The Darkside Detective: A Fumble in the Dark

The Darkside Detective: A Fumble in the Dark

211 ratings
The Darkside Detective: A Fumble in the Dark walkthrough
By XBL Laberbacke
Full text walkthrough with pictures where needed, no achievement help
4
5
16
2
3
3
2
2
   
Award
Favorite
Favorited
Unfavorite
Misc
Pressing/holding the tab key highlights interactive spots

The people accompanying you have something to say on every single screen

In case you are missing where you were supposed to find something to use, Ctrl-F in this guide

For achievements go here
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2458221782
Case 1: Missing, Presumed Darkside
TV Studio
Go right

TV Station Hallway
Talk to Mystic Lady
Take the STAR STAR out of the bin
Enter the Dressing Room

Dressing Room
Take the Crystal, get MELLITE
Take the DIDGERIDOO
Look at Fan Posters, talk to Psychic
(Try to take the Key)
Leave room

TV Station Hallway
Go right

TV Station Reception
Take DELIVERY BOX
Open DELIVERY BOX with STAR STAR, get GLASS BOWLS
Go outside

TV Station Parking Lot
Give GLASS BOWLS to any one of the kids
Pick up BAG OF NUTS
Go back inside

TV Station Reception
Go left

TV Station Hallway
Enter the Dressing Room
Take the LOCKBOX KEY
Go back out

TV Station Hallway
Go left

TV Studio
Combine DIDGERIDOO with BAG OF NUTS, get NUT CANNON
Use NUT CANNON on Squirrel
Go through the door

TV Station Storage Room
Open the Lockbox with the LOCKBOX KEY, get GO BAG

Go all the way to the parking lot

TV Station Parking Lot
Give GO BAG to Psychic

Switchboard Building Exterior
Get CRIME SCENE TAPE from the car
Use CRIME SCENE TAPE on entrance
Enter the building

Switchboard Building Interior
Examine the Switchboard
Go upstairs

Switchboard Building Roof
Search the toolbox, get SKETCHY ADDRESS

Go back outside, enter the construction worker office

Construction Worker Office
Talk to Tyrese, get MANIFEST
Combine SKETCHY ADDRESS with MANIFEST
Leave the office, drive off with the car

Go to the Auction House

Auction House Exterior
Examine the stall, get STALE PIZZA
Enter the building

Auction House Showroom
Take the Faberge Acorn from the bin

Leave the building, drive off

Pier 13
Give MELLITE to the bear, get ROBOTIC BIRDS
Examine SOVIET TECH, get VHS
Go through curtain

Black Market
Look at Transceiver
Talk to Wang, "I need that transceiver"

Go back to the car, drive off

Junkyard Exterior
Enter

Junkyard
Take OLD TUBE OF SOLVENT
Go right

Machinery
Throw STALE PIZZA on crusher/conveyor
Go left

Junkyard
Take broken console, get BROKEN JOYCHILD™

Leave, drive off

Pier 13
Give the BROKEN JOYCHILD™ to Mark, get FIXED JOYCHILD™

Enter the Black Market and go all the way right

Alleyway
Give the FIXED JOYCHILD™ to Man In Big Coat
Go through the vent

Cookie Bakery
Take SEA HAG COOKIES from the box
Leave the room, go left

Cookie Shop Exterior
Give SEA HAG COOKIES to Man With Tiny Hammer, get AUCTION GAVEL

Go back to the car, drive off

TV Station

Go all the way to the Dressing Room

Dressing Room
Use make up on the ROBOTIC BIRDS, get PAINTED BIRDS

Go back to the car, drive off

Pier 13

Go all the way to the bakery

Cookie Bakery
Switch PAINTED BIRDS with the real ones

Go back to Wang

Black Market
Talk to Wang, "I did the thing", get TRANSCEIVER

Go to the car, drive off

Auction House

Go to all the way right

Bidding Room
Show AUCTION GAVEL to guard
Go through door

Backstage
Take SOVIET MANUAL and LOOM

Go back to the car, drive off

TV Statiion Reception
Give VHS to receptionist
Go outside to the parking lot

Go to the hallway, enter the left door

Edititing Room
Use OLD TUBE OF SOLVENT on the FAKE FABERGE ACORN, get REAL FABERGE ACORN
Give REAL FABERGE ACORN to Marv
Look at tape

Go to the car, drive off

Pier 13
Talk to Mark, get SOVIET TECH

Drive off

Junkyard

Go all the way right

Machinery
Interact with the door

Office
Get TANGLED WIRES
Take art from the fridge, get GREMLIN ART

Go back to the car, drive off

Switchboard Building Exterior
Enter construction worker office
Use mug of tea on GREMLIN ART, get REPLACEMENT PAGES

Go to the car, drive off

Auction House

Go to the Bidding Room

Bidding Room
Use REPLACEMENT PAGES on podium, get PHONEBOOK PAGES

Go back to the car, drive off

Switchboard Building Exterior
Enter the building

Switchboard Building Interior
Use TRANSCEIVER and PHONEBOOK PAGES on Switchboard
Combine TANGLED WIRES with LOOM
Yellow (uppermost left) one up, blue (bottom left) down, yellow all the way up, green(second from bottom) down, red (second from top) up
Get UNTANGLED WIRES
Use UNTANGLED WIRES on Switchboard
Use Switchboard
Set the wires like the last shape

