Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Civ Rework Netherlands
   
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Type: Mod
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15.826 KB
12 Apr, 2021 @ 9:32pm
22 Jul, 2021 @ 12:46am
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Civ Rework Netherlands

In 1 collection by D
My Civ6 Mods
23 items
Description
Netherlands Rework

Netherlands is known as its prosperous sea trade routes in history, but the official ability design does not affect that well.
Hereby we introduce our new ability design for Netherlands, and hope the Netherlands would flourish through its shipbuilding industry and the busy trade routes.

The New Ability
The New Unique Ability: Culture Bomb adjacent tiles when completing a Harbor. +50% construction speed toward the Dam district, Shipyard and Flood Barrier buildings. Shipyard provides +1 Trade Route capacity. When completing naval units (rather than purchasing or granting for free) in the cities have a Shipyard, gains Gold equal to the unit閳ユ獨 cost (doubles when the city also has a Bank).

The New Leader Ability: +50% production speed towards trader units. For each Trade Routes to foreign cities or from foreign cities, the specialty districts provide yields to you as if they were international destination.

Unique Improvemen Polder (requirement update): Only need 2 or more adjacent passable land tiles (instead of 3).

Explanation to the new Leader Ability:
Assume your city has a campus and a industrial district, then the international routes starting in this city (or as destination sent by others) would yields +1 Science and +1 Production more because of this ability.
11 Comments
xuexingnie 3 Mar, 2024 @ 5:56pm 
大河流域还是很强的,风车之国感觉弱了点
metronome 22 Jun, 2022 @ 5:30pm 
Hello, please make that Polder mod you mentioned in the comments, that'd be very interesting.
Whiskey_Project 15 May, 2022 @ 3:35am 
Good evening, Author. Could you make a polder mod please? If possible? And possibly an updated version of this mod too. IT seems to break the game for me.
gc_fletch 24 Apr, 2022 @ 11:19am 
Awesome buffs for each of these ! But the best has to be the polder improving.. like , ok I need to have almost ALL land around this to fill in a hole kinda ? .. NAH! ... They're Dutch. Give them a few shovels and they build a hole country (albeit a bit small in reality) but this is probably the coolest of unique abilities only one Civ has .. MAKE LAND
Maxnwil 22 Apr, 2021 @ 1:29pm 
@D, You should definitely release the polder modification as a separate mod! Seems the only one that did that previously hasn't been updated.
寒芒先到枪出如龙 15 Apr, 2021 @ 11:48am 
的确是错觉,造船厂还是加了一条商路,
寒芒先到枪出如龙 15 Apr, 2021 @ 9:59am 
应该是BBG跟和而不同起了冲突,重新试了一下
D  [author] 14 Apr, 2021 @ 8:06pm 
If anyone just want the modifications to the polder (unique improvement), I can also make it a seperate mod.

@asun123com 造船厂应该是加商路的,你自己再试一下吧。与原能力相比确实早期算是有损失(而在领袖能力上有早期补偿),但是增加了造船厂的爆发能力,应该是更符合其历史节奏的,这也是做这个能力修改的初衷。原能力不是不强,而是,他不那么荷兰。关于出生点关联确实还没有动,这个后续可以调整下,感谢反馈。
和而不同的话应该是没有冲突的,如果还是有问题麻烦加一下和而不同的交流群 1142970145 来交流。圩田的单独修改如果需要的话我可以出一个单独的模组。
寒芒先到枪出如龙 14 Apr, 2021 @ 3:54am 
试了一下,觉得改动算是把荷兰的发力大幅度延后了,而且造船厂貌似不加商路,不知道是我看错了还是怎么得,如果稍微修改下,比如别的区域与港口相邻获得大量加成,前期就不会很难,顺便感觉这次修改荷兰并没有绑定海岸的样子,完整打了三盘,只有一局在海边,
寒芒先到枪出如龙 13 Apr, 2021 @ 7:05am 
与和而不同有冲突,关了那个这个就能启动,不知道什么问题,希望能检查下