Apex Legends

Apex Legends

93 ratings
APEX Cvars
By 的寂寞在唱歌
开境灵敏度计算 https://jscalc.io/embed/Q1gf45VCY4tmm2dq
灵敏度测量软件 https://github.com/KovaaK/SensitivityMatcher/releases/tag/1.4
%USERPROFILE%\Saved Games\Respawn\Apex\local\settings.cfg 游戏配置文件
   
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C:\Users\USERS\Saved Games\Respawn\Apex\local\videoconfig.txt
"VideoConfig"
{
"setting.cl_gib_allow" "0"
"setting.cl_particle_fallback_base" "0"
"setting.cl_particle_fallback_multiplier" "0"
"setting.cl_ragdoll_maxcount" "0"
"setting.cl_ragdoll_self_collision" "0"
"setting.mat_forceaniso" "0"
"setting.mat_mip_linear" "0"
"setting.stream_memory" "0"
"setting.mat_picmip" "4"
"setting.particle_cpu_level" "0"
"setting.r_createmodeldecals" "0"
"setting.r_decals" "0"
"setting.r_lod_switch_scale" "0.6"
"setting.shadow_enable" "0"
"setting.shadow_depth_dimen_min" "0"
"setting.shadow_depth_upres_factor_max" "0"
"setting.shadow_maxdynamic" "0"
"setting.ssao_enabled" "0"
"setting.ssao_downsample" "0"
"setting.dvs_enable" "0"
"setting.dvs_gpuframetime_min" "15000"
"setting.dvs_gpuframetime_max" "16500"
"setting.defaultres" "1920"
"setting.defaultresheight" "1080"
"setting.fullscreen" "1"
"setting.nowindowborder" "0"
"setting.volumetric_lighting" "0"
"setting.mat_vsync_mode" "0"
"setting.mat_backbuffer_count" "1"
"setting.mat_antialias_mode" "0"
"setting.csm_enabled" "0"
"setting.csm_coverage" "0"
"setting.csm_cascade_res" "128"
"setting.fadeDistScale" "0.8"
"setting.dvs_supersample_enable" "0"
"setting.gamma" "0.600000"
"setting.configversion" "7"
}
autoexec.cfg
mouse_sensitivity 3.8 //sensitivity
mouse_use_per_scope_sensitivity_scalars 1
mouse_zoomed_sensitivity_scalar_1 1.30 //2x
mouse_zoomed_sensitivity_scalar_2 1.35 //3x
mouse_zoomed_sensitivity_scalar_3 1.40 //4x
mouse_zoomed_sensitivity_scalar_4 1.45 //6x
mouse_zoomed_sensitivity_scalar_5 1.50 //8x
mouse_zoomed_sensitivity_scalar_6 1.55 //10x
fov_desired 90 //standard fov at 4by3
cl_fovscale 1.2857 //fix fov deviation need to be 1.2857 at 90
mouse_zoomed_sensitivity_scalar_0 1.2540 //跟枪开镜系数
fps_max 61 //better less than 191
m_rawinput 1
bind_US_standard "mwheelup" "+use" 0
bind_US_standard "mwheeldown" "+jump" 0
bind_US_standard "c" "+duck" 0
bind_US_standard "f" "+melee" 0
bind_US_standard "r" "+reload" 0
bind_US_standard "n" "weaponSelectPrimary2" 0
bind_US_standard "4" "weaponSelectOrdnance" 0
bind_held_US_standard "4" "+strafe" 0
bind_US_standard "3" "+scriptCommand4" 0
bind_held_US_standard "3" "+scriptCommand2" 0
bind_US_standard "5" "use_consumable SHIELD_LARGE" 0 //Shield Battery