(Click to enlarge)
Press the green button
Get DOOLEY'S CLUES

Go to the car, drive off

Apartment Exterior
Enter the building

Apartment Interior
Take GYM BAG, search the coat to get CHALK, take CANDLES
Use DOOLEY'S clues on Conspiracy Board

Unselect (turn grey) all locations besides Laundromat, then click the green circular button

Leave Apartment

Apartment Roof
Use CANDLES, CHALK, and GYM BAG on the raised block

CASE CLOSED
Case 2: Twilight Years
Map placeholder
(Click to enlarge)
No "go there" this time due to having a map and location headlines

Parking Lot
Go inside

Reception
Go to Nanny's Room in the West Wing

Reception
Talk to Receptionist, exhaust all options

Bins
Pick up box, get MEDICAL STICKERS
Climb Ladder

Roof
Grab a BROOM from the collection of brooms
(Talk to the Fair Maiden)

Kitchen
Grab the POTS AND PANS
Take the SCISSORS

Courtyard
Go left, enter the shed
Take the HAMMER

Go right to the fountain

Use the BROOM on the burning mannequin
Put POTS AND PANS on the mannequin
Hammer the POTS AND PANS
Take the armour off of the mannequin, get MAKESHIFT ARMOUR
Grab the fountain topping, get BROKEN FOUNTAIN ORNAMENT

Laundry
Grab TEDDYBEAR

Reception
Use SCISSORS on stack of magazines, get MAGAZINE CLIPPINGS

Rec Room
Give BROKEN FOUNTAIN ORNAMENT to Pastor Farrelly, get SUPER SOAKER

Dining Room
Use SUPER SOAKER on either old person
Take balloons, get WATER BALLOONS

Nurse's Station
Combine MEDICAL STICKERS and MAGAZINE CLIPPINGS, get DOCTORED (HAHA!) CLIPPINGS
Give DOCTORED (HAHA!) CLIPPINGS to nurse
Take DICTAPHONE
Use WATER BALLOONS on vat of denture gum, get GUM BALLOONS

Parking Lot
Throw GUM BALLOONS at squad car
Grab discarded banner, get BANNER

Roof
Give MAKESHIFT ARMOUR to Fair Maiden

Dining Room
Press the switch
Put DICTAPHONE in TEDDYBEAR, get POSSESSED TEDDY
Combine POSSESSED TEDDY with BANNER, get POSSESSED TEDDY WITH ROPE ATTACHMENT
Put POSSESSED TEDDY WITH ROPE ATTACHMENT on fan
Press the switch again

Rec Room
Use the storage door

Storage
Take the PAPER and the SELF-ASSEMBLY TABLE

Nanny's Room
Get CUPS OF TEA and SANDWICHES
Take the CREDIT CARD from the shelf
Open the closet
Grab the knitting needles and twine, get KNITTING NEEDLES
Talk to Upsidedown Man In Closet, exhaust options
Leave the room through either door

Burning Fountain
Use CREDIT CARD on lit-up door

Stan's Room
Take RED SHIRT

Laundry
Put PAPER in gap under door
Use KNITTING NEEDLES on closet, get CLOSET KEY
Use CLOSET KEY on closet
Grab GARLIC
Grab photo, get CLASS PHOTO
Search dresser, get SMELLY KEYS

Bins
Use SMELLY KEYS on bins
Search the third bin, get FILM PREVIEWS

Nanny's Room
Combine CLASS PHOTO with FILM PREVIEWS, get EVIDENCE
Show EVIDENCE to Upsidedown Man In Closet

Leave the room through the hallway door and go right once

Staff Room
Take the keys, get HEX KEY
Search the toolbox, get SCREWDRIVER
Take the animal throw, get WHITE THROW

Laundry
Put RED SHIRT and WHITE THROW in the washing machine
Use the washing machine, get DYED THROW

Rec Room
Use SCREWDRIVER on lights, get DISCO LIGHTS

Roof
Put DISCO LIGHTS on lightning rod

Courtyard
Go left
Put DYED THROW in bandstand
Use HEX KEY on SELF-ASSEMBLY TABLE
Assemble the SELF-ASSEMBLY TABLE by putting the parts in the right spots on the left, get BÖRKED TABLE, which is placed next to the carpeted bandstand automatically
(thanks for pointing out my mistake, AnnabethChase23)
Combine GARLIC and SANDWICHES, get GARLIC SANDWICHES
Put CUPS OF TEA and GARLIC SANDWICHES on BÖRKED TABLE

CASE CLOSED
Case 3: Druid's Delight
Docks
Enter boat
Take picture, get PICTURE FRAME
Go back out
Enter caravan
Talk to harbourmaster, get SPIRITS
Leave caravan
Go right

Pub Exterior
Enter pub

Pub Interior
Give SPIRITS to bartender, get A PINT

Go back to harbourmaster

Docks
Give A PINT to harbourmaster
Try using the phone
Leave caravan
Go behind caravan (hotspot between telephone pole and caravan)

Examine generator
Go back to main Docks screen

Talk to boatman

Go to the pub

Pub Interior
Take bowl of chips, get GREASY GREASE PAPER

Back to docks

Docks
Combine SPIRITS and GREASY GREASE PAPER, get UNGUENT and BOTTLECAP
Give UNGUENT to boatman, get BIODIESEL
Go behind the caravan

