Avorion

Avorion

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Ferocity
   
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Mods: Mod
File Size
Posted
Updated
128.292 KB
12 Mar, 2021 @ 8:54pm
3 Mar @ 5:33pm
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Ferocity

Description
My take on a difficulty-increasing mod. Aimed at making the game significantly harder without impacting performance. This mod does the following:

- All AI ships and stations have x7 HP / Shields
- All AI ships and stations do x8 damage
- Adds 12 new enemy tiers similar to (but more powerful than) Tough / Savage / Hardcore enemies
- If Increasing Threat is installed, the (very rare) 4th set of enemies (tier 10/11/12) scale with how much the pirates hate you
- If Increasing Threat is installed, the rate at which you encounter the upper tiers of enemies (4+) scales with how much the pirates hate you.
- Chance for high-tier enemies to replace normal buffed enemies is based on in-game difficulty level
- Some of the high-tier enemies may have a surprise in store...
41 Comments
DarkSoul1111 25 Feb @ 6:21am 
sry but in that case i have no idea in programing
KnifeHeart  [author] 23 Feb @ 8:56am 
Yeah I generally don't mess with putting settings in server.ini or any .ini settings file. There's a way to do it, but imo it's more trouble than it's worth. Edit data/scripts/entity/init.lua and set the numbers you want.
DarkSoul1111 23 Feb @ 4:51am 
is there a way to increase the HP/Shield from ships and stations only to increase x2 instead of x7 i didn'T found a setting fo HP/Shield in the server.ini
KnifeHeart  [author] 21 Feb @ 6:03am 
The Xsotan wouldn't get the 4th tier, though.
KnifeHeart  [author] 21 Feb @ 6:02am 
Should be both.
DarkSoul1111 21 Feb @ 4:58am 
does this only affect pirate ships with new tiers or Xsotan ships too?
KnifeHeart  [author] 1 Aug, 2024 @ 5:54am 
It should. It's pretty simple.
Stama 31 Jul, 2024 @ 11:58pm 
I hope it still works its the mod i've been looking for!
KnifeHeart  [author] 8 Feb, 2023 @ 7:00pm 
Aaaaaaand then I never updated it. Good job, me!
KnifeHeart  [author] 23 Jan, 2023 @ 9:24am 
Yeah I'll update it later today.