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mphase (Material): [material ID to turn into when low temp is reached, material ID to turn into when high temp is reached]
vphase (Valence): [minimum # of connected atoms, material ID to turn into when # of connected atoms is lower than the minimum]
bphase (Bio? idk): Unclear, function doesn't seem to do anything (at least in planet mode)
Material IDs (there might be more but idk):
1 = Earth
2 = Water
3 = Fire
4 = Air
5 = Lava
6 = Ice
7 = Vapor
8 = Stone
9 = Plant
10 = Oil
11 = Smoke
12 = Metal
13 = Sand
0 = Default (unused, unstable, tends to crash game if not deleted quickly)
-1 = No material/no change
-2 = Whatever material the atom was before it switched to the current one (used in lava)
Numbers other than any listed here are just labeled as "Material [#]" and are extremely unstable