Total War: WARHAMMER II

Total War: WARHAMMER II

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The Amber Kingdom SFO
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Tags: mod, Units
File Size
Posted
Updated
604.615 KB
12 Apr, 2021 @ 7:28am
27 Nov, 2021 @ 5:42am
7 Change Notes ( view )

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The Amber Kingdom SFO

Description
This submod aims to balance the Amber Kingdom mod to SFO stats. As always I try my best with balancing but it is never perfect, so any feedback you have would be greatly appreciate, as user feedback is the best way I can further balance this mod.

List of changes
- Stats balanced for SFO standards.
- Racial and SFO abilities added to the mercenary, chaos and slave units, as well as two custom racial abilities for the Amber Kingdom Elves and Forest Spirits.
- Factionwide caps (No I will not be doing army caps so don't ask).
- Changes to building effects for the forest settlement recruitment chains. I have not touched garrisons as those are already adequate and do not need further tuning.
- Added generic SFO skill trees to heroes and maintenance skill to all characters.
- Increased starting gold for the Amber Kingdom.
- Some other miscellaneous stuff I forgot I did.

Bug Reporting:
Please refer and bugs relating to caps, building effects (mostly), and stats, including stats for abilities etc, to me in the SFO discord in the #flamboyant_fyrewyrm channel. Any bug report regarding actual faction mechanics, incompatibilities, ui bugs, skills (non sfo skills), to the main mod page. I will not be able to help anyone who reports a bug that isn't related to the submod.

Known Issues:
Yes I know I haven't updated for the latest update I will do so this weekend. Do not ask for an eta for an update in the comments.

Side Notes:
Added building effects may be changed or removed. I am still somewhat undecided on them but I will let you all decide whether to keep them or not.
You can find me on the SFO discord if there is something urgent or there is a major bug. Just ping me in the submods channel.

Credits to Hazard Maks for creating the amazing Amber Kingdoms mod that this is based on.
77 Comments
sesame something sweet 17 Apr, 2023 @ 6:24pm 
best unique faction, sad its not on wh3
Pride_wolferscorp 2 Apr, 2023 @ 8:41am 
would love in on warhammer 3
EndlessForest 27 Dec, 2022 @ 6:00pm 
Loved this mod in Warhammer 2, but will you be expanding this mod to warhammer 3?
Amyntas 11 Feb, 2022 @ 9:36pm 
one other problem -- there seem to be A -- no recruitment buildings outside the amber glade. is that by design? And also -- no building gives a cap for bloodhawk riders or bloodwood scouts. So I am limited, mostly, to one army, and some units cannot be recruited at all.
Amyntas 11 Feb, 2022 @ 1:28pm 
love the faction though, thanks for your hard work
Amyntas 11 Feb, 2022 @ 1:27pm 
Hey I cannot currently recruit agents -- it says "TEST" at the moment though three types do show up. Are they not done yet in the base mod or is it a bug?
bainb132  [author] 31 Dec, 2021 @ 3:53am 
Ok in that case it's a problem with the main mod, not this submod as you said. I'd report it on their page. Thanks for checking it!
OrDmi 31 Dec, 2021 @ 3:41am 
Start new game - old world, mods (order in the launcher)
1. Maxu's Unlocker
2. The Amber Kingdom (TAK) | Blood Elf Conversion - BETA

Black Tower of Arkham - crash when trying to annex after battle, if raze then colonise - crash when trying to select a settlement.

I understend problem not in submod?
bainb132  [author] 31 Dec, 2021 @ 12:24am 
just try with the unlocker and amber kingdom. No SFO. I need to know if the bug is actually with this submod or the main mod.
OrDmi 31 Dec, 2021 @ 12:01am 
Start new game - old world, mods (order in the launcher)
1. The amber Kingdom SFO
2. Maxu's Unlocker
3. The Amber Kingdom (TAK) - VFX Pack
4. The Amber Kingdom (TAK) | Blood Elf Conversion - BETA
5. Mod Configuration Tool || The Vandy Library
6. SFO: Grimhammer II - The Last Kiss

all mods are needed. Black Tower of Arkham - crash when trying to annex after battle, if raze then colonise - crash when trying to select a settlement.