Don't Starve

Don't Starve

67 ratings
Nature's Wild
   
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20 Mar, 2014 @ 8:47pm
21 Jun, 2014 @ 12:09pm
13 Change Notes ( view )

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Nature's Wild

In 1 collection by UnderwearApprentice
Professor's Pack
12 items
Description
How it works: Every season change it will choose between 20 and 50 items from a list of objects currently existing in the world and create a new one close to it. There can be a maximum of ~200 and a minimum of ~80 spawns per year, and what it chooses to spawn is completely random. It could be 20 grass, or 1 of each pig house and merm house, or 5 birchnut trees, etc, etc.

Everyday you are in the caves or ruins, there is a 20% chance it will spawn one item randomly chosen from the caves/ruins list respectively. Please report if any weird bugs occur or your path gets blocked, etc.

A little more on the balance and OPness: This mod will choose everything at random. This means that even if it picks 15 grass in a row (which is highly unlikely) the actual grass it spawns by will be random as well, so you won't end up with huge fields of stuff, just more of it around the world. If it picks two beehives, they could be on opposite sides of the world and you may not even notice the change.

This mod will also turn pinecones into evergreens when left on the ground for ~ 2 days. (Caution: A stack of pinecones will only turn into one tree, so be careful when leaving large stacks for too long.)

****TIP**** Chop a lot of trees, then leave the wood (or not pickup any pinecones) for a day or two and each pinecone will plant a new tree, saving planting any at all.

The list of possible spawns are as follows:

Berry bushes
Birchnut Trees
Evergreens
Grass
Spiky Bushes
Green/Red/Blue Mushrooms
Saplings
Beehives
Hound Mounds
Merm Houses
Molehills
Pig Houses
Rabbit Holes
Tall Bird Nests
Catcoon Dens
Reeds
Tentacles
Carrots
Wasp Hives
Rabbit Houses
Nightmare Cracks
Cave Ferns
Lichen
Light Flower
Mushroom Trees
Cave Spider Den
Slurtle Mound
Cave Banana Tree
Tentacle Pillar
Mandrakes
Lumpy Evergreens
Fireflies
Spiky Trees
Totally Normal Trees

If there are no objects of that type left, this will not spawn new ones (ie all the tentacles are killed, no more will spawn).

Please feel free to leave comments, crits, suggestions, and ideas to be added.

I just made this to make the world a little more expansive, less of me being the only one having an impact.
73 Comments
mero555 22 Aug, 2024 @ 6:32am 
Yes it still works, and works great in all worlds. But only with prefabs listed above.
aquelarrefox 24 Jun, 2019 @ 6:03am 
sw?
matt_f4rell 21 Sep, 2017 @ 9:16am 
can you make it shipwrecked compatible?
Glowth 24 Apr, 2016 @ 11:31am 
Mod is outdated, can anyone confirm if it's working? Also OP please update.
Tresixth 1 Mar, 2016 @ 4:03pm 
does this work in SW? i have it installed i think it spawns things, but i dont know if tree seeds plant themselves if left on ground. would be cool if you checked it out its a good mod!
JWT 22 Dec, 2015 @ 8:57am 
will this be compatible with the new dlc?
Chozzenone11 11 Apr, 2015 @ 6:21pm 
make spider dens spawn too, please
Medra 3 Jan, 2015 @ 8:53pm 
I suggest marking the mod as RoG compatible in steam, so that other users can find it easier.
Woodhouse 1 Jan, 2015 @ 2:56pm 
Compatible with RoG or no?
Ginkofishin 14 Dec, 2014 @ 8:17pm 
thanks man! this is still one of the coolest mods in the workshop!