Batman: Arkham City GOTY

Batman: Arkham City GOTY

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Mesh Code List for Arkham City (WIP)
By -Dat Mental Gamer-
an archive of literally every mesh code i have for Batman: Arkham City. all of these codes are listed in alphabetical order and have a description on where to enable them. i have tested each and every one of them and my proof is the screenshots that showcase them

Mesh Tutorial is here
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=649900424


i would also like to give credit to for creating these mesh codes and making this guide possible!
-BAMods
-MR JAG
-CapLagRobin
-Supergirl (for extra codes)
   
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Batman, Catwoman, Robin, Nightwing and Bruce Wayne
use either the Playable Characters Mod or the Debug Menu for these






Debug Mode Download

Playable Characters Mod Download

the debug menu in particular is rather useful for this. since it will make activating some of the mesh codes far more easy. you can teleport to the locations where the characters are. making enabling meshes far more easy
Azrael (Batman)

Code is Below - must be entered ingame with the save i provide (link for that is also below)

set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh'Azrael.Mesh.Azrael_skin'
set RAddContentPlayerCharacterMesh BodyMesh SkeletalMesh'Azrael.Mesh.Azrael_Body_skin'
set RAddContentPlayerCharacterMesh CapeMesh none
set RAddContentPlayerCharacterMesh bUseDamageMeshes False

Savegame with Azreal's Data loaded in
https://m ega.nz/file/NK4zlarL#Vdc4-atFfnL_AOsj3SC_kzI1x76cfnz5ek4Pgce3j58
(remove the space)
Batman - Mad Hatter Hallucination

code is below - load during the Hallucination

Set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh'Batman_V3_Rabbit_Head.Mesh.Batman_Rabbit_Head'
Catwoman - Default w/ Goggles On (Batman)

code is below - has to be loaded from inside a challenge map when using her

set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh'Catwoman.Mesh.Catwoman_Whip_Skin'
set RAddContentPlayerCharacterMesh BodyMesh none
set RAddContentPlayerCharacterMesh CapeMesh none
set RPawnPlayerConfig MovementAnimSets (AnimSet'Anim_Catwoman_Movement.Code.CW_Movement',AnimSet'Anim_Batman_Movement.Code.BM_Movement',AnimSet'Anim_Batman_Interaction.Code.BM_Radio')
set RPawnPlayerConfig CombatAnimset AnimSet'Anim_Catwoman_Combat.Code.CW_Combat'
Set RPawnPlayerConfig StrikeAnimset AnimSet'Anim_Catwoman_Combat.Code.CW_Attack'
Set RPawnPlayerConfig PredatorTakedownAnimset AnimSet'Anim_Catwoman_Thug_Pred.Code.CW_TG_PredAttack'
Set RPawnPlayerConfig ThugPredatorTakedownAnimset AnimSet'Anim_Catwoman_Thug_Pred.Code.TG_CW_PredAttack'
Set RPawnPlayerConfig DefaultIdleOverlayAnimSet Animset'Anim_Catwoman_Movement.Code.CW_Stand_Idle_Overlay'
set RPawnPlayerConfig DefaultTurnAnimSet (AnimSet''Anim_Catwoman_Movement.Code.CW_Movement')
Catwoman (Long Halloween)
set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh'DLC14_CW_Long_Halloween.Mesh.DLC14_CWLH_Skin'
set RAddContentPlayerCharacterMesh CapeMesh none
Hugo Strange (Batman)
set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh'Hugo_Strange.Mesh.Hugo_Strange_skin'
set RAddContentPlayerCharacterMesh BodyMesh SkeletalMesh'Hugo_Strange.Mesh.Hugo_Strange_skin'
set RAddContentPlayerCharacterMesh CapeMesh none
set RAddContentPlayerCharacterMesh bUseDamageMeshes False
set RAddContentPlayerCharacterMesh PhysicsAsset PhysicsAsset'Hugo_Strange.Physics.Hugo_Strange_Ragdoll'
set RPawnPlayerConfig MovementAnimSets (AnimSet'Anim_Level_Hugo_Strange.Code.Anim_Movement',AnimSet'Anim_Batman_Movement.Code.BM_Movement',AnimSet'Anim_Batman_Interaction.Code.BM_Radio')
Harley Quinn - Default (Catwoman)

