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However I'm not sure how well it'll work in practice, as it seems the AI loves to add neutral traits to its species with gene modding, and the end result is a bit of a mess
MayhemX8: That might be a possibility that'd be a fit for my Overpowered Perks mod, I'll have a look at what works (or more accurately, what's within my abilities to implement)
Can you change the "randomized = no" to "randomized = yes" on all the traits? Without that, random empires / event generated species can't use those traits.
This mod is cool, and the only traits mod that I found usable and balanced that do not add thousand of traits. I would be using a copy of this mod with that line fixed on a multiplayer game (is uploaded on the workshop, but hidden). Just for you to know.
Cheers!
+20% Habitability
+400 year max lifespan
+10% Jobs Output
+20% Happiness
+50% army damage/health
+100% army morale
-80% food upkeep
-40% Consumer goods upkeep
The downside was that it cost something like 6 or 8 trait points lol, but that's barely a downside with all of that. Anyway I thought I might suggest this to you and see what you think of it, and whether you'd be open to making a mod for it or adding it to this one. No pressure, as always, just a polite inquest. :)