RimWorld

RimWorld

104 ratings
No More Save Scumming
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
19.028 MB
26 Feb, 2021 @ 4:31pm
5 Jul @ 10:27am
8 Change Notes ( view )

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No More Save Scumming

Description
Automatically saves on incident, colonist death or any significant event to stop you filthy cheaters and your bad habits!

Features no pop-up auto-saving after events for Commitment/Permadeath mode.

Note that this mod only begins working after you have one initial save at the start of the game, as this utilizes the auto-save functionality it can't perform the first save of your colony.

[ko-fi.com]
87 Comments
Ben  [author] 5 Jul @ 10:27am 
@Антон Ковалёв - I don't know how this would be coded, but if you're going to that extend to reload your save, you could just as easily use dev-mode anyways..

@Seanggag - Updated to 1.6
Seanggag 17 Jun @ 10:18am 
1.6 plz
Антон Ковалёв 5 Mar @ 8:56pm 
Can this mod delete the backup save on incidents, which I can rename from .rws.old to .rws? I would like to have no way to roll back the save.
kongkim 17 Feb @ 2:31am 
Don't seem to work with RimSave mod, is that something you can take a look at :)?
Ancalagon 16 Nov, 2024 @ 7:33am 
@Nemo of Utopia - That's exactly what I've been looking for, too. I can't enable commitment mode because 600+ mods means I can't risk unreasonable events occurring... but then the siren call of save scumming is too strong. I'm not sure how to fix it.
Ben  [author] 9 Jul, 2024 @ 2:53pm 
@Nemo of Utopia - I mean you could just set your auto-save interval pretty low, so I wouldn't exactly see the need for it.
Ben  [author] 9 Jul, 2024 @ 2:52pm 
@silanosa - This mod only works when you have commitment/permadeath mode enabled, and after you have done one initial manual save of your colony. Since this mod only utilizes the auto-saving feature of the game.
Nemo of Utopia 8 Jul, 2024 @ 3:09am 
@Ben how much would I have to pay you to make a "This but for all you filthy cheaters that don't play with commitment mode that have way too extensive a mod-list which makes the game obnoxiously unstable sometimes" version?
silanosa 21 Jun, 2024 @ 10:27am 
@Ben Should it save on any event, even smaller ones like a mad fox appearing? I've just tested this mod on a new colony (with mod enabled from the beginning) and exited the game with Alt + F4 after the mad fox event appeared. And to my surprise the game was not saved and loaded an older save.
Ben  [author] 6 Apr, 2024 @ 10:18am 
@RankLord123 - I just pushed an update which should fix this.