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It might be easier to just make a new door if you can't find the setting for it.
I tried setting bEnabled to False but that doesn't disable it.....short from unlicking it to the trader or deleting it from the map altogether, both of which will disable traderpath; is there another way?
But if the teleporter is on the outside of the wall of the trader room and the entrance to the trader area isn't obvious(for example all four sides are walled in and you want the players to jump down from the rooftop to get into the trader area or you want the players to walk underground and up into the trader area and of course assuming those two ways are also not so obviously displayed), players would get confused as to where to go to buy stuff....