XCOM 2
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[WotC]Lost Shadowbind(ver.1.11)
   
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18 Mar, 2021 @ 10:44am
23 Mar, 2021 @ 12:33am
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[WotC]Lost Shadowbind(ver.1.11)

Description
"These creatures are worse even than ADVENT. They have no cause, no fear. They simply exist. If we do not defeat the aliens soon we will become little more than they are." - Elena "Outrider" Dragunova


Lost's melee attack triggers Shadowbind. :Simple but very powerful challenge.
Lost has been purely intimidating in number. But what if their hammer and anvil tactics were completed? This mode implements it while avoiding system changes as much as possible. You can understand why Elena was more afraid of the lost than her aliens.

Detail
As mentioned above. Targets hit by Lost's normal melee attack automatically trigger Shadowbind, and their replicas will stand on the side of the lost faction.

-Each time hit their Lost's melee attack, spawn a replica unit called LostShadow.

-There are few restrictions on LostShadow. Aliens, MECs, even Gatekeepers and Sectopods are no exception.
-Purifier and Chosen are not affected by the lost Shadowbind.
-Although LostShadow has a very low base health. Their weapons and skills are the same as the original. (Even AI!)
ㄴLost shadows can be done if the original can do it. Psi reanimation, Mark target, gateway....
ㄴand Use explosives if they get the chance.

To sum up, ADVENT can't beat the Lost without a Purifier who can block their actions. If the Purifier fails the initial quarantine with ADVENT left between Losts, you'll see Lost attack you with a Shadow Army containing powerful ranged units.

Additional..... units(?): Lost Shadow [_____]

Most of the lost shadows are simply deteriorated replicas of the original. But If you neglect Specter, Psionic Zombies, and Warlocks between lost.... Instead of replicas, something close to their essence appears.
- This is the LostShadow of Specter, Psionic Zombies, and Chosen Warlocks.
- Very low health(2 HP), but extremely high armor and kinetic plating.
- Can't get rid of this with a standard shot. This bounces off all shots through deflect.
- Its melee attack triggers an instant kill.


New Item
This mod definitely gives the lost Horde a Paracausality strength. This means that there is a need to give XCOM the means to respond to their strategy as well.


1. Synch Vest
"Nanoparticles that mimic Lost's neurological substances were applied to the nanoscale vest. This vest prevents Lost Shadowbind and unconsciousness through neural synchronization between the wearer and the Avenger."
-Required 'Alien Biotech' and 'Autopsy The Lost'
- Increases soldier's HP
- Immunity to unconscious and Lost Shadowbind."

2. ShadowJACK(WIP)

(Junk) Q&A
Q1: BUT.... WHY?????
A2: Because the Lost Hive Mind deals with supercausal intellect to satisfy his Hunger! XD

Q2: Why is this mindless bunch of beasts using that hyper technology?
A2: According to the XCOM canon, They are monsters that even ADVENT can't subdue. I just provided that reason.

Q3: I remember Shadowbind originally from SPECTER!
A3: Let's think of Elder's nanomachine codex as the reverse engineering of the Lost Hivemind-nanomachine. (Well.... anyway, both are the same green color)


WIP STATUS
This mod is a WORK IN PROGRESS. I want Lost to be a powerful faction that ADVENT cannot ignore, and I want to make the rewards faithfully.

- Lost ShadowBind [ ]: If Psionic Zombies, Faceless, and the chosen Warlock are exposed to Lost attacks, the most devastating Shadowbind is born.
- (WIP) ShadowJACK: A special consumable utility item that allows soldiers to use Shadowbind, which can be created by completing a specific Shadow Chamber research available after Lost and Specter Autopsy.

Caution
As a result of testing, it has been confirmed that a significant system overload occurs when a large ADVENT (force level 20 + Alert Level 7) and a Lost faction collide with each other and neglect. If you add a radar faction mod here, the symptoms may get worse.