bind_US_standard "6" "use_consumable HEALTH_LARGE" 0 //Med Kit
bind_US_standard "7" "use_consumable PHOENIX_KIT" 0
bind_US_standard "8" "use_consumable SHIELD_SMALL" 0 //Shield Cell
bind_US_standard "9" "use_consumable HEALTH_SMALL" 0 //Syringe
bind_US_standard "0" "use_consumable PHOENIX_KIT" 0
bind_US_standard "t" "+offhand4" 0 //Ultimate ability
bind_US_standard "z" "+scriptCommand5" 0 //GunShield ControlBait CollectAmpwall
bind_US_standard "h" "+scriptCommand5" 0
bind_US_standard "lalt" "+scriptCommand6" 0
bind_US_standard "mouse5" "ping_specific_type ENEMY" 0
bind_US_standard "lctrl" "+pushtotalk" 0
bind_US_standard "enter" "say_team" 0
bind_US_standard "u" "say_team" 0
bind_US_standard "y" "say" 0
bind_US_standard "v" "chat_wheel" 0
bind_US_standard "p" "toggle_map" 1
bind_US_standard "g" "weapon_inspect" 0
bind_US_standard "F1" "exec autoexec" 0
bind_US_standard "F2" "+scriptCommand7" 0
bind_US_standard "F3" "say NEED Battery" 0
bind_US_standard "F4" "say_team NEED Medikit" 0
bind_US_standard "F9" "disconnect" 0
bind_US_standard "F10" "disconnect" 0
bind_US_standard "F12" "jpeg" 0
cl_cull_weapon_fx 0
cl_ejectbrass 0
cl_particle_max_count 0
cl_particle_fallback_base 0
cl_particle_fallback_multiplier 0
cl_disable_ragdolls 1
cl_ragdoll_collide 0
cl_ragdoll_self_collision 0
cl_always_ragdoll_radius 0
cl_bones_incremental_blend 1
cl_smooth 0 //prediction error smooth
cl_smoothtime 0.01
cl_pred_optimize 1
cl_predict 1
cl_predictweapons 1
cl_lagcompensation 1
m_filter 0
miles_channels 2 //snd channels
miles_occlusion 0 //snd bouncing of wall
cl_footstep_event_max_dist 5000 //2500
snd_setmixer PlayerFootsteps vol 0.1
snd_setmixer GlobalFootsteps vol 1.2
hud_setting_pingAlpha 0.6 //transparency
mat_fullbright 1 //brighter material
mat_screen_blur_enabled 0 //hud blur
mat_sun_highlight_size 0
mat_disable_bloom 1 //glow spread of light
mat_bloom_scalefactor_scalar 0
mat_bloom_streak_amount 0
mat_bloom_wide_amount 0
mat_bloomscale 0
mat_force_bloom 0
mat_compressedtextures 1
staticProp_budget 2 //1 is bad
staticProp_max_scaled_dist 800 //1500
shadow_enable 0
shadow_maxdynamic 0
shadow_max_dynamic 0
shadow_depth_dimen_min 0
shadow_depth_upres_factor_max 0
func_break_max_pieces 0
r_shadows 0
r_eyegloss 0
r_eyemove 0
r_3dsky 0
r_dxgi_max_frame_latency 0
r_particle_timescale 30
fog_enable 0
fog_volume 0
fog_enable_water_fog 0
fog_enableskybox 0 //fog in sky
rope_wind_dist 0
rope_smooth 0
rope_subdiv 0
rope_collide 0
rope_averagelight 0
rope_rendersolid 0
noise_filter_scale 0 //film-grain
启动项
+fps_max 61 +exec autoexec -freq 120 -thread 8 -dev

