Space Simulation Toolkit

Space Simulation Toolkit

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Material Settings Guide (WIP)
By MayAvali
This (unfinished) guide will explain what each setting in the material tab does to the selected element. As of right now this guide is abandoned, if you want to take over it just ask and I'll figure out how to lend it to you.
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Introduction
This guide will tell you about each material customization setting and help you understand what they do.

If a description has (unsure), I am unsure of how accurate that description is.

If a description has (unknown), I do not know how the setting effects the material.

I hope this guide is able to help you with material customization.

As of 2022, this guide is rather depreciated. I might be able to renovate it once I can fix my PC with an NVIDIA GPU, but this isn't a promise. If anyone wants to take over, just message me and I'll happily let you edit it.
Drawing Settings
change_material - Allows the selected material to draw over other materials.

draw_platform - The selected material (if given a positive, relatively high max_stuck value) will be drawn stuck in place until environmental conditions force it out.
SST
mass - Determines the mass of the selected material.

cpow - Effects how materials behave when compacted together by pushing against each other.

cdist - Determines how close particles will come to each other before being repelled.

csize - (unknown) Doesn't seem to have an effect in the SST mode.

damp - Provides inertial dampening on particles.

attr - (unsure) Affects how particles attract towards each other.

xeno - (unsure) Pushes apart atoms with different properties.

lpow - Determines the power of an atom's bond or link with other atoms.

ldamp - (unsure) Affects the material soft by making it less bouncy and somewhat liquidy.

add_linked - Determines whether particles are allowed to link to each other and form one piece.

lrobust - Affects how far an atom's link to other atoms can stretch before tearing apart.

gravity - Affects how much gravitational force the material experiences.

max_stuck - Determines whether and to what degree a material will be frozen in place if experiencing little to no movement.




Use Examples
Mass - Making atoms more massive in order to make it more of a challenge for a high velocity soft projectile to scatter.

cpow - Particles getting pushed away from being squished into eachother

cdist - Making it harder to compress atoms.

csize - (unknown)

damp - can be used to prevent atoms from flying off into the distance, but can make materials unstable

attr - making atoms clump together

xeno - (unknown)

lpow - making soft harder to tear apart

ldamp - making soft softer

add_linked - making atoms stick together without attraction

lrobust - making soft more rubbery

gravity - making atoms fly much faster towards soft; lessening the wait to destruction

max_stuck - making things stay put if they're already still
12 Comments
Blox2007 (the Last Fluorican) 8 Dec, 2024 @ 2:28am 
i wonder which one affects material mass/density by its temperature (which i think is how those plate tectonic sims were created)
BARNIFURRY 29 Nov, 2024 @ 11:58pm 
the demo doesnt work it just shows a line of code and vanishes
qbzephyr 23 Nov, 2024 @ 5:13pm 
how to make plants explode?
MayAvali  [author] 8 Mar, 2024 @ 11:31am 
thank you sin lustra! i may or may not readopt this little guide.
Techno 16 Feb, 2024 @ 2:16pm 
tphase (Temp): [low temperature limit, high temperature limit]
mphase (Material): [material ID to turn into when low temp is reached, material ID to turn into when high temp is reached]
vphase (Valence): [minimum # of connected atoms, material ID to turn into when # of connected atoms is lower than the minimum]
bphase (Bio? idk): Unclear, function doesn't seem to do anything (at least in planet mode)


Material IDs (there might be more but idk):
1 = Earth
2 = Water
3 = Fire
4 = Air
5 = Lava
6 = Ice
7 = Vapor
8 = Stone
9 = Plant
10 = Oil
11 = Smoke
12 = Metal
13 = Sand
0 = Default (unused, unstable, tends to crash game if not deleted quickly)
-1 = No material/no change
-2 = Whatever material the atom was before it switched to the current one (used in lava)

Numbers other than any listed here are just labeled as "Material [#]" and are extremely unstable
jakegotthard 21 Jan, 2024 @ 2:10am 
10/10 love the guide
Bedr Redstone 11 Mar, 2023 @ 2:27pm 
mphase is material phase
Sin lustra 26 May, 2022 @ 4:05pm 
hdiff effects hues + turns white - turns black {maybe heat effect}
Sin lustra 26 May, 2022 @ 3:29pm 
idamp is inertia dampening= slows down moving particles
MeBeasta™ 13 Jun, 2021 @ 9:43am 
i agree with @smallfern