Left 4 Dead 2

Left 4 Dead 2

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Weapon Script for AMP DSR-1 (AWSM)
   
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Game Content: Weapons, Scripts
File Size
Posted
Updated
136.508 KB
14 Jan, 2021 @ 2:18pm
11 Jan, 2022 @ 3:46pm
6 Change Notes ( view )

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Weapon Script for AMP DSR-1 (AWSM)

In 1 collection by Nate
L4D2 "Realistic" Custom Weapon Scripts
185 items
Description
Weapon Script for Cele's AMP DSR-1: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2002571904.

Find the matching HUD Icon here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2361886946.

Modified weapon stats are in the picture. Find up-to-date stats on all scripts in this convenient Google Spreadsheet: https://docs.google.com/spreadsheets/d/1hn2ELPDXtpCPwgMsQv3zrGIPY_5OIn9e2kmqb7CEfgI/

*** About Weapon Scripts ***
Scripts aim to match as close to real world specs as feasible. Exotic weapons (like those from other games) may have some liberties taken.

Adjustments include weight, recoil/spread, magazine size, rate of fire, effective range/falloff range, AI preference, and penetration depth/stats.

Damage, rate of fire, and player movement speed may be adjusted up or down.

To keep in line with vanilla gameplay and prevent OP, damage is adjusted accordingly:
  • Damage adjusted up/down (typically up) when needed to keep in tune with the original game stats.
  • Damage per magazine is favored over DPS, since rate of fire changes make DPS incomparable to vanilla.
IE: Silenced Uzi has 50 round/mag at X damage. When magazine capacity is lowered to match the Honey Badger's, damage is adjusted up to match the vanilla's damage per *magazine* as Honey Badger's rate of fire adjustment against vanilla makes DPS comparisons invalid.

Please report any issues on my profile page. Thanks!

If you'd like a HUD icon and/or weapons script for any of your favorite weapons, please request one in the comments of my guide here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2303626211.
11 Comments
Nate  [author] 14 May, 2021 @ 10:23am 
@d-
No worries. I'm making some changes now, will post some updated scripts soon. Should be more in line with the vanilla gameplay.
dante_02 14 May, 2021 @ 10:16am 
125 bullets, holy fuck! Man, source has some very weird values going on
I can test any script you want! It would be my pleasure to help you
Nate  [author] 14 May, 2021 @ 10:07am 
@d-
Yeah looks like it was either not intuitive or I had the logic backwards on the range falloff. Did some tests inspired by you:

vanilla ak-47
shots to kill charger point blank: 10
" " white square: 11
" " jukebox: 12

custom ak
rm: 0.300
shots to kill charger point blank: 7
" " white square: 37
" " jukebox: 125

custom ak
rm: 0.700
shots to kill charger point blank: 7
" " white square: 11
" " jukebox: 16

Looks like I have to adjust every single one of my scripts LOL!!! Alright. Here goes.
Nate  [author] 14 May, 2021 @ 9:25am 
@d-
I'll have to go ahead and make the changes soon then. Maybe you could test a few other weapons for me.
dante_02 13 May, 2021 @ 5:00pm 
As long as you are the only one on the server, you can start a vote to raise the difficulty level
I use chargers for testing as they are the healthiest Special Infected without them being a boss type
And I wish you a lot of luck with that, but I noticed the trouble with this one due to it being a sniper, and I normally using them from as far as possible
Nate  [author] 13 May, 2021 @ 4:58pm 
@d-
Roger that. I think the logic of the fallof range damage multiplier is inverted... which means every single script I've done... has to be edited. Supposing this is accurate.

I also use Tumtara for testing mods, how do you get it on Expert difficult I've never bothered to check...
dante_02 13 May, 2021 @ 4:41pm 
Just tried it out, and now it only takes 4 long distance shots to kill the charger
That feels way better
dante_02 13 May, 2021 @ 3:36pm 
Thanks! I will try it out
And yeah, default weapons on expert are quite useless for most situations, unless they are Tier 3, so that's where I get most of my experience from
I try the weapons in tumtara, and that's how I saw the massive falloff
Nate  [author] 13 May, 2021 @ 3:15pm 
@d-
Please try it now and let me know your results whether they are better or worse.
Nate  [author] 13 May, 2021 @ 3:08pm 
@d-
There is supposed to be some falloff, but the documentation isn't very clear. So perhaps you can be my guinea pig and test for me. I'm going to invert the stat and you report back ok? This will help.

Also, kudos for playing on Expert LOL