100% Orange Juice

100% Orange Juice

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Modding cards
By kmyc89
A tutorial with illustrations , how to change the pictures, titles and quotes from the cards . From private use into Workshop publication
   
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Introduction
My sincerest thanks to the authors of this guide:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2189405817
My help is based on this guide. I recommend reading it if my tutorial is too colorful.

Cards informations can be found :
* IDs: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2234774298
* General informations: https://100orangejuice.gamepedia.com/100%25_Orange_Juice_Wiki
* Guide section: "Optional: Side Quest"
Let's get started
You have to find the "mods"-folder on your PC. If you are running Steam:



You can jump into "mods" or pay attention for the "data"-folder as well.
[change]Optional: Side Quest
==UPDATE==
Since the update 3.9, the files are now .dat
If you want the cards' PNG files:
https://www.spriters-resource.com/pc_computer/100orangejuice/sheet/114046/
=Old=

From the folder "data" , you can copy and paste the file "cards.PAK" and/or "units.PAK" , which you can use . You can save time, once you see all cards' IDs - open with a Archiver tool, like 7-ZIP:

The Booty:
Modding 1 card
In the folder "cards" (required) you gonna put your artwork with the name (ID) from the card you want to replace, in two versions, with the each number as the resolution (in square).

Note: Please be careful with your vocabulary and the images you use - Fruitbat Factory may monitor.

Your notepad (/txt) -file don't need to be inside your mod. You can use easy for your next projects
Here the code:
1) as 'template' :
{ "ModDefinition": { "name": "Your Mod name here", "description": "Describe [for Fruitbat Factory ] about what is your mod", "author": "Your Nick/Name", "system_version": 2, "changelog": "Initial release." }, "ModReplacements": { "textures": [ { "path": "cards/ID", "custom_name": "The title from you", "custom_flavor": "Use or create a quote " } ] } }
2) Example:
{ "ModDefinition": { "name": "Fernet's card desctruction", "description": "Replaces Princess's Privilege", "author": "kmyc89", "system_version": 2, "changelog": "Initial release." }, "ModReplacements": { "textures": [ { "path": "cards/tokken", "custom_name": "Card Destruction", "custom_flavor": "Now I send my hand to the Graveyard - Kaiba" } ] } }

Restriction : Please do not use my nick.

CLIMAX
  • Save and close your txt file.
  • Copy and paste.
  • Change into "mod.json"
If the file extension is hidden for you, and you using Window 10- please check this video:
https://www.youtube.com/watch?v=b0P6DFadV7I
Optional: Many cards mod
You can made a set of cards. It is not required to make a mod for every custom card separate:
You need to copy the "{path}"-elements and between adding a comma (,).
The fruits of Work
Launch the game and check if all works. Here examples from above:
1) Fresh from a booster:

2) Before-After:
Optional: Workshop
If you are happy with your mod and want to share with the community, you need to make a "preview.png"-file.


Else it is not allowed (see screenshot below):


Once you have uploaded successful- a Browser window pops .
You can edit the rest from Steam:
Last words
If neccesary- I can write more text and perhaps adding some pictures in between, if You are confused.

The pictures used for the 3 custom cards can be found here: https://drive.google.com/drive/folders/1Y3WJe6D6FfZOHeWPzsItEOB5fTKJ00pJ
The Chef Sora is base on this mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2390860849

Other: You can check the "define.pak" in the 'data'-folder.

Be creative and enjoy your custom card <3
Chris
11 Comments
kmyc89  [author] 22 Jan, 2024 @ 7:17am 
0. Format: PNG ; 2 versions: 128x128px and 256x256px, as is written in the main Guide.
1. Screenshot me:
A) your folders
B) Your code
if still not gonna works
Ing. Madokis Okazami 21 Jan, 2024 @ 8:33pm 
I know this is an old thread, but i try everthing and the card i try to mod got a blank image. I tried .png, .jpg and nothing. I check the ID and even try to use image from other mods.
https://i.imgur.com/RdC9ZRz.png
kmyc89  [author] 22 Jun, 2022 @ 5:58am 
The PNG-files part is outdated, since Update 3.9.
I decide not to add a disclaimer/update, since everyone see the date of my guide (March 2021)
Gold Ship (Real) 21 Jun, 2022 @ 1:06pm 
eeeyy made it work, but it was a hassle
Gold Ship (Real) 21 Jun, 2022 @ 12:44pm 
I tried unpacking the .pak file which would have the card art I wanted, but inside it I found only .dat files
probably because it's a character card...
kmyc89  [author] 21 Jun, 2022 @ 12:18pm 
Let's say, you want to change "Dangerous Pudding" into "Green Pudding":
1) You have to follow all the steps
2) Just copy-paste the original artworks
3) The code (if is up-to-date) should looks like:

{
"ModDefinition":
{
"name": "Green Pudding",
"description": "Just changing the title to Dangerous Pudding",
"author": "vtuber vomit compilation",
"system_version": 2,
"changelog": "Initial release."

},
"ModReplacements":
{

"textures": [
{ "path": "cards/danger"
}
]
}
}


---------
In case something not working- I do may tommorrow made a test mod
Gold Ship (Real) 21 Jun, 2022 @ 12:08pm 
any way to change JUST the name? I tried modding a card without a new texture and it became blank
kmyc89  [author] 19 Mar, 2021 @ 5:19am 
Update: Via main Mod Guide, I have learn about many informations in the define.pak .
kmyc89  [author] 14 Mar, 2021 @ 7:59am 
Errata: italic is default. Ignore my tip.
kmyc89  [author] 14 Mar, 2021 @ 7:52am 
Sadly not (mod incomplete)

You gonna write by yourself. In case you want in italic: \This text gonna be in\ italic , use "\"