code is below - can be loaded from inside the model menu

set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh'HarleyQ.Mesh.Harley_Skin'
set RAddContentPlayerCharacterMesh BodyMesh none
set RAddContentPlayerCharacterMesh CapeMesh none
set RAddContentPlayerCharacterMesh bUseDamageMeshes False
set RAddContentPlayerCharacterMesh PhysicsAsset PhysicsAsset'Harley_Quinn.Physics.Harley_Quinn_Ragdoll'
set RPawnPlayerConfig DefaultIdleOverlayAnimSet (AnimSet'Anim_Harley_Movement.Code.HL_Movement')
set RPawnPlayerConfig DefaultTurnAnimSet (AnimSet'Anim_Harley_Movement.Code.HQ_Turns')
set SkeletalMeshComponent'BmScript.Default__RPawnPlayerCatwoman.WhipMesh0' SkeletalMesh none
Harley Quinn - Mourning (Catwoman)

code is below - has to be loaded from inside the DLC


set RAddContentPlayerCharacterMesh BodyMesh SkeletalMesh'PDLC_Harley_Quinn.Mesh.PDLC_Harley_skin'
set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh'PDLC_Harley_Quinn.Mesh.PDLC_Harley_skin'
set RAddContentPlayerCharacterMesh CapeMesh none
set RAddContentPlayerCharacterMesh bUseDamageMeshes False
set RPawnPlayerConfig MovementAnimSets (AnimSet'Anim_Harley_Movement.Code.HL_Movement',AnimSet'Anim_Harley_Movement.Code.HQ_Turns')
set RAddContentPlayerCharacterMesh PhysicsAsset PhysicsAsset'PDLC_Harley_Quinn.Physics.PDLC_Harley_Quinn_Ragdoll'
set RPawnPlayerConfig DefaultIdleOverlayAnimSet (AnimSet'Anim_Harley_Movement.Code.HL_Movement')
set RPawnPlayerConfig DefaultTurnAnimSet (AnimSet'Anim_Harley_Movement.Code.HQ_Turns')
set SkeletalMeshComponent'BmScript.Default__RPawnPlayerNightWing.RightWeaponMesh' SkeletalMesh SkeletalMesh'HarleyGun.HarleyGun'
Set SkeletalMeshComponent'BmScript.Default__RPawnPlayerNightWing.LeftWeaponMesh' SkeletalMesh SkeletalMesh'HarleyGun.HarleyGun'



OR

set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh'PDLC_Harley_Quinn.Mesh.PDLC_Harley_Skin'
set RAddContentPlayerCharacterMesh BodyMesh none
set RAddContentPlayerCharacterMesh bUseDamageMeshes False
set RPawnPlayerConfig MovementAnimSets (AnimSet'Anim_Harley_Movement.Code.HL_Movement',AnimSet'Anim_Harley_Movement.Code.HQ_Turns')
Set RPawnPlayerConfig CombatAnimSet (AnimSet'Anim_Level_Harley.Code.HL_Fight')
set RAddContentPlayerCharacterMesh PhysicsAsset PhysicsAsset'PDLC_Harley_Quinn.Physics.PDLC_Harley_Quinn_Ragdoll'
set SkeletalMeshComponent'BmScript.Default__RPawnPlayerCatwoman.WhipMesh0' SkeletalMesh none
Joker - Normal (Batman)

code is below - can be loaded from inside the model menu

set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh'Joker_BM2.Mesh.Joker_Head_Skin'
set RAddContentPlayerCharacterMesh BodyMesh SkeletalMesh'Joker_BM2.Mesh.Joker_Body_Skin'
set RAddContentPlayerCharacterMesh CapeMesh none
set RAddContentPlayerCharacterMesh bUseDamageMeshes False
Joker - Sick (Batman)

code is below - can be loaded from inside the model menu

set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh'Joker_BM2.Mesh.Joker_Sick_Body_Skin'
set RAddContentPlayerCharacterMesh BodyMesh none
set RAddContentPlayerCharacterMesh CapeMesh none
set RAddContentPlayerCharacterMesh bUseDamageMeshes False
Nightwing (Batman)

