Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
me too. I checked file in "%LocalAppData%\ModTheSpire\monsterbgone\config.properties".
However, this does not work as a filtering list in the file.
If I set the settings in Game, file changes.
I am using Hubris, Replay The Spire mod.
This is the last key piece for personal mod collection.:)
Any possibility that you can create functionality [or potentially a new mod] where the enemies from each of the various Act 1/2/3's can cross-pollinate and show up in other different acts of the same tier/#? (ie: Base Act1 mobs in alternate Act1's, or vice-versa). Ideally, events from any equally numbered act would be available in the other acts as well.
One of my biggest disappointments, though make no mistake - I'm not ungrateful at all - is that each of the alternative Act1/2/3's are so self-contained; in terms of monsters, events, and otherwise. I'd love to be able to mish-mash all of the same numbered act's into more singular monster/event pools, so that the game is just as crazy as it could be.
I shouldn't say this, but, I'd probably be willing to pay...? Not sure if it's even possible to code such a mod, and/or how much time and difficulty it would entail to do so.