Total War: WARHAMMER II

Total War: WARHAMMER II

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Zaskar70's Knights of Morr Updated
   
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Tags: mod, Units
File Size
Posted
Updated
24.011 MB
2 Apr, 2021 @ 2:49am
15 Jul, 2021 @ 4:43am
3 Change Notes ( view )

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Zaskar70's Knights of Morr Updated

In 1 collection by zerg93
Mod compilation
221 items
Description
*Notice*
There Is nothing wrong with screenshots: the white dots in some of them are snowflakes from Mazisky's Ultimate Lighting + Random Weather mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2037195655 really nice mod, I recommend It!
P.S. While I do know that the Knights of Morr were mainly deployed against Vampire Counts, since the original mod had already Empire Vs VC screenshots I thought that a classical Empire Vs Greenskins was nice for a change, hope you don't mind! :P
P.P.S. If you are planning to use this mod along Xoudad's Sigmar's Heirs you might want to use this submod instead
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2445196186

This an updated version of Zaskar70's Knights of Morr mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1181702197

Sadly, I didn't get an official permission for this one since Zaskar70 Is not active on the Warhammer 2 workshop (nor the Rome 2 workshop) since 2017, so I do think that It's pretty much safe to assume that He's not interested in modding anymore.
Nevertheless I still asked for permission and I'm still gonna credit him for all of his work, because Is the right thing to do and because I have manners.
*UPDATE*
As of today 03/04/2021 Zaskar70 briefly returned to the original mod page to explain his prolonged absence from the modding scene and to give his official blessing to this updated version!

Now let's talk about the mod.

From the original description:

"I made two unit's of this Order, a Halberdier unit and a sword and shield cavalry unit. Lore says they can use great weapons on horse but since Empire was lacking any proper melee cavalry I decided to give the cavalry swords and shields instead.

Some history / lore on the Knights of Morr:

Encased within black armour and deathly silent when on the battlefield, the Knights of Morr are the dark guardians of the Empire. When parents wish to get their children to sleep at night, they tell them that the Knights of Morr will come for them unless they rest. The Knights of Morr are widely feared for their devotion to the god of the dead, and dark tales abound regarding their initiation rites. Even so, their martial prowess is more than welcome to those they fight alongside, for their silent efficiency is among the best in the Empire.

Whilst the cult of Morr has few, if any, official templars, they do have the Black Guard. These universally dour and serious warriors have an even more serious responsibility: to guard both the living and the dead from the endless malice of the Undead and those who would raise them. For the most part, they are a defensive order, protecting the great temples and graveyards of the Empire and the dignitaries of the cult, only riding to war in exceptional circumstances, such as during a crusade against the Vampire Counts."

*This mod Is completely unchanged. I did only take It and ported It to the latest game version*

That said, the original stat description Is outdated since It doesn't match the stats that I did find in the mod's files.

Current Unit Stats:

Knights of Morr cavalry

Tier: 3
Units: 60
Morale: 72
Armour: Plate 125
Shield: Metal 35
Charge Bonus : 50
Melee Attack : 40
Melee defense : 46
Dismounted Attack: 50
Dismounted Charge Bonus: 22
Training Level: Well Trained
Bonus Hitpoints : 174
Weapon Dmg : 29
Armour Piercing dmg : 12
Campaign Unit Cap : 6
Cost : 1200
Upkeep : 300
Create time: 2


Knights of Morr Halberdiers

Tier: 3
Units: 120
Morale: 72
Armour: Plate 95
Charge Bonus : 18
Melee Attack : 35
Melee defense : 45
Dismounted Melee Attack: 35
Dismounted Charge Bonus: 20
Training Level: Well Trained
Bonus Hitpoints : 68
Weapon Dmg : 12
Armour Piercing dmg : 25
Anti-Large Bonus: 20
Campaign Unit Cap : 10
Cost : 1000
Upkeep : 250
Create time: 2

Ok, presentation over: let's dive into the technical stuff!

*COMPATIBILITY*
As far as I know this mod works with pretty much everything.
The mod is NOT save compatible.
If you want these Knights in your campaign you'll have to start a new one.
This mod has a visual bug problem with the Knights of Morr warhorse models if you are using It along with Xoudad's Sigmar's Heirs mod, to fix that use this submod instead https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2445196186

*KNOWN ISSUES*
-none, for now.

*QA*
-"SFO?"
As a matter of fact I'm officially retired from SFO/Overhaul related mods.
As always: If you already have previous experience in SFO submodding feel free to make an SFO version out of any of my mods that are currently missing one, I will link your submods if you provide me with a link.

And that's all I guess!
Credits time!

Thanks to Zaskar70 https://steamhost.cn/steamcommunity_com/profiles/76561197971858133 for his great mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1181702197
Any of this would not have been possible without Frodo45127's RPFM which is still updated to this very day, thank you!
I would also like to thank Sebidee and Caligula for their great modding guides!
And I would like to thank you!
Whatever you liked my mod or not thanks a bunch for giving it a try!

25 Comments
zerg93  [author] 9 Oct, 2023 @ 11:16am 
I usually avoid modifying too much a mod that is not mine, especially statwise.
If Zaskar decided that those stats were good enough I'm okay with that, even if it's not balanced.
Plus, as I already said a few comments below I'm done with Warhammer 2, so not sure why you are asking for balance changes in the first place.
Velkan 9 Oct, 2023 @ 10:07am 
why do they have 4k more health than all the other knights?
im still playing wh2
martybell34 21 Sep, 2022 @ 7:47am 
yay thanks
zerg93  [author] 21 Sep, 2022 @ 7:40am 
Will do.
martybell34 21 Sep, 2022 @ 7:39am 
wh3 port ?
zerg93  [author] 22 Aug, 2022 @ 8:24am 
I have officially concluded my modding journey on this workshop.
As always: feel free to make any kind of submods for any of my mods.
zerg93  [author] 15 Jul, 2021 @ 4:45am 
Updated.
VergilSparda 7 Apr, 2021 @ 3:06pm 
nice
Regent 4 Apr, 2021 @ 3:58am 
@zerg93 Aight thank you for the submod! :>
zerg93  [author] 3 Apr, 2021 @ 10:04am 
@Reg Apparently there Is an overwriting visual bug between Xoudad's Knights of Morr Warhorse models and the Zaskar's ones because they do have identical codes, I tried to fix this by renaming some files with various attempts but to no avail.
Consequentially the mod who Is higher in the mod manager loader wins the conflict and overwrites the other mod warhorse models.
I "fixed" this by creating a Sigmar's Heirs submod that changes Zaskar Knights of Morr Warhorses with Xoudad Knights of Morr Warhorses.
Here's the submod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2445196186