Garry's Mod

Garry's Mod

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Mapping for the Labyrinth Gamemode
By TB002
A tutorial by the Labyrinth developer on making custom maps for the Labyrinth gamemode.
   
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Introduction

This is a guide for experienced map-makers who want to map for my gamemode, Labyrinth. If you think that some of the restrictions/ requirements limit your map making ability and that I should change them, feel free to let me know, but understand that some restrictions are unchangeable. Also comment if anything is too unclear on the guide. If you want a BSP from the original map leave a comment.



If you are looking for ideas, one map that I want to see is a square outdoor courtyard lobby surrounding the Labyrinth so that the Labyrinth looks like a Greek Arena or Colliseum.
Lobby



Requirements:
info_targets:
  • modelspot
  • skillspot
  • minigamespot
  • spawnroom
  • humanselects
  • humanselecte
  • normalselects
  • normalselecte
  • minotaurselects
  • minotaurselecte
info_player_start

The spots are used to spawn NPCs.



The spawnroom is where players who survive the labyrinth teleport. It is shown below.



The readyrooms have a selecte in one corner and a selects in the other corner. There may be decals to label these place in the future so if you want to be prepared, add info_targets to a good wall for decals with similar names to: humandecals, humandecale. The current readyroom is shown below.
Maze Room


The Labyrinth currently must have a certain minimum length/width and a height. In my map, the length/width is 6416 and the height is 160. There is an invisible wall to make the ceiling so that players cannot escape. Space should be made above this for comfortable spectating. There must be an info_target named mazecorner placed at the top-right corner a small distance from the wall. This is used for a starting location for maze generation. Mine is shown below.
Finally, if you want the Labyrinth to flood, create a func_water_analog block slightly under the labyrinth and name it waterblock. Mine has a speed of one and a move direction of ( -90, 0, 0 ). Make sure you test that this does not drown your players before the teleporter can appear!

That is how you make a map for Labyrinth. Again, leave a comment for clarification/help and thank you for contributing to Labyrinth!
3 Comments
Lord Ptolemy 17 Apr, 2018 @ 7:55pm 
I did not end up making a map as we didn't host a server for the game mode. Still looks like an interesting gamemode though; even if I don't really play GMod anymore.
TB002  [author] 14 Apr, 2018 @ 11:30pm 
@ Ptolemy (3 years later :D) if you made a map feel free to post the link here if you want to share!
Lord Ptolemy 7 Feb, 2015 @ 4:16pm 
Interesting. If I get another server I may host this gamemode and make a map for it.