Put BIODIESEL in the generator
Enter caravan
Use phone

Go to the pub

Pub Interior
Combine AMERICAN DOLLARS with PICTURE FRAME, get FRAMED MONEY
Give FRAMED MONEY to bartender, get ONE IRISH PUNT
Leave pub

Pub Exterior
Give ONE IRISH PUNT to taxi

Castle Exterior
Enter castle

Go left two screens

Grove Exterior
Enter grove

Grove Interior
Talk to Officer Dooley, get PIECE OF ROBE
Talk to Archdruid, "I eh, I need to borrow your stick, I think...", get SHILLELAGH
Talk to teenage girl, get POITIN
Combine SHILLELAGH and PIECE OF ROBE, get TORCH, UNLIT
Examine limestone rocks, get FLINT
Combine FLINT and BOTTLECAP, get TINDER KIT
Use TINDER KIT on TORCH, UNLIT, get TORCH, LIT
Go back out

Grove Exterior
Talk to druid wielding knife, get KNIFE

Go left

Icehouse Exterior
Touch loose rock base, get ROCK

Go right to castle gate

(Castle Gate
Talk to butler, "where could I find a key to the greenhouse?"
Go left)

Greenhouse
Throw ROCK at apples, get APPLES
Go right

Castle Gate
Cut APPLES with KNIFE, get APPLE SLICES
Give APPLE SLICES to butler, get GREENHOUSE KEY
Go right

Greenhouse Exterior
Use GREENHOUSE KEY on greenhouse door
Look at soil thermometer, get SOIL THERMOMETER
Examine herbs, get STANKY HERBS
Go back out

Go to the icehouse

Icehouse Exterior
Use SOIL THERMOMETER on gate
Enter

Icehouse Interior
Pick up strange Os, get THREE PUNCTUATED CIRCLES

Go to the grove

Grove Interior
Show THREE PUNCTUATED CIRCLES to Archdruid
Leave

Go all the way right

Castle Gate
Go through the front door

Castle Lobby
Go upstairs

Landing
Enter the right door

Landing Bedroom
Enter the ensuite
Combine TORCH, LIT and STANKY HERBS, get BURNING HERBS
Use BURNING HERBS on vent

Go back to the landing

Landing
Open attic door with the string at the top right of the screen
Climb ladder

Attic
Enter dollhouse

Dollhouse
Take HURL
Look at windup doll, get WINDUP KEY

Go back to the lobby

Castle Lobby
Use WINDUP KEY on grandfather clock, get COGS
Go downstairs

Kitchen
Go right

Larder
Take COOKING LARD
Use COGS on dumb waiter

(Click to enlarge)
Enter dumb waiter

Dining Room
Take VINEGAR
Look at portrait
Look at leftmost statue
Leave room

Dining/Drawing Room Hallway
Look at portrait
Enter dining room

Dining Room
Look at middle statue
Leave room

Dining/Drawing Room Hallway
Enter drawing room
Look at portrait

Go back to dining room

Dining Room
Look at rightmost statue

Go to castle lobby

Castle Lobby
Look at portrait

Go back to dining room

Dining Room
Look at statue second from right

Go to landing

Landing
Look at portrait

Go back to dining room

Dining Room
Look at statue second from left, get ROLLING PIN and SUNSTONE
Leave room

Go to the grove

Grove Interior
Show SUNSTONE to Archdruid

Go to landing bedroom

Landing Bedroom
Use VINEGAR on painting (yay, moon logic), get HANDLE

Go to the icehouse

Icehouse
Combine ROLLING PIN and HANDLE, get CRANK
Put CRANK in the well, get BUCKET OF WATER

Go to the drawing room

Drawing Room
Put out the fire with BUCKET OF WATER, get EMPTY BUCKET
Look at the fireplace

(Click to enlarge)

Go to the greenhouse

Greenhouse Exterior
Put some coal in the EMPTY BUCKET, get BUCKET OF COAL

Go back to drawing room

Drawing Room
Climb secret ladder
Go through door

Secret Room
Put BUCKET OF COAL in coal furnace
Use TORCH, LIT on coal furnace
Put SUNSTONE on rocket
Press button on control panel

Go to the icehouse

Icehouse Exterior
Hit the well with the HURL, get CRANK

Go to the attic

Attic
Climb ladder

Roof
Use COOKING LARD on rusty old doors
Put CRANK into hole in the wall

CASE CLOSED
Case 4: Funfair Dismissal
Carnival Entrance Exterior
Take JUMP LEADS from squad car
Enter

Carnival Entrance Interior
Go left to the cans game

Cans Game
Talk to the game man, get THROWING BALL
Give THROWING BALL to Dooley, get ROBOT TOY
Talk to Norman, hot dog guy, "one hotdog, please", get HOTDOG
Go left

Animals/Clown Court
Enter the animal enclosure
Talk to Tam, get KNIFE
Leave, enter court
Talk to clown judge

Go to the duck game

Duck Game
Take HOOK
Combine HOOK and HOTDOG, get BAITED HOOK
Use BAITED HOOK on the green duck, get JUDGE'S BOOK

Go to clown court

Animals/Clown Court
Give JUDGE'S BOOK to judge
Talk to clown lawyer, get CLOWN CAR KEYS
Leave
Use CLOWN CAR KEYS on clown car

Carnival Entrance Interior
Use KNIFE on ROBOT TOY, get CIRCUITRY and JAGGED METAL
Put CIRCUITRY into broken elephant
Connect JUMP LEADS to clown car
Start the clown car
Go right

