Crusader Kings III

Crusader Kings III

390 ratings
Crusader Kings II Music - Complete
8
4
2
2
2
3
3
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Sound
Tags: Music, CK2
File Size
Posted
Updated
368.554 MB
14 Jan, 2021 @ 5:53pm
27 May @ 6:10am
15 Change Notes ( view )

Subscribe to download
Crusader Kings II Music - Complete

In 1 collection by ManicMayo
Crusader Kings II Music
5 items
Description
Welcome to the Complete Collection of music from Crusader Kings II, for Crusader Kings III!

This mod should contain all music ever released for Crusader Kings II, around 100 unique tracks, including those not released separately as part of the Holy Fury and Jade Dragon expansions.

This mod does not replace any of the CK3 tracks (aside from the main menu music) and it will still randomly play in-between CK2 ones if you still have them enabled in the music player. Many of the DLC tracks have been weighted as 'priority mood' though so you should, on average, hear the CK2 tracks more frequently than the CK3 ones if all are enabled.

Also, if you consider yourself to be something of a melomaniac, I humbly recommend you pair this with One-Click Music Player, my other music-themed mod that makes accessing the music player slightly less tedious.

Contents
Aside from the vanilla tracks included in the base game (see video above), this mod includes music from the following expansions/DLC:

If you want to have a look under the bonnet and see exactly how the mod selects tracks to play in-game, take a look at the comprehensive list of music triggers.

Major Updates
  • 24 Jan, 2021 - Event popups and war declarations will no longer constantly interrupt the tracks. Be aware that this only applies to the music added in this mod, vanilla music will still be interrupted. However, considering most people using this mod prefer the CK2 soundtrack anyway, this can probably be considered a good thing!

  • 28 May, 2021 - With the Northern Lords flavour pack, music triggers have been added to the game. Utilising this for the mod, songs should now play for the appropriate cultures, religions and regions as they did in CK2 (no more Chinese music when playing as a Catholic Irish duke!).

  • 26 Sep, 2024 - With the addition of a music player with the Roads to Power expansion, this mod now features full music player support, allowing you to add or remove any track from the game while you're playing with the checking (or unchecking) of a box!

Alternatives

Rendered obsolete with the addition of the music player in the 1.13.0 Basileus update[forum.paradoxplaza.com] - NOTE: This update was free and does not require purchase of DLC!

Understanding that this mod won't cater to everyone's wishes, I've created a few separate standalone mods to help alleviate this. One completely removes the metal tracks, one has only metal tracks and the other removes the base game CK3 music entirely:


Compatibility
Saves made before downloading this mod can be loaded and played as normal!

This should also be fully compatible with most vanilla-focused mods, even ones that also alter the in-game music (though I haven't tested this). The only potential for conflict is if a mod has music files with names that are identical to ones in here.

This will work, to an extent, with overhaul mods like A Game of Thrones although you will only be able to hear the base-game CK2 tracks since the music triggers will not work with entirely custom cultures and map regions. I may release future music packs as sub-mods for the major overhaul mods in the future, but I currently have no plans to do so.

Localisations
All languages supported in vanilla CK3 are now also supported in the mod.

French, German and Spanish essentially use the same localisation as English since, I assume, all these languages use the English names for the songs and their corresponding DLCs. If this is incorrect, please let me know.

This mod's Chinese localisation was kindly provided by 無壹 as part of their noble initiative to provide proper Chinese localisations for a wide range of CK3 mods.

Russian and Korean localisations are likely quite poor in quality and any translations by proficient speakers would be greatly appreciated!

---

If you have any further questions regarding the mod, please have a read through the FAQ before leaving a comment, thanks!

---

I do not profit from the distribution of any of these mods and should any of the tracks included be officially added by Paradox to Crusader Kings III in the future, they shall be removed!
Popular Discussions View All (3)
5
30 Sep, 2024 @ 9:36am
Chinese translation
無壹
125 Comments
Srecko 10 Jun @ 12:55pm 
Ah, I see that ''In Taberna'' still gives me murderous intentions.
ManicMayo  [author] 27 May @ 6:37am 
UPDATE: Music triggers for tracks from Songs of the Steppes have been altered slightly to better utilise added content in Khans of the Steppe for those who have the DLC.

To see the revised triggers, please visit the Music Triggers - Full List in the mod's 'Discussions' tab.
LordDeed 21 Apr @ 4:08pm 
Why they didn't just carry the old tracks over only Paradox knows.
Philemon 31 Mar @ 1:06am 
amazing mod <3
ManicMayo  [author] 22 Mar @ 12:18pm 
@ClarkStuff - It should work fine with other music mods. I use it with the A Game of Thrones mod, which has its own soundtrack, and it doesn't cause any issues.
ClarkStuff 22 Mar @ 7:40am 
Does this work with mods that add music?
ManicMayo  [author] 17 Mar @ 6:42am 
No need to remove them from the mod files. You can disable the respective categories in the music player and they'll stop playing in the game. All you'll need to do is uncheck the box next to the name of the music category you wish to disable.
Apustajer 15 Feb @ 8:38am 
Now that you mention it, I think the weren't tracks from base game! It's been a while since I played CK2, and I totally forgot how the triggers for the metal tracks were. I also should've checked out the discussions before I posted, that's my bad. And thanks again!
ManicMayo  [author] 15 Feb @ 7:14am 
@Apustajer - Are they tracks from the CK2 base game or any of the 'metal' tracks (including Orchestral House Lords )? These will play for all characters, regardless of their culture, faith or title.

There are also instances where tracks can play that don't seem immediately obvious. If you haven't already, I invite you to take a look at the music triggers post I have made in the discussions tab, detailing what circumstances need to be met for each track to play.
Apustajer 15 Feb @ 2:47am 
I consider this an essential mod, much thanks. For some reason though, tracks play regardless of my culture, fiath, titles etc. and I'm not manually skipping tracks