Total War: WARHAMMER II

Total War: WARHAMMER II

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More Ferals for Lizardmen
   
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Tags: mod, Units
File Size
Posted
Updated
6.781 MB
5 Mar, 2021 @ 8:43am
30 Oct, 2021 @ 3:14am
19 Change Notes ( view )

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More Ferals for Lizardmen

In 1 collection by zerg93
Mod compilation
221 items
Description
Before you ask: no, this mod doesn't come bundled with those Carnosaur skins, if you want them download this https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1740776861

As the title says this simple mod adds more Ferals for the Lizardmen, respectively:
-Blood Splitters (Feral Cold Ones), a stronger version of Feral Cold Ones
-Scavengers (Feral Cold Ones), a cheaper version of Feral Cold Ones that relies on sheer numbers, they are pretty much a slightly stronger version of Deco's Snotlings.
-Greater Feral Carnosaur, a stronger and bigger version of the Feral Carnosaur in all aspects, It's not fast like the blessed one nor has his 50% magic resistance though.
-Feral Dark Ones (Nauglir)
-Scavengers (Poison)
-Greater Feral Stegadon
-Greater Feral Bastiladon
-Feral Terradons
-Greater Feral Troglodon
-Greater Feral Dread Saurian

Ok, presentation over: let's dive into the technical stuff!

*BALANCE*

As always: I tried my best to not make them too broken.
Keep in mind that I have tested them in custom battles only though.
That means that I'm not taking into account Lord's Campaign Bonuses.
Putting all of that aside, they should fit in the Lizardmen roster nicely without destroying the Old World in the process (hopefully).

*COMPATIBILITY*

As far as I know this mod works with pretty much everything that do not mess with vanilla units.
I'm playing the game with 70+ different mods and everything is working fine!
The mod is NOT save compatible.
If you want these Ferals in your campaign you'll have to start a new one.

*KNOWN ISSUES*

-While Nauglir models are compatible with the Lizardmen Cold Ones animation there seems to be an occasional visual glitch regarding some enemy death animations: every once in a while some of the downed enemies will magically teleport back to their position in a "time-rewind Prince of Persia way".
I have no idea what Is causing this and how to fix It, sorry about that.
I can tell you that this problem does not impact the combat in any way though.

*QA*

-"I'm having difficulties with finding X unit"
I suggest you to use the building browser but since the Lizardmen have a lot of building chains I get that It could be confusing at times, so here a brief reminder:
1) For most Lizardmen factions:
-Blood Splitters and Scavengers= animals resource chain
-Greater Carnousaur, Stegadon, Bastilodon, Troglodon and Dark Ones= Lizardmen beasts chain
-Feral Terradons= Terradon building chain
-Greater Dread Saurian= Lizardmen Worship building chain
2) For Nakai:
-Blood Splitters and Scavengers= horde cold ones building chain
-Greater Stegadon, Bastilodon, Troglodon, Dread Saurian and Dark Ones= horde beasts chain
-Greater Carnosaur= horde great beasts chain
-Feral Terradons= horde flying chain

*UPDATES POLICY*

Let me be straight with you...when the mod status change from updated to outdated....if you start to spam in the comment section things like "update pls, OMG UPDATE, can we have an update my good sir?, UpDaTe!1!1!1" and similar stuff....know that https://media.giphy.com/media/e3URFlLQywEPC/giphy.gif


...But jokes aside: please don't do that.
When it becomes necessary, and when I can, I will update my stuff, do not worry.

And that's all I guess!
Credits time!

Firstly I would like to thank the artists who made those pics!
I would also like to thank Decomposed https://steamhost.cn/steamcommunity_com/profiles/76561197983876192 for his Snotling concept which helped me a lot while I was working on the Scavengers, please check out his works https://steamhost.cn/steamcommunity_com/profiles/76561197983876192/myworkshopfiles/?appid=594570
Thanks to H3ro for his great asset editor tool!
Any of this would not have been possible without Frodo45127's RPFM which is still updated to this very day, thank you!
I would also like to thank Sebidee and Caligula for their great modding guides!
And I would like to thank you!
Whatever you liked my mod or not thanks a bunch for giving it a try!

Let's be brutally honest now: there are countless modders that are WAY more talented than me and that would deserve your money more than me.
That said, If you have grown to like my works so much to the point that you want to express your appreciation or just put a smile on my face...well: I will not stop you ;) .
You have my gratitude for all the support you can throw at me, independently by the donation's sum: you are all equals to me and I do thank you all.
From my part I can assure you that your donations will not be wasted, in fact I would mainly use them to:
-complete the Total War Warhammer DLC collection and thus expand my modding possibilities
-speed up my Warhammer 3 preorder
-PC related things

[paypal.me]
56 Comments
zerg93  [author] 22 Aug, 2022 @ 8:19am 
I have officially concluded my modding journey on this workshop.
As always: feel free to make any kind of submods for any of my mods.
Ebonhearted 4 Jul, 2022 @ 12:53pm 
OMG I was looking through your old mods to subscribe to some more and I didn't realize you did this one! Great work, this has been one of my favorites for the entirety of Warhammer 2's life.

You are one of the best modders out there, even taking suggestions from the community like when I reccomended you add your jungle beasts to the Amazons of OvN. Excellent quality of feedback and mods. <3
Cracktober 23 Feb, 2022 @ 11:38am 
Ohh I see that makes sense. And about the Dark Ones, could just be that my eyes are shot, but it doesnt "pop" as much as the other ones did after installing that mod, but thank you, you helped me with 90% of the problem!
zerg93  [author] 22 Feb, 2022 @ 2:55am 
Yeah, the Greater Feral Dread Saurian Is not covered by that mod.
The reworked card for the Dark Ones should work in theory, no idea why Is not working for you.
Cracktober 22 Feb, 2022 @ 2:43am 
Thank you so much for that suggestion, most of the cards looks great now, except for Feral Dark Ones (Naughlir) and Greater Feral Dread Saurian
zerg93  [author] 21 Feb, 2022 @ 11:50am 
There Is a unit card mod for the More Ferals for Kremlo version that technically should work for this version too but nothing else.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2703764274
Cracktober 21 Feb, 2022 @ 11:31am 
Im late to the party but is there anything foir the stretched icons/unit cards?
Proletarian Girl 9 Nov, 2021 @ 7:18pm 
Yes, I'm talking about that. As far as I'm aware SFO adds the Silence and Fury units to the portals, I noticed the normal troglodon wasn't there either in vanilla.
zerg93  [author] 9 Nov, 2021 @ 4:38pm 
I never played with Nakai before so I'm not accustomed with this portal thing.
But from what I'm reading I guess that you are probably talking about the global recruitment duration bonuses of said buildings.
It should be doable but the thing Is that I have no clue about which table Is responsible for adding the units to that specific effect.
If you know about any other mod that adds custom units to Nakai's portal effect or mods that adds any custom units to any other building's global recruitment effect please do tell.
That would help greatly.
Proletarian Girl 9 Nov, 2021 @ 1:26pm 
You need to add these units to the portal buildings in Nakai's hordes, so they don't take way longer to recruit.