Horse Carousel
Take BALLOON
Take BROKEN HORSE'S HEAD
Cut the BALLOON with JAGGED METAL, get POPPED BALLOON
Attach POPPED BALLOON to broken poles
Use BROKEN HORSE'S HEAD as slingshot ammunition, get MACHINE INSTRUCTIONS

Leave enclosure and go all the way right to the cotton candy stall

Cotton Candy
Talk to the vendor, "could we have some candy?", get ASSORTMENT OF CANDY
Examine reel for lights below the stall, get LIQUORICE POWER CABLE
Take T-SHIRT CANNON left of the bear
Go left

Haunted House
Talk to knowledgeable hookman, get HORROR HOOK
Enter house
Go through door to hall of mirrors
Pick third, first, third mirrors

Tesla Chamber
Take ROPE
Leave house

Go to the ferris wheel

Ferris Wheel
Take LADDER
Climb wheel
Combine HORROR HOOK and ROPE, get GRAPPLING HOOK
Combine GRAPPLING HOOK and T-SHIRT CANNON, get GRAPPLING GUN
Fire GRAPPLING GUN at "further up"
Climb rope
Connect LIQUORICE POWER CABLE to RoboChicken
Go right

Tunnel of Love Entrance
Take loose heart, get LOVE HEART CASE

Go to the duck game

Duck Game
Use LADDER on giant duck
Combine ASSORTMENT OF CANDY with LOVE HEART CASE, get THANK YOU GIFT
Give THANK YOU GIFT to game runner
Take DUCK'S CAPACITOR from giant duck

Go to the tunnel of love

Tunnel of Love Entrance
Fiddle with the mechanism

(Click to enlarge)

Go back to Tesla's room

Tesla Chamber
Give DUCK'S CAPACITOR to Tesla
(Talk to Tesla, "why haven't you zapped it, yet?")

Game Show Stage
Talk to Pox, "eh... yes?"

High Striker Screen
Take whip, hoop, and hammer, get WHIP, METAL HOOP, and MALLET
Use MALLET on METAL HOOP, get RESHAPED HOOP
Combine RESHAPED HOOP with WHIP, get HOOK WHIP
Attach HOOK WHIP to hook (side of Pox's screen)

"Arnival" Sign Screen
Take box, get BOX COVER
Press button
Give BOX COVER to Tommy or Archie
Take the letter L, get LARGE L
Hit the lighting rig with LARGE L
Go right

Box Screen
Grab nail, get LOOSE NAIL
Use LOOSE NAIL on McQueen
Use LOOSE NAIL on everyone else
Open the lid

Fish Belly Lab
(Click on map)
Click on navigation controls, set to 567

Hacking
Two tips:
The enemies take two turns to do a 180° rotation, you might be able to go past
Sometimes you have to move one step forward and one step backward (to stay in place) so the enemies get into positions you can sneak by easier

If you need visual help, look at this guide and the video for the fourth case (hacking starts at 9:27)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2458221782
When done, click on the video still with the two clowns, third column, second from the bottom, and use the upload button

CASE CLOSED
Case 5: Royal Fumble
Tickets/Merch
Look at 3D glasses, Get 3D GLASSES
Go right

Lounge Exterior
Go right

The Ring
Talk to El Doolio, twice
Talk to Colour Commentator, "...a dollar is a lot of cash", get ONE DOLLAR

Go back to the merch stand

Tickets/Merch
Give ONE DOLLAR to Merch Merchant, get SHIRT and CHANGE

Go to the lounge

Lounge Interior
Examine photos, get PHOTOGRAPH
Exit

Go right until you reach the naked fan

More Fans
Give SHIRT to naked fan, get WIG
Go left

Ring
Look at match (the two wrestlers in the ring)
Leave and re-enter screen
Take giant pen, get THE PENULTIMATE WARRIOR'S PEN
Go right twice

Backstage Door
Give PHOTOGRAPH to Jypyn, get SIGNED PHOTO

Go back to the lounge

Lounge
Give SIGNED PHOTO to dancing man, get OUTFIT
Put CHANGE into the jukebox
Take GUITAR

Go to backstage door

Backstage Door
Combine WIG and OUTFIT, get WRESTLER DISGUISE
Make McQueen wear the WRESTLER DISGUISE
Enter backstage

First Group of Lockers
(Look at any locker)
Go right

Interview Area
Go right

Second Group of Lockers
Enter back office

Back Office
Take EWWW! BELT

Go to (previously) naked fan

More Fans
Give EWWW! BELT to young fan with drink, get STICKY DRANK

Go to first group of lockers

First Group of Lockers
Enter gym

Gym
Throw STICKY DRANK at Catburglar
Enter showers

Showers
Take CROWBAR

Go to the back office

Back Office
Open the filing cabinet with CROWBAR
Click on The Overgiver's name

Go to first group of lockers

First Group of Lockers
Open locker 4
Examine the inside of locker 4, get TOME

Go to second group of lockers

Second Group of Lockers
Go outside

Outside
Enter warehouse

Warehouse
Take rope, get RING ROPE
Take DUSTBIN

Go to backstage door

Backstage Door
Enter bathroom

Bathroom
Throw DUSTBIN at mirror, get BROKEN MIRROR

Go to second group of lockers

Second Group of Lockers
Use BROKEN MIRROR on standing wrestler
Pick up paint, get BODY PAINT