I recommend that you check your computer status first before subscribing to the mod. Even though I'm using an old computer (gaming laptop, 3 years old), I think a similar phenomenon could happen on a computer with a lower specification than me.
Popular Discussions View All (1)
0
23 Oct, 2023 @ 10:43pm
Is this mod still working? Is this ability disabled for "Lost and Abandoned"?
MrTime101
33 Comments
Shuri-Sama 7 Jun @ 11:26am 
i tried it a few days and must say its nice but these giants r so op. i had 5 of them on the map and they decided all to just go where my team was. couldnt even beat one of them. no clue how to beat them
RottenDub 14 May @ 11:16pm 
Hello!Been playing with this mod for quite some time.

Just droping by to say thank you and report a compatibility issue.

If you use this mod + some form of theta or delta strike mod it will randomly give shadowbinded enemies 40 shields which makes almost any mission unwinnable.
kishkuma 22 Mar, 2024 @ 9:40pm 
Finally trying this mod... I really like the idea but it isn't working properly for me (even with no other mods that touch the Lost). Normal lost attacking a normal ADVENT trooper or Xcom soldier doesn't ever create a copy. They do copy MECs and convert Psi Zombies into Shadow Chosen, and the Shadow Chosen copies everything, but the actual normal Lost don't seem able to.
Skarsatai 2.0 17 Sep, 2023 @ 12:56pm 
For me a must have. But... Even with a machine with a 3070 nvidia with 32 gb ram and 24 core amd and fastes samsung SSD it easely breaks the fps and crashs. >There is a shadow monster which when in sight range every movement creates a shadow fighter. what a great enemy. but this enemy kills your game. It cannot handle the created shadows and the game freeze during the advent movement and after minutes of freeze during the lost movement it crashs. and this is only force level 2. so sad. pls do a rework of this fine art of creative mod ! PLEASE...
hod 23 Jul, 2023 @ 8:50am 
I really hope for an update on this mod the idea is great and I love mods that make simple units and enemies more dynamic, however this mod is very buggy with other mods and as the author said it is capable of destroying your fps if you have a weak pc, some of the bugs are in the models of lost shadows that simply distort or become invisible and other bugs are in the skills giving an example a lost shadow berserker with 20 copies of the melee resistance skill making regenerate or not take melee damage that probably came from the mod: Berserker revamp. (another important point is that enemies from other mods that are cloned work correctly only with humanoid enemies, aliens or transform into their original versions or with buggy models)
Edit:Ed 11 Oct, 2022 @ 1:08pm 
This is likely just a symptom of my accursedly large modstack. But I've noticed that the Shadowbind doesn't trigger every single time The Lost hit? It only seems to occur some the time. I was wondering if the effect is on a less-than-100 chance and maybe I've just missed something in an .ini file somewhere?

At first I thought it was just on the Lost Bladestorm attacks, but then it sometime just doesn't occur on normal melees too. Any ideas? This is against regular enemies, mind, not modded-in ones.
Jenny Chance 21 Sep, 2022 @ 1:50am 
Love this mod and not sure if it has been suggested yet, but a mission or activity chain to rid an area of Lost based around this concept would be amazing. My thinking is that the Lost "brain" will be a connected of hardened immobile nodes in the underground levels. Ideally fire would be the only way to destroy them/keep them from regenerating (not sure if that is possible to code) to keep with the lore. Wave after wave of Lost of course would be trying to stop you. Maybe Advent will even be down there helping you.
Fuedrakia 31 Aug, 2022 @ 3:01pm 
Just had a mission where I was recovering an operative for the Skirmishers, and things got pretty hairy pretty fast. I run a lot of mods that add on to the difficulty, this one in particular, which made this particular mission quite insane.

I was running Covert Infiltration as well, and of course over-infiltrated to be safe, but even with the ambush reaction shots and the armada of resistance soldiers, I could not have foreseen the madness that would descend upon my head.

By the time I was able to evac my guys and the operative from the combat zone, it was pure bedlam, with the lost slowly overwhelming Advent forces and Advent no longer caring about my troops as their reinforcements stopped trying to intercept me and instead focused on the growing terror running rampant in the streets.
Haite 25 Apr, 2022 @ 9:28pm 
I haven't tried yet, but a workaround the CHAOS that could be many losts shadowbinding everyone, would be to limit the lost. There's another mod Reduced Unit Cap that does that. It might balance this out.
Still, I would love a percentage based, but works I suppose
Haite 24 Dec, 2021 @ 7:04pm 
Awesome idea, but would be greater if was possible to adjust it if ini options