Hearts of Iron IV

Hearts of Iron IV

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Formable Nations (3rewster)
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File Size
Posted
Updated
6.655 MB
18 Mar, 2021 @ 12:13pm
13 Dec, 2021 @ 9:20pm
5 Change Notes ( view )

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Formable Nations (3rewster)

In 1 collection by Devil's Ambassador
Lemuriorum RT56 Modpack
35 items
Description
Read this or be ignored
I don't own this mod, so the only thing I will do is try to keep it working. I won't alter it beyond that. I'm keeping it original for posterity's sake.
1.12+ version
This version is for 1.11.* and below.

First of all - I do not own this mod, nor do I claim to have created it. I went investigating the original author and found their Gitlab. Hope all is well with them. I will link the Gitlab below, above the original description.

Second of all - I am reuploading this for convenience sake, I don't ask for anything. The original mod from January seemed buggy, I have tested this version (direct from their Gitlab) and all works on my end. I'm just here to play a game and have fun, nothing more. Enjoy guys.

https://gitlab.com/3rewster/hoi4-formable-nations
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2729550193

I do not plan to update this. The last known edit to Gitlab shows 1.10 compatibility.


***** ORIGINAL DESCRIPTION *****

1.8: Mare Nostrum
Instead of having an inconsistent way of forming nations by events, this mod uses decisions which let the player know the prerequisites for forming each nation. This mod creates an end-game reward for gaining certain territories and allows the player to choose when to form the new nation. Note that this mod’s formable nations work independently from Waking the Tiger’s.

Criteria
Benefits


Be the required country
Control all required states
Be independent
Getting a core in all uncored states required to form the nation + some extra ones.
A brand new name, flag and map color.
+20% Stability.


Compatible Versions/Patches


Languages


FAQ
Will this mod work with other mods?
It will work as long as they don’t modify states.

Will you make a port of this mod for [InsertTotalConversionMod]?
It would require a lot of work to make keep up with unexpected updates of the other mod.

Does this mod disable achievements?
Yes, the mod disables achievements because it modifies the checksum.

Does this mod conflict with the dlc formables?
No, this mod’s nations are separate although some flags/names might be similar.

Is there a list of all formable nations?
There’s a pastebin link here[pastebin.com]. Theres an even better one with pictures (WIP courtesy of Crimsonleaf42)[docs.google.com]

Do you have a Discord server?
Yes, we have a discord server for suggestions, issues and questions.


Special Thanks
Abbus for allowing the merge of a flag side mod into this one.

**** All credit goes to 3rewster ****
**** 3rewster, feel free to contact me if necessary ****

FAQ 2.0

Why'd the mod get deleted?
I don't know, the user who uploaded it was deleted from steam, probably by default all their items were subsequently deleted as well.

Why was the author deleted off of steam?
I don't know.

I can't form Greater Yugoslavia!
Yugoslavia IS Greater Yugoslavia, in the games terms. If Yugoslavia no longer exists (ie if Serbia owns all of Yugoslavia), then Greater Yugoslavia can form. This is how the mod always originally worked, I didn't change anything. This makes it so IF Yugoslavia already exists, no one else can form it. Like, if Poland wanted to try and form it, they couldn't. Yugoslavia has to die in order for Greater Yugoslavia to form. Secondly, Greater Yugoslavia seems to just be there to act like original Yugoslavia if Yugoslavia is broken apart (same flag, name is Yugoslavia)




Changelog
  • December 8: Updated Descriptor file for 1.11* compatibility. No update necessary
  • December 13: Added Gdynia to core for GrossDeutschland - This is for 1.11, I'm not sure what it will do on 1.10
Popular Discussions View All (2)
4
1 Dec, 2021 @ 1:05pm
Translations
Devil's Ambassador
281 Comments
sunohir 5 Apr @ 6:35am 
No problem, thanks for responding so quickly.
Devil's Ambassador  [author] 4 Apr @ 10:19pm 
I don't host other versions of the mod, sorry @sunohir
sunohir 4 Apr @ 8:34pm 
This question has probably been asked before, but is there a current Kaiserreich version of this mod? The link here doesn't seem to work, and there aren't any other ports to it.
Devil's Ambassador  [author] 4 Mar @ 6:24pm 
@ShadowPeti Is this a joke question?
ShadowPeti 3 Mar @ 11:08am 
Does it work in single player?
Devil's Ambassador  [author] 15 Oct, 2024 @ 9:58pm 
Spoopy, you made me think it broke the focus tree. Lol, it doesn't touch that. There's a debug to allow all/vanilla formables.

Happy, it does and doesn’t, you need to enable debug when you want to form something. The RT56 one watches the states better so you don't need debug.
ore316 9 Oct, 2024 @ 2:39pm 
There is a mod that makes road to 56 work. it is called "Formable Nations for 56"
HappyWolf 1 Oct, 2024 @ 11:49am 
Work with R56?
Spoopy (she/they) 1 Oct, 2024 @ 12:20am 
hey, so idk if youre doing any bugfixes for this mod, but im having an issue where its breaking the Horn of Africa focus trees (like Aussa's and the others); the focus Proclaim East-African Hegemony (the bottom of one of the political trees) normally had a decision where you can unify the horn of africa, but this mod breaks that. sorry to bother ya :3
Devil's Ambassador  [author] 12 Sep, 2024 @ 3:13pm 
@LegendarySnake
I can't help you if I don't understand you.