Go to back office

Back Office
Talk to the commissioner

Go outside

Outside
Talk to biker
Enter warehouse

Warehouse
Talk to either old man
Take TOOLBOX

Go to gym

Gym
Use TOOLBOX on exercise bike, get EXERCISE BIKE SEAT

Go outside

Outside
Put EXERCISE BIKE SEAT on bike
Pick up crate, get CRATE FULL OF MERCH

Go to back office

Back Office
Give CRATE FULL OF MERCH to the commissioner

Ring
Talk to the demon, exhaust all dialog options

Go outside

Outside
Climb ladder

Roof
Give RING ROPE to El Doolio
Climb down through the window

Suspended Cage
Use BODY PAINT on cage

(Ring
Look at big screen)

Go to the back office

Back Office
Use 3D GLASSES on TOME
Drag glasses over the bottom part of the page, BUPO
Look at calendar for PIN, 167273
Use CPU
Put in password, 167273
From the starting position, press the bottom left button in the grid twice, the top left button three times and the bottom right button twice

CASE CLOSED
Case 6: Class of the Titans
To be continued
(Click to enlarge)
Same deal as case two, find your way with the attached map

Gym
Talk to Professor Timeloop

Roof
Look at monster
Talk to Dooley

(Darkside Flashback
Pick up ringing phone)

Roof
Climb down to field

Ladder
Release chain
Climb down to field

Under Bleachers
Look at secret door

Front of Stage
Try to go on stage

Workshop
Take CLIPPERS

Staff Room
Use CLIPPERS on fuseboard
Search fridge, get MILK

Stage
Search prop box, get DOOR KNOB
Grab stack of tape, get TAPE

Under Bleachers
Use DOOR KNOB on secret door

Control Room
Look at control panel

Stage
Take MICROPHONE
Hi, people in the comments. I finally fixed the order of steps (I think)!

Field
Put MICROPHONE on pitcher's mound

Top of Stairwell
Talk to Marv

AV Room
Look at cables, get AUDIO CABLE
Examine photo

Field
Connect AUDIO CABLE to MICROPHONE

Under Bleachers
Talk to McKing

Bottom of Stairwell
Talk to Fern, "hey, so... the, eh, city is under attack from a giant monster-thing..."

Control Room
Use control panel

Art Room
Take RED PAINT and CORRECTION FLUID
Take pages, get STACK OF PAPER

Control Room
Use CORRECTION FLUID on control panel

Gym
Talk to Professor Timeloop

Yearbook
Take camera, get OLD TIMEY CAMERA

Changing Rooms
Search bin, get REFUSE SACKS

Science Lab
Take ASSORTED CHEMICALS from science bench

Roof
Take picture of monster with OLD TIMEY CAMERA, get UNDEVELOPED FILM

AV Room
Put ASSORTED CHEMICALS in photo development tray
Combine TAPE with REFUSE SACKS, get BLACKOUT BLINDS
Put BLACKOUT BLINDS on window
Paint lightbulb with RED PAINT
Use UNDEVELOPED FILM on photo development tray
Take DEVELOPED PICTURE

Gym
Give DEVELOPED PICTURE to Professor Timeloop

Science Lab
Examine time machine, get SCHOOL KEYS
Take CIRCUS FLYER from inside door

Unnamed Hallway
Use SCHOOL KEYS on the door to principal's office

Principal's Office
Steal DEER TROPHY
Use CIRCUS FLYER on telephone
Put STACK OF PAPER in printer, get REVISED HISTORY PRINTOUT

Workshop
Use SCHOOL KEYS on locked toolbox
Take SCREWDRIVER, CHISEL, and WRENCH

Yearbook
Use SCHOOL KEYS on classroom 2

Classroom 2
Take laser pen, get LASER POINTER
Use CHISEL on desks, get OLD GUM

Staff Room
Put OLD GUM in microwave, get REINVIGORATED GUM

Trophies
Use SCHOOL KEYS on classroom 1

Classroom 1
Take FIRE MAP from the wall
Combine REINVIGORATED GUM with REVISED HISTORY PRINTOUT, get GROSS LABELS
Use GROSS LABELS on STACK OF SCHOOL BOOKS
Leave room

Trophies
Take barrel, get COMICALLY LARGE BARREL

Roof
Use WRENCH on lever, get LEVER

Science Lab
Attach LEVER, COMICALLY LARGE BARREL, and LASER POINTER to time machine

Unnamed Hallway (in front of the principal's office)
Talk to Victoria

Roof
Feed MILK to crow, get SMALL KEY

Principal's Office
Search filing cabinets

Changing Rooms
Use SMALL KEY on lockers, get BOX OF STUFF

Unnamed Corridor (you know the one)
Give BOX OF STUFF to Victoria
Pick up models, get DISCARDED MINIATURES
Pick up ballot box, get SACRED BALLOT BOX

Front of Stage
Give SACRED BALLOT BOX to the principal, get CEREMONIAL DAGGER
Pick up box of lead pencils from the middle table, get LEAD PENCILS

Stage
Cut curtains with CEREMONIAL DAGGER, get TORN CURTAINS
Use SCREWDRIVER on prop doors, get HINGES

Field
Combine DEER TROPHY with TORN CURTAINS, get MASCOT OUTFIT
Give MASCOT OUTFIT to Dooley
Grab springboard, get METAL PANELS

Ladder
Pull chain up (IMPORTANT)

