa etc. I'm using as a base the bloodknight/grail knights settings of ur mod.

Ah and it will work if I add to ur mod the modded units entities? Like I add a roll, put the id/name of the modded unit and fill the table or its easier to edit the file of each unit separately?

Tyvm for the help hehe
Macallan 15 Aug, 2021 @ 3:32am 
what I did was using the rpfm and copy/pasting ur setings on my unit pack mods etc. Its not perfect cause I'm not fine tuning it but works lol. Ur mod is perfect. It fixes cav for me making it very viable and sometimes a bit op what is fine afterall irl cav was op hehe
piercebuster  [author] 13 Aug, 2021 @ 10:09pm 
@Karma

No. This is done on a unit-by-unit basis on the cavalry's side. You can use custom units but they won't have more mass from this mod.

I have another mod that approaches the issue by changing the knockdown rules on the recipient's side in the works, which will be more compatible with unit pack mods.
KARMERICAN 13 Aug, 2021 @ 5:35pm 
So glad i found this, question for you, i use a lot of unit pack mods, will this encompass them as well?
piercebuster  [author] 5 Aug, 2021 @ 1:04pm 
@Pig I think you might be using another mod to get that result. Units don't go anywhere near flying to the other side of the map with this mod - even if you're exaggerating.

Like my description says: cavalry now look like they charge in the movies, not Ragdoll Simulator 4000.

I do agree though that balance was not why I made this mod. :)