RimWorld

RimWorld

1,182 ratings
Anthro Race
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
10.051 MB
12 Apr, 2021 @ 9:40am
14 Jul @ 10:03am
22 Change Notes ( view )

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Anthro Race

Description
Adds anthropomorphic furry animal beings into the game, as simple as that.
Now you can play with some canine people, avian people , feline people, and reptile people.
That or do the ye'olde Rimworld of makin' chairs outta them.

Featuring:
- 8 Types of Canine heads
- 7 Types of Feline heads
- 8 Types of Avian heads
- 9 Types of Scalie heads
- 6 Types of Fish heads
- 5 Types of Rabbit heads
- 5 Types of Mustilids
- 3 Types of Rodents
- 6 Types of Bovid heads
- 1 Raccoon
- 1 Opossum
- 2 Avali
- 2 Synths
- 2 Protogens
- 1 Sergal
- 3 Arthropods
- 2 Bats
- 2 Horses
- 2 Amphibians?
- 2 Skull Creatures??

Each shape of heads have 3 variant of eyes, dot eyes, oval eyes and slanted eyes
So you can say there's about 231 unique-ish head types for your colonists :D

Requires Humanoid Alien Races 2.0, remember to load that before this one.

Artwork by R-MK .w.)b
Special Thanks to
- DigitalHare
- NightGarux
- Maru Whilby
- Bjorn0411
- Zaljerem
- DakkPasserida
- Arakk

[Update to 1.6]
Big thanks to Arakk for keeping this mod working.
The old scenario has been removed, and anthros will now naturally generate when randomizing your colonists.

Use the drop-down next to the 'randomize' button when generating a colonist to guarantee generating a specific type of anthro!



Popular Discussions View All (29)
1
1 hour ago
Pawns are now Null with either hit/melee sounds or ThingClass
Assassin cat
1
14 Jul @ 10:53pm
Pawns disappear after loading
Spider Jerusalem
12
23 Oct, 2024 @ 11:55pm
Thin Body Type Freezing Game
Rocklobsta
753 Comments
Mingutu 6 hours ago 
can u consider add bear head UwU
Eavontide 8 hours ago 
To elaborate further, Prepare Carefully was made before Harmony patching was a standard, and so it uses very destructive methods for patching.
Eavontide 8 hours ago 
Don't use Prepare Carefully, use Pawn Editor.
August 18 Jul @ 6:19am 
Wait, I noticed that in my game, only the Anthro colonists that had been edited with Prepare Carefully disappeared. This mod also seems to prevent Prepare Carefully from initializing. Not sure if it's an issue with this mod or that mod. Can anyone confirm my suspicions?
August 18 Jul @ 5:53am 
Ah, so that's why I opened my save to find an empty colony...
Shuttle 17 Jul @ 8:38pm 
PLZZZZZZZZZ MAKE IT AN GENE/XENOTYPE AND ALL SOOO MAKE IT WHERE THE FURR BODY'S ARE FOREST TO HAVE A HEAD OR JUST ADD FURRED EARS PLESSSS
Toyota AE86 16 Jul @ 11:29pm 
Is there at least a way to revert back to before the patch that nuked everyone's saves like a GitHub repo? This was seriously not a cool move. If there isn't even a way to revert, then I will not be using this mod in the foreseeable future as this felt like a betrayal.
VulpineVandal 16 Jul @ 5:55pm 
Out of curiosity, I wonder about slicing this mod up and creating a xenotype or two with the assets. Vanilla xenotypes can have tails and custom heads and such so that made me wonder how that would work and if anyone dared to attempt it.
Farraway 15 Jul @ 7:14pm 
Welp, there goes half my colony on my first play through. Is what it is I guess
Olivervde 15 Jul @ 8:53am 
My pawns got deleted recently.
I was pretty bummed out about it. :steamsad:
But I think whoever is to use this updated mod is more happy than i am sad to lose my pawns.
The total happiness in the world increased. :steamhappy: :steamthis:
So, whatever.