Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I just tested the mod. In custom battle against an AI army with all the this mod's patched units and it worked just fine. Either you have a weird incompatibility, a corrupted download (unsub and resub to this and Eshin mods) or you messed with the load orders (the vast majority of WH2 mods are designed to work in the default, untouched load order).
For reference, in CA launcher, the mods should be in that order:
SFO patches
Eshin mod
SFO
If it crash in custom battle it'll crash in campaign battle. Which is why I find it weird, this mod been out for a year and nobody ever fought against the new units until now to find this crash (AI vs AI in campaign won't crash since they auto resolve)?
I'll test it friday night or saturday. Unless SFO did something weird recently I do not know what could crash the game when the AI uses them but all is ok for the player (outside of some officers, but that should crash the base mod too). Perhaps a load order thing or something.
I do not have wh2 installed right now and you are the first to report this since creation, before I even start to install everything just to test. Does your game crash happens if you disable SFO and this SFO patch? As in, does it crash even in a vanilla games if the AI use these units?
Those should be in the same building as stormvermins iirc. He may have renamed them but not the tooltip?
In any case, I did not rename any units or tooltips outside of unit caps ones. So that would be out of the scope of this mod if there's a naming issue.