Workshop
Use METAL PANELS, HINGES, and LEAD PENCILS on metal box

Under Bleachers
Talk to Monster, Smol
Combine DISCARDED MINIATURES with FIRE MAP

(Click to enlarge)
Doesn't matter which figure goes where, but make sure the ladder is pulled up
Case 7: Ghosts of Christmas Passed
Outside a house
Go inside

Inside a house
Look at bits box, get HEATING ELEMENT
Talk to Gary about everything
Leave the house

Outside a house
Enter the Popo Moto

Map screen
Travel to Pier 13

Pier 13 outside
Look at fancy tumblers, get SMART GLASS
Go inside

Pier 13 inside
Talk to Wang
Look at brass cylinder, get BROKEN STILL
Leave the area

Map screen
Go to switchboard

Switchboard outside
Enter the ruins

Switchboard inside
Use HEATING ELEMENT on BROKEN STILL, get REPAIRED STILL
Connect REPAIRED STILL to old pipe
Use smart glass on spirit still
Go through the rift

Reception area
Look at urine pots, get URINE BEAKER
Go outside

Bleak and barren outside
Use URINE BEAKER on chirping sound, get GHOST CRICKETS
Go back inside

Reception area
Feed GHOST CRICKETS to snake
Talk to snake charmer, get FLUTE
Go outside

Bleak and barren outside
Try leaving the screen to either side
Charm worm with FLUTE
Climb through the window

Portal room
Enter orange rift

Prehistoric era
Take log, get YULE'S LOG
Go to Standing Stone

Standing Stone
Pick up tools, get PRIMITIVE TOOL
Talk to cloaked figure
Go back down the hill

Prehistoric era
Leave through orange portal

Portal room
Go through the violet rift

Recent history
Check the van, get BROKEN TORCH
Enter the Switchboard building

Switchboard building
Look at the ritual fire
Take the bag of ACORN SEEDS
Leave the building

Recent history
Go through the violet portal

Portal room
Go through the yellow rift

Turn of the first millennium
Go to boat

Viking boat
Talk to ghost, get VIKING OAR
Go back down the hill

Turn of the first millennium
Leave area through yellow portal

Portal room
Go through the red rift

Jurassic era
Go to dinosaur graveyard

Dinosaur graveyard
Dig a hole in the dirt with the VIKING OAR
Put ACORN SEEDS in the hole
Go back

Jurassic era
Go right

Dinosaur playground
Take one of the STONE TOYS
Go back

Jurassic era
Leave through the red portal

Portal room
Go through yellow portal

Turn of the...
Go to boat

Viking boat
Take rotting wood, get INFESTED WOOD
Take BUSTED DRUM
Go back down

Turn of the...
Put BUSTED DRUM next to animal skins, get MUSIC
Leave

Portal room
Go through the green portal

Puritan times
Look at cauldron, get EGG NOG
Leave

Portal room
Go through blue portal

The gilded age
Look at gingerbread house, get GINGERBREAD HOUSE EXTENSION
Play Christmas bells, get COPPER BELLS
Take OLD BUCKET
Leave

Portal room
Use PRIMITIVE TOOL on glass case, get SPIRIT CONTAINMENT UNIT
Go through the violet portal

Recent history
Enter the building

Switchboard building
Burn YULE'S LOG, MUSIC, EGG NOG, STONE TOYS and GINGERBREAD HOUSE EXTENSION on the ritual fire
Catch the Festive Spirit with the SPIRIT CONTAINMENT UNIT. get FESTIVE SPIRIT (TRAPPED)
Leave

Recent History
Go through the violet portal

Portal room
Go through the green portal

Puritan times
Go up the hill

Pyre hill
Use FESTIVE SPIRIT (TRAPPED) on the Witch Hunter General (or any of the puritans)
(Talk to witch)
Leave puritan times

Portal room
Go through blue portal

The gilded age
Talk to witch, get ZINC ROD
Leave

Portal room
Go through the red portal

Jurassic times
Put INFESTED WOOD in the mulch
Go right

Dinosaur playground
Fill the OLD BUCKET with water from the swamp (moving greenish area at the bottom), get SWAMP WATER
If you have the bells and zinc, McQueen will automatically build an IMPROVISED BATTERY
Leave the area

Portal room
Go through orange portal

Prehistoric times
Connect IMPROVISED BATTERY to the BROKEN TORCH, get SUPER TORCH
Put SUPER TORCH on top of the mound
Enter tomb

Office
Fix machine on the right
From the starting position (there's a reset on the left), push the top row right button once, middle row right button twice and bottom row right button twice

CASE CLOSED
Case 8: One Flew into the Cuckoo's Nest
Outside Botanic House Door
Pick up gnome, get GARDEN GNOME
Go left

Hiking Trail
Take BUNTING hanging from the lamp
Go to back path

Behind Botanic House
Combine GARDEN GNOME and BUNTING, get GRAPPLE
Use GRAPPLE on the tree
Climb the tree

Botanic House Roof
Go right

Thunderbird Nest
Take torch, get WORK LIGHT
Detach the ladder

Outside Botanic House Windows
Use WORK LIGHT on dark vent
(Look at dark vent)

Go left past the hiking trail

Botanic Garden Gate
Go through gate

Outside Botanic Garden
Search squad car, get BASEBALL
Go back inside

Botanic Garden Gate
Talk to Jenny
Make her press any switch
Let her reset
From the starting position (all lights on) make her press the yellow and then the green switch
Take the cable, get POWER CABLE
Go left

