Total War: WARHAMMER II

Total War: WARHAMMER II

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Maxen's Empire Marines & Seamen Updated
   
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Tags: mod, Units
File Size
Posted
Updated
5.817 MB
19 Mar, 2021 @ 1:03pm
15 Jul, 2021 @ 2:42am
3 Change Notes ( view )

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Maxen's Empire Marines & Seamen Updated

In 1 collection by zerg93
Mod compilation
221 items
Description
This Is an updated version of Maxen original mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1582679837
He gave his permission to take It and update It, of course.
It's pretty much the very same mod except from some minor changes here and there.

This mod does the following:
Empire Seamen
• Unarmoured damage dealing sword infantry with frenzy; good for soaking up damage.
• Consider them an alternative to Tattersouls!
• Recruited from Tier 2 Imperial Port.

Empire Marines
• Upgraded skirmisher pistol and sword infantry; a decent upgrade from Free Company Militia.
• Recruited from Tier 2 Imperial Port.

Empire Gunnery Marines
• Grenade launcher infantry; a foot alternative to Empire Outriders with Grenade Launchers.
• Recruited from Tier 2 Imperial Port with a Tier 2 Forge.

Empire Deck Gunners
• Specialist missile infantry; an empire version of the Vampire Coast's Deck Gunners.
• Dwarven beardless head model by Deco and Crisord! Many thanks!
• Recruited from Tier 2 Imperial Port with a Tier 2 Forge.

Empire Deck Gunners (Trollhammer Torpedo)

Nordland Seahawks
• Heavily armoured, skirmisher anti-large spear and pistol infantry.
• Prestige unit, limited to 2.
• Recruited from Tier 2 Imperial Port with a Tier 2 Smith.

*COMPATIBILITY*

As far as I know this mod works with pretty much everything that do not mess with vanilla units.
The mod is NOT save compatible.
If you want these Marines in your campaign you'll have to start a new one.

*KNOWN ISSUES*
-Each time you scroll far away from Deck Gunners you can notice that their models change back to Slayers.
It's something related to their custom model and I can't do anything about It. It's only a minor visual bug so don't worry about it!
-Gunnery Marines units tend to clip their fingers in their weapons, another model related problem, can't do anything about that either.

*QA*
-"SFO?"
As a matter of fact I'm officially retired from SFO/Overhaul related mods.
As always: If you already have previous experience in SFO submodding feel free to make an SFO version out of any of my mods that are currently missing one, I will link your submods if you provide me with a link.

Credits compendium:

Firstly I would like to thank Maxen https://steamhost.cn/steamcommunity_com/id/maxen780 for his original mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1582679837 and for his permission to take over and update It for everyone!
Any of this would not have been possible without Frodo45127's RPFM which is still updated to this very day, thank you!
I would also like to thank Sebidee and Caligula for their great modding guides!
And I would like to thank you!
Whatever you liked my mod or not thanks a bunch for giving it a try!
13 Comments
zerg93  [author] 22 Aug, 2022 @ 8:21am 
I have officially concluded my modding journey on this workshop.
As always: feel free to make any kind of submods for any of my mods.
zerg93  [author] 28 Feb, 2022 @ 11:22am 
Which Is located here: Open RPFM-Packfile-open from content-max_emp_fleet_updated.pack
You'll find the Nordland Seahawks verianmeshdefinition files in variantmeshes-variantmeshdefinitions-max_emp_nordland_seahawks.variantmeshdefinition
At this point you'll just need to copy the respective Seahawks values of the head/torso/legs slots and past them in the vanilla emp_state_troops_base_ror.variantmeshdefinition file.
Again: even if you have previous experience with RPFM if this Is your first time messing around with variantmeshdefinitions files you might want to read some guide or talk with someone who already have some experience with them since they can be kinda tricky.
A single spelling mistake or wrong line and you'll see broken/invisible models.
You are welcome!
And good luck!
Valse Griffyre 28 Feb, 2022 @ 11:14am 
Alrighty, thanks again! :D
zerg93  [author] 28 Feb, 2022 @ 11:09am 
The vanilla variantmeshdefinition files regarding the the Nordland Marines are located here:
Open RPFM-Click Packfile-Open from data-variants.pack
There are two files in total that are tied to the Nordland Marines: emp_state_troops_base_ror.variantmeshdefinition which contains the unit's body and emp_state_troops_halberdiers_ror.variantmeshdefinition which contains the unit's weapons.
Since you just want to change the unit models you'll just need to change values in the first one.
Mainly: everything that Is in the head/torso/legs slots.
Keep in mind that directly modifying a vanilla file Is a permanent change, so you might want extract and backup the untouched emp_state_troops_halberdiers_ror.variantmeshdefinition or make a new mod that just overwrites said file when activated.
To modify said file with the Nordland Seahawks variandmeshdefinition lines you'll need to locate my mod first.
Valse Griffyre 28 Feb, 2022 @ 10:19am 
I'm familiar with RPFM, I'm just clueless of which exact tables to edit and how to. Thanks!
zerg93  [author] 28 Feb, 2022 @ 10:04am 
You'll need to to either use RPFM or PFM and modify the vanilla Nordland Marines' variantmeshdefinition file and change some of the lines inside with some of the Nordland Seahawks' variantmeshdefinition lines.
Is very easy to mess up stuff if you don't know what you are doing so I suggest to read some modding guides and/or visit Da Modding Den https://discord.com/invite/sW49MnP for further help, they can explain things to you in detail better than I could ever do.
Valse Griffyre 28 Feb, 2022 @ 9:37am 
In that case how do I mod it so that Nordland Marines wear the same armour/uniform as your Nordland Seahawks?
zerg93  [author] 28 Feb, 2022 @ 9:36am 
Not from me, I generally prefer to make new custom units rather than modify any vanilla units.
Valse Griffyre 28 Feb, 2022 @ 9:23am 
No plan to change the vanilla Nordland Marines to fit into them?
zerg93  [author] 15 Jul, 2021 @ 3:00am 
Updated.
As you can see now the Seamen have two swords, I changed that because while fixing stuff I noticed that this particular unit has a double weapons animation and double swords codes in his variantmeshdefinitions' weapons slot.
I think that It's safe to assume that back then Maxen originally planned to have the Seamen as a double sword infantry all along but failed to do so because of the variantmeshdefinitions' shenanigans (It can be tricky to deal with especially with double weapons).