Sid Meier's Civilization VI

Sid Meier's Civilization VI

Not enough ratings
Portugal is NAU!
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
265.860 MB
26 Mar, 2021 @ 4:20am
25 Jul, 2021 @ 2:28pm
10 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Portugal is NAU!

Description
Adds 8 new leaders and more than 8 new ships, and much more...Requires Portugal DLC.

Portugal

Adding to Casa da India: Provides an envoy with a coastal City-State when you establish a Trade Route. Each International City provides a free trading post. After researching Nautical Science and Exploration, Naval units gain the ability to enter ocean tiles and can form into fleets or Armadas, respectively. Portugal can recruit Grande Explorador but cannot recruit Great Admiral and starts with one and only Pastor Lusitano instead of Warrior.

Changing name of Casa da India to Lusiadas.

Adding to Nau: Also transfers its Movement to escorted units.

Navigation School at Nautical Science Tech added by this mod. Navigation School or University can be built, they are mutually exclusive.

------

Afonso Henriques

UA: Country Reconquest

UU: Cavaleiro da Ordem

UU: Privateer Galley (Gale Corsaria). Unique Naval Melee unit is available at Mercenaries. Galley alike but can plunder and steal ships.

------

DINIS I

UA: National Pride

UU: Cavaleiro da Ordem

UU: Galera - Replaces Quadrireme with +1 sight range and +1 range. Gains additional strength when within one tile of an embarked Trader Unit or around fishing boats.

UI: Universidade Portuguesa

------

Joao I

UA: Illustrious Generation

UU: Mestre de Avis - Replaces Spy. More chance when recruiting Partisans. Starts with Seduction and Quartermaster promotions

UU: Barca - Replaces Dhow. + 5 melee strength. Also transfers its Movement to escorted units.

-----

Infante D. Henrique

UA: Naval Order

UU: Caravela Latina - Replaces Dhow and Unlocks with Exploration. +1 Movement and +1 Visibility on the coast.


-----

Joao II

UA: Sea Devotion

UU: Caravela Latina - Replaces Dhow and Unlocks with Exploration. +1 Movement and +1 Visibility on coast.

UU UA: Caravela Latina Milestones - Caravela Latina, upon moving adjacent to an uncrowded Coastal hill with an adjacent Luxury or Resource, places a Padrao on it.

-----

Manuel I

UA: Manueline Style

UU: Caravela Redonda - Replaces Caravel with +5 Combat Strength and available ate Square Rigging. Gains additional strength when within two tiles of an embarked Trader Unit, and increases the Combat of adjacent Naval Units by +5.

-----

Afonso de Albuquerque

UA: Mare Clausum

UU: Nau da Armada - Unique ranged naval unit that may pillage coastal tiles. Receives a bonus vs cities and gold when a city is captured within two tiles of a Nau based on the number of luxuries around the City.

----

Joao III

UA: Porta do Cerco

UU: Galeao - Replaces Frigate. Gains additional strength when adjacent to a Trader unit, and increases the Combat Strength of adjacent Nau by +5. Also transfers its Movement to escorted units.

UU: Nau do Trato - Unique Sea Trader to trade exclusively with city-states, entering their borders, up to 3, and back to Porto adds money to treasure, 20, 100, 500.

----

Sebastiao I

UA: heroic aspiration

UU: Terco

----

BONUS CIV Lusitania

UA: LUSUS

UU: Pastor Lusitano

Viriato

UA: Brave Heart and Soul

UU: Cacador Lusitano

UU: Guerreiro Lusitano

----

City-States
Macau replaces Lisbon

---


Policies
Connective Justice (new Diplomatic Policy)
+ 6 new diplomacy policies:
Fair Trade
Silent War
Mare Nostrum
Spices Trade
Trade Monopoly
Postcolonial Community

-----

Technologies
Nautical Science (requires Ship Building, Celestial Navigation, and Military Tactics; Required for Cartography and Mass Production)

----------

True Start Location

Added YnAEMP support for maps:
- Giant Earth
- Greatest Earth Map
- Large Europe
- Largest Earth Custom
- Play Europe Again

--------

More info and Credits here: https://forums.civfanatics.com/threads/portugal-civilization-civ-6-vanilla-and-r-f.603875/

--------


Support Info:
- Changes Tech tree to add "nautical science" and have no orphan techs & civics. Other mods who change tech tree may have some incompatibility ("Civ 6 Tech and Civics Tree Without Orphans By raen").
- "New Diplomatic Policies By Raen" integrated with the mod.
- I integrated Real Great People from infixo to make "grande explorador", I am always looking for updates in this one. The support info is that you don't need real great people to play it, otherwise will be in conflict (duplication)
- YnAEMP support added, it removes pastor Lusitano at the start though, when active.

Enjoy :)
42 Comments
rui.raen  [author] 9 Dec, 2022 @ 1:57am 
!Check out my collection: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2767241849

Here you will get all individual leaders and it is continually being updated, so from there you subscribe and unsubscribe what you want :steamhappy:
rui.raen  [author] 9 Dec, 2022 @ 12:54am 
@Jav many thanks! you have some of them individually, Im still implementing all the rest, stay tune.

This mod conflicts with the individual ones, you have do desabiltate this for the individual and otherwise
Jav111 8 Dec, 2022 @ 10:01pm 
Hi. I love this mod and I love the new leaders. However, it seems to conflict with a lot of other mods because I often get the "mod could not load content" error message with this mod. Is there any chance that the new leaders could be split into separate mods?
The PortoGeese 21 Nov, 2022 @ 8:51am 
Oh, I disabled the other individual leader and modules mods and it worked thanks
rui.raen  [author] 20 Nov, 2022 @ 10:11am 
Hi, and if you exist first game and load again? Are you using any of the other individual Portugal leaders' mods?
The PortoGeese 20 Nov, 2022 @ 9:16am 
Hello, I don't know why but these leaders aren't showing up on my leader select screen
rui.raen  [author] 25 Jul, 2021 @ 2:35pm 
UPDATED! No more Porto, Farol and etc. Found solution for Great Explorers only for Portugal. Revised ships upgrades, and other minor tweeks.
jorgeinlx 16 Jun, 2021 @ 1:32pm 
Hello again.
The games I was in, were not "old" saved games. (But I do save and load them occasionally.)
I haven't played for awhile now but if you make some update I'll probably try a new one again... ;-)
rui.raen  [author] 22 May, 2021 @ 7:46am 
@jorgeinlx are you playing with save games? Anyway I will check that out as soon as I can. Thanks for your feedback.
jorgeinlx 20 Apr, 2021 @ 3:09pm 
I just understood what's happening.
The cities I tried building a Farol were conquered cities and they have a "Megalith" in the city center that's preventing Farol, Estaleiro, etc...
The cities founded by me don't have this and I can build Farol.
Is this some kind of workaround to prevent other civilizations from building Farol?