Rose Garden
Use the BASEBALL on the wind vane (or give the BASEBALL to Dooley), get CROWBAR
Use CROWBAR on hatch

Sewer
Use POWER CABLE on power junction
Go through large metal door

Water Treatment Room
Turn on the generator

Leave the sewer and go to the hiking trail

Hiking Trail
Pick up the worn gloves, get WORN RUBBER GLOVES

Go right to the botanic house door

Outside Botanic House Door
Enter the building

Inside Botanic House, Door
Pick up the WELLIES
Go left

Inside Botanic House, Windows
Take the tape off of the window, get DUCT TAPE

Go all the way to the water treatment room

Water Treatment Room
Fix the WORN RUBBER GLOVES with the DUCT TAPE, get "FIXED" RUBBER GLOVES
Use "FIXED" RUBBER GLOVES on Detective McQueen
Use WELLIES on Detective McQueen
Grab the BABY BIRD

Go all the way to the thunderbird nest

Thunderbird Nest
Try giving the BABY BIRD to its mother, get SICKLY BIRD

Go inside the botanic house and to the left

Inside Botanic House, Windows
Talk to the groundskeeper, get SHEARS
Use SHEARS on obvious plant

(Click to enlarge)
Get CHEWED LEAVES

Go behind botanic house

Behind Botanic House
Grab sports cap, get BUZZ'S CAP

Go to the thunderbird nest

Thunderbird Nest
Feed CHEWED LEAVES to SICKLY BIRD, get HEALTHY BIRD
Put BUZZ'S CAP on HEALTHY BIRD, get HEALTHY DECOY
Give HEALTHY DECOY to the thunderbird

CASE CLOSED
Case 9: Tales from the Darkside
1) Field of Screams

Dugout
Pick up EMILY'S BAT
Examine vent
Go to field

Field
Go indoors

Indoors, Left
Go right

Indoors, Right
Talk to Billy Bosh

Go back outside

Field
Go right until you reach the parking lot

Parking Lot
Search the police van, get BILLY'S BAT
Use BILLY'S Bat on EMILY'S BAT, get "BILLY'S" BAT

Go back to Indoors, Right

Indoors, Right
Give "BILLY'S" BAT to Billy Bosh

Go back outside

Field
Pick up MATCHES

Go back indoors

Indoors, Left
Enter the changing rooms

Changing Rooms
Talk to the siren about everything
Search the lockers
The flyer in locker 1 has multiple hotspots, look at them all (press tab to highlight them)
Locker 2, SWISS ARMY KNIFE
Locker 3, SEA HAG OUTFITS
Locker 4, an article with four columns, an image and a signature
Go back out

Indoors, Left
Go right

Indoors, Right
Enter the storage room

Storage Room
Pick up the ponchos, get PILE OF PONCHOS
Take the WRENCH

Go back outside

Field
Go right

Stands
Use MATCHES on PILE OF PONCHOS, get MELTED PONCHO BAG
Fill MELTED PONCHO BAG with water from the tap, get WATER BAG

Go back to the changing rooms

Changing Rooms
Use WATER BAG on the siren

Go to the parking lot

Parking Lot
Use WRENCH on the bike, get BIKE TYRE
Use SWISS ARMY KNIFE on BIKE TYRE, get BIKE TYRE, NO SPOKES

Go back to the changing rooms

Changing Rooms
Make the siren jump through the BIKE TYRE, NO SPOKES
Try to leave the room
Make the kids put on the SEA HAG OUTFITS
Leave the room

Indoors, Left
Go right

Indoors, Right
Talk to Sea Hag Rae
Answer her questions, for the correct answers to appear you need to have read everything in the changing rooms
"The Deep Mother"
"We align the stars by submerging the city"
"We set the date when we sink the city"
Enter the sluice canal

Sluice Canal
Press the fill button
Press the fill button again
Look at the mechanics compartment

(Click to enlarge)
Press the flush button
Get TALKGIRL

Field
Use TALKGIRL on Umpire McKing
Play track 4: easy call



2) Scourface

Interrogation Cell
Examine the table
Use evidence bag with fingerprints
Use evidence bag with shady photo
Use shady photo with file on perp
Question perp about everything
Leave the room

Reception
Go right

Docks
Take key, get SMALL KEY
Use SMALL KEY on control panel
Enter the warehouse

Inside Warehouse, Left
Go right

Inside Warehouse, Right
Go back left

Inside Warehouse, Left
Look at the bits box
Take a HEAD, a TORSO, a CROTCH, a RIGHT ARM, a LEFT ARM, a RIGHT LEG, and a LEFT LEG
Combine any body part with any other body part, get MANNEQUIN
Go right

Inside Warehouse, Right
Use MANNEQUIN on machine arm
Go through the portal

Beach, Right
Pick up bottle, get BOTTLE CONTAINING TINY, DRUNK MAN
Go left

Beach, Left
Talk the the monsters
Use BOTTLE CONTAINING TINY, DRUNK MAN on the tiki bar
Try to follow his "instructions", then ask for the next step

(Click to enlarge)
Get COCKTAILS
Give COCKTAILS to monsters, get PORTABLE RADIO
Go right

Beach, Right
Put the PORTABLE RADIO on the patch of sand (X)
Try going through the portal
Search the knocked-out goon, get IDIOT'S GUIDE TO THE OCCULT, A CHEAT SHEET
Go through the portal