code is below - has to be loaded from inside the challenge menu

set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh'Nightwing.Mesh.Nightwing_Head_Skin'
set RAddContentPlayerCharacterMesh BodyMesh SkeletalMesh'Nightwing.Mesh.Nightwing_Body_Skin'
set RAddContentPlayerCharacterMesh CapeMesh none
set RAddContentPlayerCharacterMesh bUseDamageMeshes False
Mad Hatter (Batman)
set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh'Mad_Hatter.Mesh.MadHatter_Hat_Skin'
set RAddContentPlayerCharacterMesh BodyMesh SkeletalMesh'Mad_Hatter.Mesh.MadHatter_Skin'
set RAddContentPlayerCharacterMesh BodyMesh SkeletalMesh'Mad_Hatter.Mesh.MadHatter_Hat_Skin'
set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh'Mad_Hatter.Mesh.MadHatter_Skin'
set RAddContentPlayerCharacterMesh CapeMesh SkeletalMesh'Mad_Hatter.Mesh.MadHatter_Body_Skin'
set RAddContentPlayerCharacterMesh bUseDamageMeshes False
Mr Freeze - Armoured (Batman)

code is below - must be used during boss fight

set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh'MrFreeze.Mesh.Armoured_MrFreeze_Head'
set RAddContentPlayerCharacterMesh BodyMesh SkeletalMesh'MrFreeze.Mesh.Armoured_MrFreeze'
set RAddContentPlayerCharacterMesh CapeMesh SkeletalMesh'MrFreeze.Mesh.Armoured_MrFreeze_Visor_ingame'
set RAddContentPlayerCharacterMesh bUseDamageMeshes False
set RAddContentPlayerCharacterMesh PhysicsAsset PhysicsAsset'MrFreeze.Physics.Freeze_Ragdoll'
Set BmGame.RPawnPlayer StandMeshOffset (z=-65)
Set BmGame.RPawnPlayer CrouchMeshOffset (z=-35)
Poison Ivy (Catwoman)

code is below - must be used during boss fight

set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh'Poison_Ivy.Mesh.Poison_Ivy'
set RAddContentPlayerCharacterMesh BodyMesh SkeletalMesh'Poison_Ivy.Mesh.Poison_Ivy_Body'
set RAddContentPlayerCharacterMesh bUseDamageMeshes False
set RAddContentPlayerCharacterMesh PhysicsAsset PhysicsAsset'Poison_ivy.Physics.Poison_ivy_Ragdoll'
set SkeletalMeshComponent'BmScript.Default__RPawnPlayerCatwoman.WhipMesh0' SkeletalMesh none
Talia Al Ghul (Batman)

code is below - must be loaded from within the Ras Al Ghul Boss Arena

set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh'Talia_al_Ghul.Mesh.Talia_Al_Ghul_Body_Skin'
set RAddContentPlayerCharacterMesh BodyMesh SkeletalMesh'Talia_al_Ghul.Mesh.Talia_Al_Ghul_Body_Skin'
set RAddContentPlayerCharacterMesh CapeMesh none
set RAddContentPlayerCharacterMesh bUseDamageMeshes False
set RAddContentPlayerCharacterMesh PhysicsAsset PhysicsAsset'Talia_al_Ghul.Physics.Talia_al_Ghul_Ragdoll'
Talia Al Ghul (Catwoman)

code is below - must be loaded from within the Ras Al Ghul Boss Arena


set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh'Talia_al_Ghul.Mesh.Talia_Al_Ghul_Body_Skin'
set RAddContentPlayerCharacterMesh BodyMesh none
set RAddContentPlayerCharacterMesh CapeMesh none
set RAddContentPlayerCharacterMesh bUseDamageMeshes False
set SkeletalMeshComponent'BmScript.Default__RPawnPlayerCatwoman.WhipMesh0' SkeletalMesh none
set RAddContentPlayerCharacterMesh PhysicsAsset PhysicsAsset'Talia_al_Ghul.Physics.Talia_al_Ghul_Ragdoll'
set RPawnPlayerConfig MovementAnimSets (AnimSet'Anim_Level_Talia.Scene.Talia_Movement',AnimSet'Anim_Catwoman_Movement.Code.CW_Movement',AnimSet'Anim_Catwoman_Interaction.Code.CW_Radio')
Set RPawnPlayerConfig DefaultIdleOverlayAnimSet Animset'Anim_Catwoman_Movement.Code.CW_Stand_Idle_Overlay'
set RPawnPlayerConfig DefaultTurnAnimSet (AnimSet''Anim_Catwoman_Movement.Code.CW_Movement')
Tyger Guard (Batman)
code is below

set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh'Tyger_Guard.Mesh.Tyger_Guard_Head_Mask_Skin'
set RAddContentPlayerCharacterMesh BodyMesh SkeletalMesh'Tyger_Guard.Mesh.Tyger_Guard_Body_Skin'
set RAddContentPlayerCharacterMesh CapeMesh none
set RAddContentPlayerCharacterMesh bUseDamageMeshes False
Vicki Vale (Batman)
code is below - must be loaded from

set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh'Vicki_Vale.Mesh.Vicki_Vale_Messy_Skin'
set RAddContentPlayerCharacterMesh BodyMesh SkeletalMesh'Vicki_Vale.Mesh.Vicki_Vale_Messy_Body_Skin'
set RAddContentPlayerCharacterMesh bUseDamageMeshes False
Ras Al Ghul (Batman)
code is below - must be loaded from within the Ras Al Ghul Boss Arena
Black Mask
set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh'Black_Mask.Mesh.Blackmask_skin'
set RAddContentPlayerCharacterMesh BodyMesh SkeletalMesh'Black_Mask.Mesh.Blackmask_Body_skin'
set RAddContentPlayerCharacterMesh CapeMesh none
set RAddContentPlayerCharacterMesh bUseDamageMeshes False
set RAddContentPlayerCharacterMesh PhysicsAsset PhysicsAsset'Black_Mask.Physics.Black_Mask_Ragdoll'
Bane
Set Bmgame.rpawnplayer standmeshoffset (z=-47.5)
Set bmgame.rpawnplayer crouchmeshoffset (z=-30)
set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh'Bane.Mesh.Bane_skin'
set RAddContentPlayerCharacterMesh BodyMesh none
set RAddContentPlayerCharacterMesh CapeMesh none
set RAddContentPlayerCharacterMesh bUseDamageMeshes False
set RAddContentPlayerCharacterMesh PhysicsAsset PhysicsAsset'Bane.Physics.Bane_Boss_Ragdoll'
set BmGame.RPawnPlayer bCanCapeGlide false
Killer Croc

code is below - has to be loaded from inside Sewers before meeting him

set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh'KillerCroc.Mesh.KillerCroc_Skin'
set RAddContentPlayerCharacterMesh BodyMesh SkeletalMesh'KillerCroc.Mesh.KillerCroc_Body_Skin'
set RAddContentPlayerCharacterMesh CapeMesh none
set RAddContentPlayerCharacterMesh bUseDamageMeshes False
set RAddContentPlayerCharacterMesh PhysicsAsset PhysicsAsset'KillerCroc.Physics.KillerCroc_Ragdoll'
Calender Man
set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh'Calendar_Man.Mesh.Calendar_Man_Body'
set RAddContentPlayerCharacterMesh BodyMesh none
set RAddContentPlayerCharacterMesh CapeMesh none
set RAddContentPlayerCharacterMesh bUseDamageMeshes False
Deadshot
set RAddContentPlayerCharacterMesh BodyMesh SkeletalMesh'Dead_Shot.Mesh.Deadshot_skin'
set SkeletalMeshComponent'BmScript.Default__RPawnPlayerNightwing.SecondaryMesh' SkeletalMesh SkeletalMesh'Dead_Shot.Mesh.Deadshot_skin'
set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh'Dead_Shot.Mesh.Deadshot_skin'
set SkeletalMeshComponent'BmScript.Default__RPawnPlayerNightwing.LeftWeaponMesh' none
set SkeletalMeshComponent'BmScript.Default__RPawnPlayerNightwing.RightWeaponMesh' none
set RAddContentPlayerCharacterMesh CapeMesh none
set RAddContentPlayerCharacterMesh bUseDamageMeshes False
set RPawnPlayerConfig MovementAnimSets (AnimSet'Anim_Thug.Code.TG_Movement',AnimSet'Anim_Batman_Movement.Code.BM_Movement',AnimSet'Anim_Batman_Interaction.Code.BM_Radio')
Hush
set RAddContentPlayerCharacterMesh BodyMesh SkeletalMesh'Hush_Cameo.Mesh.Hush_skin'
set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh'Hush_Cameo.Mesh.Hush_Head_Skin'
set RAddContentPlayerCharacterMesh bUseDamageMeshes False
set RAddContentPlayerCharacterMesh PhysicsAsset PhysicsAsset'Hush_Cameo.Physics.HushRagdoll'
set RAddContentPlayerCharacterMesh CapeMesh none
Soloman Grundy
set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh'Solomon_Grundy.Mesh.Solomon_Grundy_Body'
set RAddContentPlayerCharacterMesh BodyMesh SkeletalMesh'Solomon_Grundy.Mesh.Solomon_Grundy_chest'
set RAddContentPlayerCharacterMesh CapeMesh none
set RAddContentPlayerCharacterMesh bUseDamageMeshes False
Set SkeletalMesh'Solomon_Grundy.Mesh.Solomon_Grundy_Body' Stretches ((Bone="Bip01_Pelvis",Scale=0.50,Phase=STRETCHPHASE_PreRender))
set RAddContentPlayerCharacterMesh PhysicsAsset
PhysicsAsset'Solomon_Grundy.Physics.Solomon_GrundyRagdoll'
set RPawnPlayerConfig MovementAnimSets (AnimSet'Anim_Guard_Movement.Code.GD_Movement',AnimSet'Anim_Batman_Movement.Code.BM_Movement',AnimSet'Anim_Batman_Interaction.Code.BM_Radio')
set RPawnPlayerConfig DefaultIdleOverlayAnimSet (AnimSet'Anim_Guard_Movement.Code.GD_Movement')
set RPawnPlayerConfig DefaultTurnAnimSet (AnimSet'Anim_Guard_Movement.Code.GD_Movement')
set rpawnplayer drawscale 0.8
Set Bmgame.rpawnplayer standmeshoffset (z=-76)
Set bmgame.rpawnplayer crouchmeshoffset (z=-47)
Victor Zsasz
set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh'Mr_Zsasz.Mesh.MrZsasz_skin'
set RAddContentPlayerCharacterMesh BodyMesh none
set RAddContentPlayerCharacterMesh CapeMesh none
set RAddContentPlayerCharacterMesh bUseDamageMeshes False
42 Comments
soseduz 26 Nov, 2024 @ 6:20pm 
playable hook abromovic penguin mesh

abromovic penguin with animations and weapons (play oonly Nightwing)
soseduz 26 Nov, 2024 @ 6:19pm 
LoadPC Playable_Nightwing


set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh'Penguin_Lieutenant.Mesh.Penguin_Lieutenant_Skin'
set RAddContentPlayerCharacterMesh BodyMesh SkeletalMesh'Penguin_Lieutenant.Mesh.Penguin_Lieutenant_Body_Skin'
set RAddContentPlayerCharacterMesh CapeMesh none
set RAddContentPlayerCharacterMesh bUseDamageMeshes False



set RPawnPlayerConfig MovementAnimSets (AnimSet'Anim_LIEU.Code.LIEU_Movement',AnimSet'Anim_Batman_Movement.Code.BM_Movement',AnimSet'Anim_Batman_Interaction.Code.BM_Radio')
Set RPawnPlayerConfig CombatAnimset AnimSet'Anim_LIEU.Code.LIEU_Combat',AnimSet'Anim_Batman_Combat.Code.BM_Attack'
set RPawnPlayerCombat CharacterName None

set SkeletalMeshComponent'BmScript.Default__RPawnPlayerNightWing.RightWeaponMesh' SkeletalMesh none
set SkeletalMeshComponent'BmScript.Default__RPawnPlayerNightWing.LeftWeaponMesh' SkeletalMesh SkeletalMesh'Sickle.Mesh.Sickle'

Set RNightwingWristDart MaxAmmo 999
Set RNightwingWristDart Ammo 999
soseduz 26 Nov, 2024 @ 6:19pm 
Playable mrHammer mesh
mr hammer with animations and weapons ( play only Nightwing)
soseduz 26 Nov, 2024 @ 6:18pm 
set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh'Joker_Lieutenant_v2.Mesh.Joker_Lieutenant_v2_Skin'
set RAddContentPlayerCharacterMesh BodyMesh SkeletalMesh'Joker_Lieutenant_v2.Mesh.Joker_Lieutenant_v2_Body_Skin'
set RAddContentPlayerCharacterMesh CapeMesh none
set RAddContentPlayerCharacterMesh bUseDamageMeshes False
set RPawnPlayerConfig MovementAnimSets (AnimSet'Anim_LIEU.Code.LIEU_Movement',AnimSet'Anim_Batman_Movement.Code.BM_Movement',AnimSet'Anim_Batman_Interaction.Code.BM_Radio')
Set RPawnPlayerConfig CombatAnimset AnimSet'Anim_LIEU.Code.LIEU_Combat',AnimSet'Anim_Batman_Combat.Code.BM_Attack'
set RPawnPlayerCombat CharacterName None
set SkeletalMeshComponent'BmScript.Default__RPawnPlayerNightWing.RightWeaponMesh' SkeletalMesh SkeletalMesh'Sledgehammer.Mesh.Sledgehammer'
set SkeletalMeshComponent'BmScript.Default__RPawnPlayerNightWing.LeftWeaponMesh' SkeletalMesh none
soseduz 26 Nov, 2024 @ 12:55pm 
arkham asylum thug

Activare to ridllers revenge map penguin VIP

set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh'Mental_Patient.BareChest.MP_C2_Head_Skin'
set RAddContentPlayerCharacterMesh BodyMesh SkeletalMesh'Mental_Patient.BareChest.MP_C2_legs_Skin'
set RAddContentPlayerCharacterMesh bUseDamageMeshes False
set RAddContentPlayerCharacterMesh CapeMesh none
set RAddContentPlayerCharacterMesh PhysicsAsset PhysicsAsset'Mental_Patient.Physics.Mental_Patient_C_Ragdoll'
soseduz 26 Nov, 2024 @ 2:14am 
mr hook penguin abromovic with animations



set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh'Penguin_Lieutenant.Mesh.Penguin_Lieutenant_Skin'
set RAddContentPlayerCharacterMesh BodyMesh SkeletalMesh'Penguin_Lieutenant.Mesh.Penguin_Lieutenant_Body_Skin'
set RAddContentPlayerCharacterMesh CapeMesh none
set RAddContentPlayerCharacterMesh bUseDamageMeshes False


set RPawnPlayerConfig MovementAnimSets (AnimSet'Anim_LIEU.Code.LIEU_Movement',AnimSet'Anim_Batman_Movement.Code.BM_Movement',AnimSet'Anim_Batman_Interaction.Code.BM_Radio')
set RPawnPlayerCombat CharacterName None


Set RPawnPlayerConfig CombatAnimset AnimSet'Anim_LIEU.Code.LIEU_Combat',AnimSet'Anim_Batman_Combat.Code.BM_Attack'
soseduz 26 Nov, 2024 @ 2:09am 
mr hummer with animations


set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh'Joker_Lieutenant_v2.Mesh.Joker_Lieutenant_v2_Skin'
set RAddContentPlayerCharacterMesh BodyMesh SkeletalMesh'Joker_Lieutenant_v2.Mesh.Joker_Lieutenant_v2_Body_Skin'
set RAddContentPlayerCharacterMesh CapeMesh none
set RAddContentPlayerCharacterMesh bUseDamageMeshes False

set RPawnPlayerConfig MovementAnimSets (AnimSet'Anim_LIEU.Code.LIEU_Movement',AnimSet'Anim_Batman_Movement.Code.BM_Movement',AnimSet'Anim_Batman_Interaction.Code.BM_Radio')
set RPawnPlayerCombat CharacterName None


Set RPawnPlayerConfig CombatAnimset AnimSet'Anim_LIEU.Code.LIEU_Combat',AnimSet'Anim_Batman_Combat.Code.BM_Attack'
soseduz 25 Nov, 2024 @ 7:17am 
two face thugs all masks



set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh'Two_Face_Thug_Masks.Mesh.Two_Face_Thug_Mask_1_skin'
set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh'Two_Face_Thug_Masks.Mesh.Two_Face_Thug_Mask_2_skin'
set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh'Two_Face_Thug_Masks.Mesh.Two_Face_Thug_Mask_3_skin'


all the two-faced combat masks I found
just replace the first line (mask code) from the previous mesh code with the mask you like and that's it
keep in mind that the mask must be in MainMesh
soseduz 25 Nov, 2024 @ 5:54am 
two face thug

set RAddContentPlayerCharacterMesh BodyMesh SkeletalMesh'Twoface_Thug_V2.Mesh.thug_Two_Face_V2_Thin_Skin'
set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh'Two_Face_Thug_Masks.Mesh.Two_Face_Thug_Mask_1_skin'
set RAddContentPlayerCharacterMesh CapeMesh none
set RAddContentPlayerCharacterMesh bUseDamageMeshes False
soseduz 25 Nov, 2024 @ 5:30am 
two face penguin thug

set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh'Penguin_Thug.Mesh.Penguin_Thug_Head_1_Skin'
set RAddContentPlayerCharacterMesh BodyMesh SkeletalMesh'Twoface_Thug.mesh.Two_face_Thug_EX_Peguin'
set RAddContentPlayerCharacterMesh CapeMesh SkeletalMesh'Twoface_Thug.mesh.Two_face_Thug_EX_Peguin_Legs'
set RAddContentPlayerCharacterMesh bUseDamageMeshes False'