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You could add an exception that in some cases this is can be a tactical decision when it comes to parts such as the bridge run (The Parish final) that makes it super easy if the infected are trailing instead of attacking on the front.
Because most servers have a maximum limit on commons and specials, this could be very useful if everyone was into the plan. No respawns ahead and trailing zeds behind the group makes the run very easy. Or is this something people aren't supposed to know for the sake of 'realism'?
2 years ago tho. but still you get measured by that, you see?
but dude, .... where are all the bad habbits in si playing? not ready to spawn, solo attacks, untimed attacks, not dieing after an attack, but trying to hide the hurt si, spitting first, spawning boomer behind, all attacking from same side, stumbeling, steals, tanks hunting survivors which have full health, tanks not being aware of fire, not paying attention to choke points and witches, waiting too long for the "perfect" attack, etc etc ... .
you need to integrate those things into this guide. currently it is just half of the truth.
Shopping is when you go into every single room and look around for things. You would open every single door, look into every single crevice etc.
Scavenging is where you're mostly where you might detour slightly to find things, but you keep a forward momentum so you don't get stuck behind
Shopping makes you go very far back and die. don't do it
Scavenging may sometimes make you move a little slower, but you wont be far from your group, generally if your teammates aren't in your immediate vision, you're shopping. Even if their outline is very close (I.E inside a house) you should just move on and stop trying to find stuff.
that way you can have enough hours to not be kicked