Cities: Skylines

Cities: Skylines

56 ratings
Xbloc Breakwater Unit Network
   
Award
Favorite
Favorited
Unfavorite
Assets: Road
File Size
Posted
4.063 MB
14 Apr, 2021 @ 10:56pm
1 Change Note ( view )

Subscribe to download
Xbloc Breakwater Unit Network

Description
Xblock Breakwater Unit
"The Xbloc system is based on randomly placed, interlocking concrete armour units. It has been applied successfully in breakwaters and shore protection projects on 6 continents in block sizes ranging between 1.8 and 40 ton."
-Xbloc, Delta Marine Consultants[www.xbloc.com]

This is a rough model of the Xbloc breakwater "armor unit" which is used on breakwaters around the world to protect coastlines and maritime infrastructure. I used a few diagrams and metrics on their website to approximate the dimensions and I think I've achieved something fairly close. These are similar to the classic tetrapod developed in 1950[en.wikipedia.org], however I enjoy the updated shape. Tetrapods are a staple on Japanese coasts, but I think this modern iteration lends itself to the contemporary city aesthetic.

This network is complemented by my Xbloc Prop Pack, which comes with three different props of varying sizes for detailers and adding to networks you've put down.

READ THIS:
Due to the way Cities: Skylines handles networks, this asset WILL stretch or squish according to how it's placed. The segment length is approximately 64 meters (8u // 8 squares) long. Placing the network in lengths of 8u will get the best visual results. I highly recommend you use the Move It! mod by Quboid to lower the nodes on the segment closer to the ground to make it look better. Quay Anarchy by BloodyPenguin will likely help you place as well. In order to let this asset hug the ground (clip), it WILL NOT BLOCK WATER like a quay would. If people want a version that actually resists water, I can do that.

Specs:
Tris per segment(8u): Main 5,290 // LOD 1,322
Texture: Main 1024x1024 (d, n, p, r) // LOD 128x128 (d)

I'm more than welcome to feedback regarding the texture. It looks fine in vanilla, but I'm not sure about other visual settings or LUTs. I might brighten the texture.

tags: Xbloc, tetrapod, coast, coastal, maritime, ocean, sea, harbor, port, breakwater, modern, infrastructure, network, quay
6 Comments
Kego  [author] 5 May, 2022 @ 3:05pm 
@Erke

Check out my Xbloc Prop Pack if you're looking for a prop/ploppable version of this asset. Combine with Procedural Objects to make it like you want!
Erke 30 Apr, 2022 @ 9:39am 
Hi,
This is a very interesting approach for quays!

I'm trying to recreate this are on the video from 00:25:00 to 01:00:00
https://www.youtube.com/watch?v=v-u01wTA43s

Would be so kind to consider creating a version where Xblocs are rocks only?
Kego  [author] 11 May, 2021 @ 8:58pm 
@Hellbyte

From the description above: "I highly recommend you use the Move It! mod by Quboid to lower the nodes on the segment closer to the ground to make it look better."
The Doot Slayer 15 Apr, 2021 @ 11:43am 
Thankyou :)
Kego  [author] 15 Apr, 2021 @ 10:44am 
@The Doot Slayer
Props were my initial plan, but I decided to give myself a challenge and make it into a network. I got wrapped up in it and didn't feel like fiddling with the workshop to make the props when I posted this.

Here is a prop pack version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2458016974
The Doot Slayer 15 Apr, 2021 @ 5:06am 
Nice! Would an individual prop version be possible at all? Would be useful for detailers with PO :)