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Pokeyhead 101
By Quack and 1 collaborators
Pokeyhead. What does it do? Does it do things? Let's find out!
   
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Pokeyhead Basics
Pokeyhead(as pictured on the image to the left) is similar in behavior to a Helmet(not the red one in particular, any hard helmet will do actually).

Pokeyhead has three(3) states it can be in:
The Default

In this state Pokeyhead has two unique abilities that distinguish it from any other hard Helmet:











  1. Pointyness - when the pointy bit of the hat is in contact with another Duck, unless that Duck has protective boots - they will be killed.

    Protective boots action, aftermath.

    The Pokeyhead can go through walls, killing the unfortunate Duck that is stuck on the receiving end.

    Red pointy arrows always seem to point to points of interest.

  2. Pokyness - when the pointy bit of the hat on a standing duck is in contact with a Prop, a unique(per prop) interaction will occur, which is described in the Pokeyhead Prop Interaction section.
    A happy duck always have their box with them.

The Poking
After an object is attached to the Pokeyhead, this is the state it remains in.

Ragdolling will drop an object attached to the Pokeyhead.
















What a mess!

The Broken

In this state Pokeyhead does not functionally differ in any way from a Helmet.
Pokeyhead Prop Interaction
All the interactions with the Pokeyhead come in four distinct categories and a special edge-case snowflakey cool dank effect: Breaks, Attaches, Pokes, Nothing, TV.

Breaks

Some items break the Pokeyhead when coming into contact with it.

Upon breaking, Pokeyhead reacts much like any other hard Helmet does - emitting star particles, and changing it's state to Broken.

Rocks fall, Pokeyhead breaks

The items that break the Pokeyhead are:
  • Demo Crate(why?)
  • Rock
  • Slag
  • Tombstone

The Pokeyschool Bullies.

Attaches

Some items attach to the Pokeyhead when coming into contact with it.

Players and or particles can not stand/move on items attached to Pokeyhead, which disables some interactions - for example the Death Crate, and lava on Ice Block.

Upon attaching, Pokeyhead will be carried on Duck's head, where the pointy end of the Pokeyhead was.

Explosive barrel. Staying there. Menacingly.

Some interactions with attached items are preserved, while others aren't.

For example:
The Crate, Desk, E Crate, Ice Block, and Explosive Barrels still take damage, even when attached to Pokeyhead.

The Death Crate, faithfully not activating, because that would be too much fun.

The items that attach to the Pokeyhead are:
  • Crate
  • Death Crate
  • Desk
  • E Crate
  • Ice Block
  • Present
  • Barrel (Explosive) (target practice)

Ragdolling keeps them away.

Pokes

Liquid Barrels coming into contact with Pokeyhead causes them to start pouring out their contents.

Sample water enthusiast.

Is it just me, or is getting kinda hot in here?

The items that are poked by the Pokeyhead are:
  • Barrel ((blue one)) ((the one with blue liquid(water) ))
  • Barrel (Gasoline)
  • Barrel (Lava)

Nothing (honorable mentions)

Items that can not be walked/stood on do not interact with Pokeyhead in any way.

These items include:
  • Basketball
  • Flower
  • Trophy

Hall of shame

Special Edge Case Snowflakey Cool Dank (Actually Useful) GONE WRONG

The TV has two possible interactions with the barrel.

When the TV is intact, it will buff Pokeyhead wearer's speed, causing them to move faster, and emit the rainbow effect as if the TV is carried. Also notice, the TV has different states when on Pokeyhead, and when not.

TV, stranded.

TV marching on!

A broken TV however acts as if it was another Attaches Prop.

If I don't have a TV, then what is broken?

This special interaction is only possible with the help of one and only, the TV.

TV, as viewed in the level editor.
Conclusions
As evident by thorough analysis of all possible game states, the one and only beneficial use of Pokeyhead over any other hard Helmet is...

Carrying the TV to go fastah.

Oh, and also, it kills people if they approach from above, because it has a spike and stuff like that, makes sense, right?
















puppy

Puppy
4 Comments
DEAMON 7 May, 2021 @ 7:58am 
Pup =3
Lil Pumpkin 19 Feb, 2021 @ 7:18pm 
you can run and then slide backwards to kill
(° ͡⊚ ͟ʖ ͡⊚) 18 Feb, 2021 @ 5:25pm 
Thanks bud, nice puppy:EM2SwordFortuneCat:!
canadug 16 Feb, 2021 @ 5:21pm 
cute puppy