Total War: WARHAMMER II

Total War: WARHAMMER II

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Legendary Diversity High Elves - SFO Patch
   
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Tags: mod, Campaign
File Size
Posted
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266.361 KB
25 Feb, 2021 @ 1:04am
7 May, 2021 @ 2:16am
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Legendary Diversity High Elves - SFO Patch

Description
Hi guys.
This is a patch for https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2384123687&searchtext=lengedary+diversity (main mod is required).
I tried balancing some of the traits for SFO. Let me know if it needs some changes.

Cheers!

-> UPDATED! Works with new Exalted mechanic.


As usual, thanks WRLegion.
48 Comments
Vrael 7 Jun, 2024 @ 12:11pm 
Can you please do the same for TWW3 ? Your work was super cool and these mods are really missed in the third one ...
Kharn the Bloody 6 Aug, 2023 @ 9:09pm 
@Star well don't we all :steamhappy:

Trying this mod right now. So basically we get new units after Confederation? Or after taking certain areas? Like regional recruiting from Rome Total War mods? And along with that we get to choose buffs for certain units at level 10, 20, and 30? Am I close? Also says save game compatible, how does that work if my main lord is say level 15? I can start a new campaign but I'd rather not. I'm around turn 25.
✞ Star∞ 11 Jul, 2023 @ 10:12pm 
you simply have 20 types of skill issue and probably a 500 mod filled game
✞ Star∞ 11 Jul, 2023 @ 10:12pm 
no it is not crashing
perl 26 Nov, 2021 @ 4:36pm 
This is crashing now
Bormo 21 Aug, 2021 @ 4:46pm 
I think you missed Exalted Shadow Warriors btw they don't get the Shadow King's Mark or the extra ammo like the regular ones.
thekingofmods 8 Jun, 2021 @ 8:17am 
So will you do the rest of the diversity now? Starting with dark elves because it was the first mod?
nettan 16 May, 2021 @ 4:49am 
Fair points.
Cheers for the input!
Mathayus  [author] 16 May, 2021 @ 12:50am 
@WRLegion I share your answers 100%.
WRLegion  [author] 15 May, 2021 @ 11:45pm 
@netc0rd ---
3. Star Dragons are the best monster in the entire game (again, in vanilla) and I honestly can't imagine them being bad in SFO. There should be enough incentive to bring them even without them getting any buffs. These mods are not supposed to buff already overpowered units.

4. Dryads already have an aura which regenerates health and fatigue for nearby units.

Again, I am answering these questions because people were asking the exact same questions in the main mod. I don't know how things work in SFO. So Mathayus has the final say on the balancing of units. Still I hope my answers have cleared some questions.