-dev 为跳过片头
  • eva8自动喷:瞄起来弹道反而比较散,在非贴脸距离比其他喷都厉害
  • 獒犬喷:开枪的瞬间瞄起来,然后再取消瞄准,弹速较慢要打提前量
  • 和平捍卫者:瞄起来弹道比不瞄散,如果有耐心等自动收束器作用中距离威力也挺大,有bug捡到后一定要手动上一下子弹
  • 莫桑比克:有锤击点的比自动手枪厉害
  • P2020:有锤击点的比自动手枪厉害,但是弹速慢,需要打提前量
  • RE45手枪 手枪形:破甲不行,不开镜飘得不行压不住。固定向下然后左压枪
  • 转换者冲 三角形:控枪容易,单个弹夹伤害大。近距可以不开镜,远距离弹道比较散
  • R99冲锋枪:射速极快,没有枪管的话后座力太大,中远举例最好点射,提升空间很大。铁瞄难受,可以不开镜
  • R301:近距建议开镜打,否则离空枪有点多。9发为一周期连射,
  • G7侦查枪:打肚子6枪死,射速比30-30快很多,蹲下不开镜准度还行
  • 30-30:单发上弹,蓄力后威力比小帮手大。不蓄力打肚子5枪死,不开镜精准度不错。安装粉碎帽后须手动激活,近距离威力不如eva8
  • 辅助手枪:apex里的沙鹰,适合圆瞄准镜
  • 平行步枪:适合快速单点,apex里的ak。先向右压再向下压,铁瞄难受
  • 喷火机枪:远近都适合连射,装2-3倍镜近战不开镜,单点会乱蹦。弹速很慢难用
  • 暴走机枪:射速亚似单点
  • CAR双子弹冲锋枪:
  • 专注机枪:能量弹药越打越快,没配件很抖。没涡轮手感差,瞄人的时候在人身上来回抖容易爆头
  • 哈沃克步枪:开枪有延迟,铁瞄很舒服。装涡轮后dps最高
  • L-star机枪:可以不开镜打,近距离超强
  • 电能冲锋枪:铁瞄特别舒服,全游戏最稳的枪
  • 三重:单发威力低,可切换开关收束器,弹道下坠小。可以蹲下不开镜打
  • 长弓:适合连射压制。2倍镜打起来吃力的敌人,用狙击镜的第二个瞄点瞄,补偿下坠
  • 充能步枪:小光束伤害40,最后一击50
  • 哨兵狙:消耗2个小电池和5秒钟给枪充能,能打8枪,但充能条会自己衰减,弹道类似长弓。速度节拍在准星下面有两条小小的指示条
  • 波塞克弓:蓄满力威力比长弓大,蓄满力不开镜100%精准,不蓄满力不开镜较准。可以装粉碎帽须手动激活瞄下巴会有两个爆头判定
=====================================================
单发的枪可以蹲下不开镜
枪托的重要性远高于枪口
枪越长开镜机动性越差
6、8、10倍镜都有距离显示,可以用刻度狙人
对枪的时候可以随机蹲起、时不时开镜,保持随机化以及准度
传奇
捡敌人的甲直接就是满甲
没血包或电池并且血甲不满的时候按相应打包键会触发我需要xx的语音
=====================================================
  • Lifeline 的Q也会治疗敌人,地图的空投是红色命脉叫的是蓝色并且一次比一次东西好。对枪时adad
  • Wattson 的拦截塔不能拦截子弹,半径有一个射击场平台加间隙那么大。左右晃折返的时候蹲一下
  • Wraith 的传送门是从脚下到你最终跑到的地方。的Q有2秒前摇,最好滑铲的时候放Q
  • Octane 弹板:蹲着飞得远,站着飞得高,近战攻击弹板可以垂直跳很高。可以堵门,可以发射罐子。扎Q的时候FOV会变大。
  • Mirage 被击倒隐身5秒。拉人和使用复活塔的时候隐身。大招2秒后可以通过脚步分辨哪个是真幻象
  • Crypto 可以用无人机捡牌子复活队友。左右按ad晃头部。遇到无人机emp可以紧急把甲丢地上
  • Rampart 的掩体不分敌我只分正反面,可以挡住罐子毒气,从重叠部分向外射击玻璃会碎。机枪右键预热后,出现敌人可见的瞄准线,需要打提前量。sheila斜蹲扩散
  • Loba 的商店拿保险库里的东西会碎掉
  • Horizon 的飞比动力小子的弹板飞得高
  • Valkyrie
  • Fuse 的大右键可以放大仔细丢。补人用手雷补,还能防止队友来帮忙
  • Bangalore
  • Bloodhound Q只能扫屏幕范围内的敌人背后扫不到。大招有3秒前摇并大叫一声,打架提前开,FOV会变大

  • Seer
  • Ash
  • Mad Maggie
  • Pathfinder 准星中心的圈黄色表示钩不到,蓝色钩得到。抓钩钩到的时候跳一下,能飞更远
  • Caustic 的毒气罐打底座可以打掉不触发。可以装车上
  • Gibraltar 蹲下前后走可以让枪盾全挡住身体,Q的防护罩拉人和打血有速度加成

seer
地图
飞船上去操作开启party会掉下物品球
互动马文给装备。左手小臂是黑铁的机器人打爆给马文手臂,给其他马文装上会给金装备

战斗通行证买了升级可以得到下面那排东西,不买只能得到上面那排东西
69 Comments
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