Crusader Kings II

Crusader Kings II

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White Huns Expanded - Restore the Hephthalite Empire
   
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380.365 KB
10.1.2021 klo 11.17
2.5.2022 klo 19.41
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White Huns Expanded - Restore the Hephthalite Empire

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You can download this mod directly from here: https://www.nexusmods.com/crusaderkings2/mods/63/?

This mod allows you to actually restore the Hephthalite Empire (White Huns) as an East Iranian ruler (Saka, Sogdian, or Tocharian) via decision.

In vanilla, all you got for restoring the borders was a little achievement, and even then only if you're playing ironman and start as Thakur Toramana of Mohadavaska in 769. No actual empire title, no bloodline, not even a little event message congratulating you. This mod gives you all these things, and gives you more freedom in what starts you can pick as well.

By default, the land requirements for the decision added by this mod are identical to those of the "White Hun" achievement. However, these borders aren't entirely accurate to the real Hephthalite Empire, being based off misinformation that conflated the White Huns with the Alchon Huns. Because of this, I've added a new game rule that lets you change these border requirements to more historical ones. Below you can see exactly which titles you need to fully control for both settings.

the "Default" setting requires you to fully control these six Kingdoms:
-Delhi
-Kashmir
-Transoxiana
-Khotan
-Punjab
-Rajputana

The "Historical" setting requires you to fully control these four Kingdoms:
-Transoxiana
-Khorasan
-Khotan
-Zhetysu


Upon activating the decision the following will happen:
-you will gain the Hephthalite Empire title, with a custom white realm color and the Whit Hun COA from Total War.
-All your other Empire titles (if any) will be destroyed.
-all the aforementioned required kingdoms will immediately become a De Jure part of your realm.
-Your ruler title will change to "Akhshunwar", a historic ruler title of the Hephthalites that can be translated as "power bearer".
-You'll gain "the White Hun" as a nickname.
-If you have Holy Fury, you will also gain a new bloodline that helps maintain stability of your realm.
-An entry will be added to your Chronicle describing your accomplishment.

After forming the Hephthalite Empire, you will also become eligible to create Hephthalite culture, which has the special trait of allowing you to raid infidel neighbors.
16 kommenttia
Fine  [tekijä] 12.3.2021 klo 16.21 
there's an independent barony somewhere in there
boisinblue 12.3.2021 klo 15.08 
(even tho i already own the title and all the land it needs
boisinblue 12.3.2021 klo 15.05 
why does it cosntantly say i dont own the kingdom of rajptuana?
Dulo 27.1.2021 klo 12.12 
Thanks boss. I ran it on the latest version and it worked like a charm. Do you have any plans for any of the other realms. Indo-Scythian Kingdom, Kushan Empire, Kidarite Huns, Alchon Huns, Nezak Huns? After doing a deep dive CK2 got the borders of the Hepthalites screwed up they never held land in India. It was the Alchon Huns who ruled in India after they took over the lands of the Kidarites. The Hepthalites ruled bactria, sogdia, and the east Tarim Basin. Their capital was Balkh(Bactra). The Alchons ruled from Kapisa(roughly Kabul). After their defeat their land was confined to kabulistan and zabulistan.
There is also the Turk Shahis (West Turkic Khaganate) who mixed with and took over the Alchon state later who took control of north india (Gandahara) The Zunbils are descendants of these people.
So there is room for so much variation.
Fine  [tekijä] 27.1.2021 klo 8.27 
I don't know, the latest? I don't think it really matters.
Dulo 27.1.2021 klo 3.42 
Heya big boss which version does this mod run on?
Emperor Cheesius Secundus 15.1.2021 klo 13.33 
ah yes, the hephalump empire
jjman134 15.1.2021 klo 5.59 
Great mod! A little bit flavor history. Glad to see modding isn't dead for CK2.
Gasparini Wolleff 13.1.2021 klo 9.40 
direct download?
Last Vandal 11.1.2021 klo 13.51 
we need more mods like this