Sid Meier's Civilization III: Complete

Sid Meier's Civilization III: Complete

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Should you go Granary First?
By rodrigo
When starting a new MPT game, should you build Granary ASAP or wait until you have a 2nd city out?
   
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Background
The guide was written to be applied when playing online 4x4 Multiplayer Tournment (MPT). Refer to the Guide below for a brief intro on how it works:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1669107567
Methodology
I basically run the game on hotseat twice, controlling 4 civs in MPT:

Babylon, who had a standard start point with bonus grasslands and forests.
Greece, who did not have any forest and had food plain.
Hitites, a industrious civ with a standard start point but without forests and;
Iroquois, a agri civ with a standard start point (with rivers).

I played each game equally for 25 turns, and used the following methodology:

(i) Capital would build warriors until city is 3 turns to size 3. THen it would build Settlers.
(ii) Granaries would be poprushed.
(iii) All other cities would warriors until the city can support a worker.

For Babylon, I chopped a forest to speed up granary. Did not do this for the other civs.

I let AI choose which tech I would research and I set all units out to explore on automatic.

Those were the start points:
Results
After 25 turns, those were the results:

The green cells highlight where one methodology clearly beat the other.

This is how each game looked like - with the first image being the "build Granary first" strategy and the second "building a 2nd city first".




Conclusion
Generally speaking, building granary first will allow a faster expansion and more units compared to building your 2nd city before Granary.

On the other hand, building the 2nd city first allows you to improve your land faster.

As a rule, I would recommend you to always build granary first unless you want to hook resources ASAP (example, when playing with Egypt) or when improving your land is a must (plains, floodplains or if it lack bonus grasslands).
1 Comments
Phlightable 9 Sep, 2022 @ 2:03pm 
For me personally, it always depends from the starting terrain. If you play on an archipelago map with small islands, this alters your strategy, your research and your city improvements (suddenly you can go for a wonder build as nobody can wipe you out of the map for a while).

I totally agree with you, if you find yourself on continents or a pangea. Especially, if your neighbors are Militaristic and any of those agressive civs.