Call to Arms

Call to Arms

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Creating Editor Buildings
By Tjdagger
This guide aims to illustrate methods for manipulating terrain polygons, height tool functions, various object settings and scripting to create buildings and structures with usable indoor areas.
   
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Overview
A brief overview of what to expect from the Guild file, "Creating Editor Buildings".
Roof Pieces
We'll start with the roof pieces. They will ultimately determine your building designs and limitations.

Why place roof objects in F3 mode?
Scripting roofs
Placing roof objects, zones and the scripting for them.

This one shows a scripting shortcut method using the free program "Notepad++".

Scripting beyond basic roofs.

Pieces for Walls
Steelbeam
A bit about the steelbeam entity.
Height and Poly tool
Speed Build
Basically a video of some recorded building sessions played at high speed. Just to show the process for curiosity sake. "Music: "Royalty Free Music from Bensound"
Merge roofs.mi with another mission file.
This final video shows how to use notepad++ to merge your roofs.mi file with another mission file.

2 Comments
Tjdagger  [author] 12 Mar, 2021 @ 4:43am 
@Touka-Chan, Cheers mate, I'd be keen to see what you come with. You should share a screen shot or two of what you create.
Deserted Gamer 12 Mar, 2021 @ 4:14am 
nice guide thanks