Darkest Dungeon®

Darkest Dungeon®

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Cho's Leper Rework
   
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Class Mods: Class Tweaks
Etiquetas: Leper, rework, Cho
Tamaño
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Actualizado el
318.598 KB
15 ABR 2021 a las 6:54 p. m.
23 ABR 2022 a las 12:51 p. m.
5 notas sobre cambios ( ver )

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Cho's Leper Rework

Descripción
Changes Leper to give him slightly more consistent damage and hone in his role as a damage sponge.

Leper has 7 skills but only 1 real role, damage dealer, which leads to many of his
skills not being used. He can soak up damage, but without a character like
Antiquarian force Guarding to redirect most of the attention on him, it’s very
inefficient.

To allow for more diverse skill sets, Intimidate and Purge have been merged into one
skill, which does a combination of some of the things each of those skills did on their
own.

The rest of his kit is more focused around the damage sponge aspect with Revenge
being a merge of the two. Solemnity’s Healing has been reduced a little to account
for the fact that Leper is much more effective at soaking damage since he can now
Guard.

Since Purge and Intimidate were merged, Leper has room for one new skill.
Righteous Fury is a new skill that can deal damage up to rank 3 and becomes
stronger the more Stressed Leper is.

Anything not mentioned is unchanged.

----------------Stats--------------------------------------------------
DMG: +2 Min / -2 Max

Crit Effect: +10% Prot / -10% Stress Received

----------------Skill Changes-----------------------------------------

Chop
+5 ACC vs Full HP

Hew
+5 ACC vs Full HP

Righteous Fury
Replaces Purge
Launch: 2/1 Target: 1/2/3
0% DMG / 75 ACC / 0-4% Crit
+20% DMG per 20 Stress (+80% Max)
+5 Acc per 40 Stress (+10 Max)
Self: -2/2/3/3/4 HP

Revenge
NO PREVIOUS EFFECTS
Mark Self (4 rds)
+10-20% All Resists (except Stun, 4 rds)
Riposte: (no attack, 4 rds)
Buff Self: (3 rds)
+12-20% DMG
+5-7 ACC
+4-6% Crit
Debuff Self: -10 DODGE / +20% Stress Received (4 rds)


Withstand
NO PREVIOUS EFFECTS
Cooldown: 3 rds
Target: Ally
Guard (3 rds)
Buff Self:
-15-25% Stress Received

Solemnity
4 Uses per Battle
Heal 4/5/6/7/8 HP (from 6/7/8/9/10)
-3/3/4/4/5 Stress (from -5/5/6/6/7)

Intimidate
1 Use per Battle
No SPD Debuff or Buff
No Self Mark

Target: 1/2 (previously any)
-75% DMG Mod (from -85%)
0-4% Crit (from no crit)
90 Acc (from 95 base)
Push 2 (100-140%)
Debuff Target: -10-20% DMG (1 Battle) (100-140%)
Self Buff: +10-20% AP (1 Battle)
4 comentarios
Antonello Gaming 17 ABR 2021 a las 6:31 a. m. 
So thats why...
Chogex  [autor] 17 ABR 2021 a las 5:34 a. m. 
Penance for my other mods
Antonello Gaming 17 ABR 2021 a las 4:53 a. m. 
Why are you trying to make the game easier? Just why?
daras 16 ABR 2021 a las 1:19 p. m. 
lol