Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There shouldn't be any technical problems, since the mod doesn't modify any vanilla items.
Sadly, it cannot revive. As per description, you can only use the defib to cure the Oxygen Low status.
Take a look at the sister mod which allows the usage of batteries:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2418273440
Otherwise, you'd have to edit some vanilla items to allow recharging of the defib itself. It's doable, but not really mod-friendly.
That's probably because the defibrillator applies a little Internal Damage and Paralysis as a side effect. So yeah, guards will pretty much always see it as an act of hostility.
Also, keep in mind you can freely edit the mod files and use them as you want. You can easily edit out the damage effects.