Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's feels like an average guide; though it does not fall into the "Kritz good, other mediguns bad" and "Medic required!" traps.
medic is a good erm how would i say this in nice words
i guess level lower er as he can revive and heal teammates alot so more room for error can be made.
perfect for starting out mvm newbies who die constantly and make several mistakes
Simply know your surroundings, heal everyone, shield 24/7, ubersaw if possible, start from shield upgrade then split between overheal mastery and healing mastery then to anything else of the medigun while getting crit resistances, maybe other resistances if you really want.
Primary weapon from my perspective shouldn't even be used at all :L, too busy shoving beams up team mates asses.
Idk... Kritzkrieg damage output seems to out weigh every other medi gun, but if you manage to pull through with another medi gun, i would suggest to do it with a team u can actually trust to carry through with ease.
Personally I've found that all other resistances besides crits are useless near the beginning if you max jump height, jumping around while behind team mates reduces plenty of damage, and even then shield should be covering u most of the time.
I, personally, use the quick-fix as a way to make sure your teamates cannot stay dead for long, saving them the credits they could be burning to respawn quickly. This is especially true when healing is maxed, as an ubercharge allows you to ignore almost infinite damage (save for backstabs) and revive any dead teammates in a heartbeat