Space Engineers

Space Engineers

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Industrial Overhaul - Deep Ores + Oil Everywhere
   
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Type: Mod
Etiquetas: NoScripts
Tamaño
Publicado el
Actualizado el
54.501 MB
13 ABR 2021 a las 18:44
27 FEB 2022 a las 19:31
4 notas sobre cambios ( ver )

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Industrial Overhaul - Deep Ores + Oil Everywhere

En 1 colección creada por Clockwork168
Industrial Overhaul Add-On Modules
10 artículos
Descripción
Ore depths range between 100 to 1200 meters, depending on rarity. Ore vein thickness has also been increased to approximately 50m for all ore types.

Combines Oil Everywhere functionality to add Oil Sand to the spawn lists for all vanilla planets and moons.

Approximate Depths:

Iron, Nickel, Copper, and Silicon: 100-150m

Bauxite: 250-300m

Coal: 300m

Cobalt, Silver, Niter, and Oil Sand: 400-750m

Gold, Lithium, and Titanium: 700-1000m

Platinum, Uranium, and Tantalum: 900-1200m

To compensate for increased ore depth, ranges on all Detectors have been doubled compared to standard IO ranges.


Load this module ABOVE the main mod in the mod menu

Do not use with any other ore-spawn-modifying module.
18 comentarios
Asher 28 FEB a las 15:10 
@LiterallyBeenVibing I'm not getting the added Ice table when just using IO without this mod addon
LiterallyBeenVibing 7 JUN 2024 a las 18:20 
OH GOD THE ICE!!!!! SO MUCH ICE!!!!
Apothecary 20 JUN 2023 a las 23:25 
For those coming here trying to find Bauxite, hinge your rover/flyer to large grid and use the large grid metal detector to find it. The small grid can't locate it from the surface.

I don't have an answer yet for gold. I am a moon start and I think I might have to go to asteroids for it (or the market) to make the normal detector, which I believe has a longer range than the mod-added metal detector.
MT519 31 MAY 2023 a las 6:38 
seeing that the dev isn't getting back to anyone is this mod dead or does it still work?
Lonewolf 13 ABR 2023 a las 19:44 
@ kenlon it can happen, i was doing a playthrough and literally was starting to push out past 15k radius before i found my first oilsand patch and about 17k out was bauxite... that was on mars and was definately a rough start for the modlist i was running
Antonare 15 JUN 2022 a las 10:39 
Does this mod work on mod planets?
jimbob6f 20 MAY 2022 a las 6:39 
Will this work with better stone?
Quetz 11 MAY 2022 a las 13:35 
When adding this mod, the ore detector finds Ice everywhere. This doesn't happen with just IO.
Rümmler 18 ABR 2022 a las 9:00 
I think I hit a buggy spawn, but maybe because I accidentally had the module below the main mod first, didn't get any smaller asteroids at all (but a big one where I set up a base). After switching the module load order, asteroids have been spawning in like they used to.

However, I got Niter in space and literally everything else in a cluster of several smaller asteroids (except for Tantalum and Coal). Did I just got incredible lucky on that one or is that a bugged spawn?

See screenshot for reference here:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2796371513
kenlon 10 MAR 2022 a las 17:34 
I've covered a radius of about 10km around my base and found no bauxite. Given that you can't actually build useful cargo blocks without aluminum, this is an issue.

Am I just horribly unlucky? Can other people confirm that bauxite is spawning properly for them? (I'm using 1km radius ore detectors, so unless it's spawning ludicrously deep, I should see it.)