Factory, Left
Go right

Factory, Right
Take a CANE out of the box
Go left

Factory, Left
Use the CANE on the conveyor belt

Factory, Right
Use IDIOT'S GUIDE TO THE OCCULT, A CHEAT SHEET on the portal controls

(Click to enlarge)
Create the pattern on the bottom right, the input goes from left to right and after the third symbol the next row starts
The backwards arrow button deletes the last input, the button with the two circling arrows deletes everything, the >> button executes the input
Climb the political ladder
Arrest the goon
Climb the actual ladder to the roof



3) The Phisher King

Laptop Screen
Click on the word processor
Click on the blank page
Click on the alert
Click on the IM window

Cafe
Take the box of cables, get BUNCH OF CABLES
Go outside

Street
Use BUNCH OF CABLES on the elephant
Enter the cafe

Cafe
Give CABLE END to customer/Gala
Go outside

Street
Enter the computer lab

Computer Lab
Search the bag, get MUNICIPAL ACCESS CODES
Leave the room

Street
Pick up the dropped computer chip, get CONTROL CHIP
Enter the cafe

Cafe
Use CONTROL CHIP on Raxa's laptop
Use the laptop

Laptop Screen
Use MUNICIPAL ACCESS CODES on shady terminal, get CITY EMERGENCY FUND ACCOUNT
Click the Windows icon on the task bar to leave the computer

Go back to the computer lab

Computer Lab
Pick up the orb (first time)/log into the WORLD WIDE WEB (everytime after that)

Cyberspace, Pyramid Outside
Talk to the guard, "How do I get in?"
Give the CITY EMERGENCY FUND ACCOUNT to the guard, get ASCII MONKEY PRINTOUT
Enter the pyramid

CPU
Go to the front side bus

Front Side Bus
Talk to the netrunners
Enter the hard disk drive

Hard Disk Drive
Talk to the archivist about everything
Talk to the assistant archivist, get CLIPPO
Leave the room

Front Side Bus
Use CLIPPO on the lock
Talk to the netrunners
Enter the hard disk drive

Hard Disk Drive
Talk to the archivist, "I need to equip LARPers to defeat an antivirus"
Give the ASCII MONKEY PRINTOUT to the archivist, get MASKS OF MOTHER
Leave the room

Front Side Bus
Give MASKS OF MOTHER to the netrunners
Enter the RAM

RAM
Go to the RAM memory core

RAM Memory Core
Take the instruction sets, get HARDWARE MANUAL
Leave the room

RAM
Go to the front side bus

Front Side Bus
Enter the BIOS room

BIOS Room
Use HARDWARE MANUAL on the BIOS configuration utility

(Click to enlarge)

Go back to the CPU

CPU
Make Raxa log out by clicking on her

Computer Lab
Break In Case Of Emergency, get EMERGENCY DISK
Use EMERGENCY DISK on server

CASE CLOSED
20 Comments
ivantisocco 8 Nov, 2024 @ 2:43pm 
Case 1 part: Set the wires like the last shape, the image is wrong
XBL Laberbacke  [author] 21 Oct, 2023 @ 9:09am 
I (hopefully) corrected that part. And something else you didn't mention.

Every time I write a walkthrough I wish I had a secretary (alternatively, more hands), switching between the guide and the game for every step can be a bit distracting.
𝔄𝔫𝔫𝔞𝔟𝔢𝔱𝔥 21 Oct, 2023 @ 3:01am 
[h1]For Case 2: Twilight Years[/h1]

This last part of the guide: Put SELF-ASSEMBLY TABLE in carpeted bandstand didn't work for me. I think you forgot to add the part where you need to use the HEX KEY on the SELF-ASSEMBLY TABLE before you can put it in the carpeted bandstand.

So, the steps should be:


Courtyard
Go left
Put DYED THROW in bandstand
Use HEX KEY on SELF-ASSEMBLY TABLE
Assemble the SELF-ASSEMBLY TABLE by putting the parts in the right spots on the left, get BÖRKED TABLE
Combine GARLIC and SANDWICHES, get GARLIC SANDWICHES
Put CUPS OF TEA and GARLIC SANDWICHES on BÖRKED TABLE



I don't know if I'm the only one having this problem but would like to know your thoughts about this. Thanks! :MCCHELMET::cupup:
+ Danielle 1988i + 31 May, 2023 @ 9:49am 
I love the fact that i can do things a little out of order and even then since you did such a great job i can get back on track like i got the tape really early but it didn't matter when i get it. Fool proof walk thru.
+ Danielle 1988i + 31 May, 2023 @ 9:03am 
:AlienSpaceship: thank you so much for this. Im new to point and clicks so this really helps and it super easy to follow because its not full of long text. Excellent guide. :AlienSpaceship:
Cee 15 Dec, 2022 @ 12:47pm 
wow, it's wild that it would change!! i wonder why. thank you for updating!
XBL Laberbacke  [author] 15 Dec, 2022 @ 10:54am 
It did work at the time I posted the guide. Replayed it just now and took a new screenshot.
Cee 15 Dec, 2022 @ 8:25am 
hi! your picture of the tunnel of love water mechanism in case 4 is not right and doesn't work.
CorvusCorax 28 Oct, 2022 @ 12:48pm 
Once again great job! Thanks for the quick update!
CorvusCorax 14 Apr, 2022 @ 3:04pm 
Amazing! The case only came up today but the guide is up-to-date.

Well done! :batsilo: