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abromovic penguin with animations and weapons (play oonly Nightwing)
set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh'Penguin_Lieutenant.Mesh.Penguin_Lieutenant_Skin'
set RAddContentPlayerCharacterMesh BodyMesh SkeletalMesh'Penguin_Lieutenant.Mesh.Penguin_Lieutenant_Body_Skin'
set RAddContentPlayerCharacterMesh CapeMesh none
set RAddContentPlayerCharacterMesh bUseDamageMeshes False
set RPawnPlayerConfig MovementAnimSets (AnimSet'Anim_LIEU.Code.LIEU_Movement',AnimSet'Anim_Batman_Movement.Code.BM_Movement',AnimSet'Anim_Batman_Interaction.Code.BM_Radio')
Set RPawnPlayerConfig CombatAnimset AnimSet'Anim_LIEU.Code.LIEU_Combat',AnimSet'Anim_Batman_Combat.Code.BM_Attack'
set RPawnPlayerCombat CharacterName None
set SkeletalMeshComponent'BmScript.Default__RPawnPlayerNightWing.RightWeaponMesh' SkeletalMesh none
set SkeletalMeshComponent'BmScript.Default__RPawnPlayerNightWing.LeftWeaponMesh' SkeletalMesh SkeletalMesh'Sickle.Mesh.Sickle'
Set RNightwingWristDart MaxAmmo 999
Set RNightwingWristDart Ammo 999
mr hammer with animations and weapons ( play only Nightwing)
set RAddContentPlayerCharacterMesh BodyMesh SkeletalMesh'Joker_Lieutenant_v2.Mesh.Joker_Lieutenant_v2_Body_Skin'
set RAddContentPlayerCharacterMesh CapeMesh none
set RAddContentPlayerCharacterMesh bUseDamageMeshes False
set RPawnPlayerConfig MovementAnimSets (AnimSet'Anim_LIEU.Code.LIEU_Movement',AnimSet'Anim_Batman_Movement.Code.BM_Movement',AnimSet'Anim_Batman_Interaction.Code.BM_Radio')
Set RPawnPlayerConfig CombatAnimset AnimSet'Anim_LIEU.Code.LIEU_Combat',AnimSet'Anim_Batman_Combat.Code.BM_Attack'
set RPawnPlayerCombat CharacterName None
set SkeletalMeshComponent'BmScript.Default__RPawnPlayerNightWing.RightWeaponMesh' SkeletalMesh SkeletalMesh'Sledgehammer.Mesh.Sledgehammer'
set SkeletalMeshComponent'BmScript.Default__RPawnPlayerNightWing.LeftWeaponMesh' SkeletalMesh none
Activare to ridllers revenge map penguin VIP
set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh'Mental_Patient.BareChest.MP_C2_Head_Skin'
set RAddContentPlayerCharacterMesh BodyMesh SkeletalMesh'Mental_Patient.BareChest.MP_C2_legs_Skin'
set RAddContentPlayerCharacterMesh bUseDamageMeshes False
set RAddContentPlayerCharacterMesh CapeMesh none
set RAddContentPlayerCharacterMesh PhysicsAsset PhysicsAsset'Mental_Patient.Physics.Mental_Patient_C_Ragdoll'
set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh'Penguin_Lieutenant.Mesh.Penguin_Lieutenant_Skin'
set RAddContentPlayerCharacterMesh BodyMesh SkeletalMesh'Penguin_Lieutenant.Mesh.Penguin_Lieutenant_Body_Skin'
set RAddContentPlayerCharacterMesh CapeMesh none
set RAddContentPlayerCharacterMesh bUseDamageMeshes False
set RPawnPlayerConfig MovementAnimSets (AnimSet'Anim_LIEU.Code.LIEU_Movement',AnimSet'Anim_Batman_Movement.Code.BM_Movement',AnimSet'Anim_Batman_Interaction.Code.BM_Radio')
set RPawnPlayerCombat CharacterName None
Set RPawnPlayerConfig CombatAnimset AnimSet'Anim_LIEU.Code.LIEU_Combat',AnimSet'Anim_Batman_Combat.Code.BM_Attack'
set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh'Joker_Lieutenant_v2.Mesh.Joker_Lieutenant_v2_Skin'
set RAddContentPlayerCharacterMesh BodyMesh SkeletalMesh'Joker_Lieutenant_v2.Mesh.Joker_Lieutenant_v2_Body_Skin'
set RAddContentPlayerCharacterMesh CapeMesh none
set RAddContentPlayerCharacterMesh bUseDamageMeshes False
set RPawnPlayerConfig MovementAnimSets (AnimSet'Anim_LIEU.Code.LIEU_Movement',AnimSet'Anim_Batman_Movement.Code.BM_Movement',AnimSet'Anim_Batman_Interaction.Code.BM_Radio')
set RPawnPlayerCombat CharacterName None
Set RPawnPlayerConfig CombatAnimset AnimSet'Anim_LIEU.Code.LIEU_Combat',AnimSet'Anim_Batman_Combat.Code.BM_Attack'
set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh'Two_Face_Thug_Masks.Mesh.Two_Face_Thug_Mask_1_skin'
set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh'Two_Face_Thug_Masks.Mesh.Two_Face_Thug_Mask_2_skin'
set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh'Two_Face_Thug_Masks.Mesh.Two_Face_Thug_Mask_3_skin'
all the two-faced combat masks I found
just replace the first line (mask code) from the previous mesh code with the mask you like and that's it
keep in mind that the mask must be in MainMesh
set RAddContentPlayerCharacterMesh BodyMesh SkeletalMesh'Twoface_Thug_V2.Mesh.thug_Two_Face_V2_Thin_Skin'
set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh'Two_Face_Thug_Masks.Mesh.Two_Face_Thug_Mask_1_skin'
set RAddContentPlayerCharacterMesh CapeMesh none
set RAddContentPlayerCharacterMesh bUseDamageMeshes False
set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh'Penguin_Thug.Mesh.Penguin_Thug_Head_1_Skin'
set RAddContentPlayerCharacterMesh BodyMesh SkeletalMesh'Twoface_Thug.mesh.Two_face_Thug_EX_Peguin'
set RAddContentPlayerCharacterMesh CapeMesh SkeletalMesh'Twoface_Thug.mesh.Two_face_Thug_EX_Peguin_Legs'
set RAddContentPlayerCharacterMesh bUseDamageMeshes False'