Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

210 ratings
Soft Medieval (submod)
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Tags: mod, Campaign
File Size
Posted
Updated
2.548 MB
24 Dec, 2020 @ 12:47pm
10 May @ 2:53am
56 Change Notes ( view )

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Soft Medieval (submod)

Description
Move this mod higher than Part 1 and Part 2 in Mod Manager!

This submod makes your medieval campaign more comfortable:

1. Small conversion's cost and time.
2. No negative general's traits.
3. Buffed edicts.
4. Increased base income.
5. Halved imperium penalties.
6. Sack and all diplomatic options.
7. More food.
8. No negative technology effects.
9. Doubled unit caps.
10. Pirates chance decreased to 15%.
11. All cities and towns could be demolished.
12. Supply effects halved and attrition excluded.
13. Technology times reduced on 35%.
14. Public order buffed.
15. Send diplomat option allowed.
16. AI factions can negotiate only with nearest neighbors.
17. Removed area of recruitment (AOR) system for most units.
18. Dilemmas chances halved.
19. Less bad seasons.
20. AI should recruit less units.

P.S. If you have more things to add - write in comments!
178 Comments
Starsmil  [author] 16 Jul @ 1:30pm 
Should be ok on Normal. Try again.
Also decrease your battle difficulty in campaign options.
Grubbs008 16 Jul @ 12:17pm 
Great mod, I was using this as HRE, but had a problem and I was at war with a faction to the north east of me, can't remember exactly (red with a wheel). But they attacked me with 2 full stacks by turn 10 ok fine.But then when i attacked them at turn 14, they had 3 more stacks at their base.. "AI should recruit less units" may not be working correctly. They completely destroyed me by turn 20.

Tried it on VH at first, then Normal. Same thing happened.
Starsmil  [author] 9 Jun @ 4:10am 
try increase your difficulty
fracheva 9 Jun @ 2:51am 
Would it be possible to have a version of this mod with less debuffs? The only things I am struggling with in the campaign are the constant lack of cash and the frequency of dilemmas. And I guess having the sack and all other options available would be nice
Starsmil  [author] 5 Jun @ 5:29am 
call it families or clans, no matter
Peşmerge 4 Jun @ 3:19pm 
Delete other partys... how can you have a sultanate of kingdom, and still have other parties???
Starsmil  [author] 19 May @ 5:39am 
sack, raze and all diplomatic options are not possible for this mod
jjquizon169 18 May @ 11:17pm 
Love the new Medieval Mod! I appreciate all the time and effort you've put into making your mods. If possible can you make a sub mod for sack and all diplomatic options?
Switching Doom 6 May @ 11:37am 
This mod is causing my game to crash. I only use main mods and this one, but it crashes when I try to load a custom game. Just wanted to let you know
Starsmil  [author] 29 Mar @ 4:28pm 
We will look into it, thanks! Join our discord btw.