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Kurin HAR Edition CE Patch
   
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Mod, 1.2, 1.3
File Size
Posted
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1.438 MB
20 Feb, 2021 @ 10:38pm
6 May, 2022 @ 12:45pm
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Kurin HAR Edition CE Patch

Description
Kurin mod for Humanoid Alien Races and Rimworld 1.2/1.3 CE Patch

Mod load order:
0. CE
1. Humanoid Alien Races
2. DegeneralizeWork
3. Kurin HAR Edition
4. This patch

Updated to include the new content in Kurin HAR Edition! The only piece not yet working is the Hwatcha as it's a bit more complex to CE Patch. The new weapons and armor are balanced to the CE equivalent of the target balance for Kurin HAR Edition though I'm open to feedback on how I've balanced things. The existing content has also been entirely rebalanced, and in some case may cause some issues in existing saves. It
Original Kurin HAR Edition CE Patch by Seioch, thank you for your initial work on this mod!
36 Comments
Zathy 20 Mar, 2023 @ 10:07pm 
I tried downloading the updated CE patch, but it appears that redfox armor never got patched? It all has incredibly low armor ratings and doesn't appear to show up in the mod file. If anyone knows how to fix this, it'd be a huge help!
lechkingofdead 6 Jan, 2023 @ 4:26pm 
good to know
依玲 14 Dec, 2022 @ 2:22am 
@Bad Pipe,it can work with CE 1.4,I just tried
Bad Pipe 22 Nov, 2022 @ 7:45am 
please any one know if this work with CE 1.4?
Ultroloth[BR] 24 Aug, 2022 @ 5:37pm 
I'm having the same VoiD problem and also after I researched the Kurin Charge Rifle I couldn't manufacture the ammo I don't know if it's after another research but I think after researching the rifle you should be able to make the ammo.
Another problem is the Escaped Designermate scenario doesn't have the ammo for the rifle.

These were the three problems that I found hope this helps you Via
VoiD 19 Aug, 2022 @ 10:17pm 
I'm not sure if I did something wrong, but the Kurin Charge Rifle doesn't show up as a weapon when you try to create a loadout for it
Via  [author] 6 May, 2022 @ 12:17pm 
@VentAileron, That's good feedback, thanks! When I added the new content support, I lowered the weight of the marine armor equivalent, but probably not enough to make it reasonable for a Kurin to have a gun, full armor, and room for a few other things in their inventory. The melee dodge chance came from the original mod and I had left it to honor the original mod, but I suspect it should be better balanced. I'll put an update in to address this.
Vent 6 May, 2022 @ 10:52am 
About the new armors for Kurins.

I think they need some carry weight modifiers just like their Marine armor equivalents and the old Gothic Dress.. A regular Kurin can barely carry a gun while wearing a full set of armor.

I am not sure whether the no carry weight part is to balance the ridiculous melee dodge chance it gives. If it was not an oversight and a balance decision, I will honor that.
Via  [author] 24 Apr, 2022 @ 7:56pm 
Updated now! The description has the update info
gumby 23 Apr, 2022 @ 9:57pm 
awesome, thanks!