XCOM 2
239 ratings
[WOTC] Resident Evil: ORC Wolfpack Pack #1: Lupo & Four-Eyes
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
212.034 MB
11 Mar, 2021 @ 5:54pm
26 Mar, 2021 @ 10:08am
2 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
[WOTC] Resident Evil: ORC Wolfpack Pack #1: Lupo & Four-Eyes

Description
DISCLAIMER: This mod adds a custom head - you must have X2WOTCCommunityHighlander installed when using Mods with custom heads! This will also add proper torso localization, so Added Part Names is not required. :)

This mod also has Torso Gear options, so please use Empty WOTC Deco Slots!


DON'T THESE COSMETICS ALREADY EXIST IN WOTC?! / F.A.Q.
In short, yes! They were previously done by TheDopester - however, there are several key differences - most of which is in textures & materials (more details under the "WHAT'S DIFFERENT?!" section if you wish to know more!). If you want to use the previously ported cosmetics instead of mine, you can find it HERE!!!

I have not used any of the previous port's assets or work: all texture+material work, rigging, & model extraction was done by myself. :)


Features:
  • Default, Tinted, & Variant Lupo gear -- Female Only -- you may find these under names like "Lupo Torso (ORC)" or "Lupo Torso Variant 2 (ORC)." Lupo's Axe & Sheath can also be equipped in the Torso Gear decoration slot.

  • Default, Tinted, & Variant Lupo Head, Hair, and Mask -- Female Only -- you may find the head under Race 0, featuring full face weights & already equipped with the equivalent Hair + Mask. The tinted Head option is also influenced by skin color. The individual hair & mask* parts, found under Hair & Lower Face Props, are sized to fit the XCom Head (*mask may clip with some face combinations, sorry!)

  • Default, Tinted, & Variant Four-Eyes gear -- Female Only -- you may find these under names like "Four-Eyes Torso (ORC)" or "Four-Eyes Torso Variant 2 (ORC)." Four-Eyes' Backpack can also be equipped in the Torso Gear decoration slot.

  • Default, Tinted, & Variant* Four-Eyes Head, Hair, and Mask -- Female Only -- you may find the head under Race 0, featuring full face weights & already equipped with the equivalent Mask. The tinted Head option is also influenced by skin color. *The hair does not currently have a Variant 2 type (it's the same as the original), but features working physics! The individual mask* parts found under Lower Face Props are sized to fit the XCom Head (*mask may once again clip with some face combinations)

WHAT'S DIFFERENT?!
Full vertex-weighted faces for both Lupo's & Four-Eyes' custom heads! (Please keep in mind that Lupo's Head includes the hair & mask equipped by default & Four-Eye's Head includes the mask - no need to equip the associated hair/lower face prop equivalents!)

These models use WOTC's Standard Metallic material (UnitArmor_M), instead of vanilla X2's Standard Dielectric (SoldierArmorCustomizable_TC). Metallic masks for shiny details, accurate ambient occlusion, and more!

Tinted variants of Lupo's & Four-Eyes's gear!

Lupo's Mask uses a custom made variant of UnitArmor_M to accomplish a colored, translucent material with no screen-door translucency (or dithered opacity). It can also be influenced by secondary armor color (with the Tinted version)!


Want to Support Me?
If you are feeling generous, you can support me with small donations on my paypal. [paypal.me] It is greatly appreciated!


WHAT'S NEXT? WHERE'S WOLFPACK PACK #2 & #3?!
Wolfpack #2 (Bertha & Vector), you may find it HERE!!!!!

Wolfpack #3 (Spectre & Beltway), you may find it HERE!!!!!

Aside from that, more cosmetics & commissions are still in the works!

Credits & Special Thanks:

ALL CONTENT BELONGS TO THEIR ORIGINAL AUTHOR(S)/OWNER(S). ALL RIGHTS RESERVED.

Slant Six Games & Capcom for developing and publishing Resident Evil: Operation Raccoon City and all its assets!

King Papy for commissioning this work!

Snakeyboy's Resident Evil 3 Font[www.deviantart.com], which is featured as part of the Mod Preview picture! Please show him your support - it's incredible!
17 Comments
The Dark Emperor 29 Jun, 2022 @ 6:59pm 
I think I installed everything right, but the heads aren't comming up
NerevarRising97  [author] 15 Jun, 2021 @ 1:24pm 
@Nomad it's possible, but it'd have to be commissioned. ^^
Rex 15 Jun, 2021 @ 2:40am 
This is really cool. Any chance you would do the Spec Ops characters from the DLC?
Agent Hunk 26 Mar, 2021 @ 8:30pm 
yes, i forgot to say Lupo.
NerevarRising97  [author] 26 Mar, 2021 @ 1:28pm 
@Agent Hunk color on her mask visor... are you referring to Lupo instead of four-eyes?

The hair is scaled for Four-Eyes' Head, not the xcom head. I may look into making an XCom Scaled variant in the future, but it won't be for awhile.

I am also aware of the lower face prop mask clipping with the xcom heads, as well.
Agent Hunk 26 Mar, 2021 @ 1:09pm 
ya its better now but, does have the same issue but because of her the color on her mask visor you can't tell the difference unless your looking for it, but there was 2 things i forgot to mention is that. 1: Using any other head than Four Eyes you get a bald spot when using the Four Eyes Hair.
2: Lower Face Prop: Four-Eyes Mask don't fit properly on.
Race: 0, Face: ABFG, Race: 1, Face: ACDEF, Race: 2 Face: ABCDE, Race: 3, Face: ABDFG
NerevarRising97  [author] 26 Mar, 2021 @ 10:12am 
@Agent Hunk Mod should be updated. I adjusted the eye placement along with some slight vertex weight adjustments, hope that fixes it for you, at least somewhat.
Agent Hunk 26 Mar, 2021 @ 9:16am 
ya it does look like the screen shot. It just seem like they way her eye are is like those eyepop pictures you can look up where the eyeballs are half way out of their sockets.
NerevarRising97  [author] 26 Mar, 2021 @ 7:58am 
@Agent Hunk not entirely sure what you mean - does it look different than the screenshots? I did have a harder time getting her vertex weights right, but idk
Agent Hunk 26 Mar, 2021 @ 5:47am 
Don't know why but when I have Four Eye head on it looks like her eyes just want to pop out of her head.