Project Heartbeat

Project Heartbeat

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Beginner's Guide to Charting!
By snail
This guide aims to serve as an introduction to creating a chart. Whether you're a complete beginner, or have experience charting for other games, hopefully you can learn something!
   
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Creating the Chart
The first thing you need to do when creating a chart is to choose a song, of course. I recommend to start with something short and simple, but you can go with whatever you'd like! I also recommend that you keep the chart within your skill level. If you can't play Extreme, don't worry about making a crazy chart, just make something that feels fun to you.

Just about everything you need to know about the editor's basic features can be found in the official editor manual

Note that you should avoid tools that automatically detect your song's BPM, and look for tools that calculate it while you manually tap to the beat, such as all8[www.all8.com]

By now you should be ready to start charting!
Syncing the Chart
There are a few things you must do to ensure your chart is properly synced with the music. First, you should make sure your timeline spacing is set to 8th, or 16th. In most cases, a majority of the notes will be synced to 8th. Sometimes you'll need to use 12th, 24th, or 32nd, but rarely anything else.


You will almost certainly need to adjust the offset of your chart, add to the offset if it feels early, and subtract if it feels late. The value at the top of the editor offsets the timeline, and the value in Tools offsets the notes. Use those accordingly, and your notes should be in sync with the music.
Spacing and Placing
Now that you have all the notes on the timeline, we can start placing them on the screen! You will want to rely on the auto arrange tool to make sure the notes are spaced correctly. Simply select a series of notes and press one of the arrows and the notes will be arranged in that direction. When you do this, your timeline must be set to 16th for the notes to be spaced properly.


When using Slide notes, you should make sure the first Slide in a sequence is facing the direction that your sequence is going. For example, if you have a sequence of notes going from left to right, use a right-facing Slide.


Don't stack different note types on top of each other, notes shouldn't be hidden behind other notes. Try to avoid notes overlapping with Sustain tails.



Angles and Oscillation
You want your chart to be readable for others, and angles are important for this. You shouldn't angle your notes in ways that will make it hard to read, the icons should be visible before hitting the targets. For example, if your notes are close to the edge of the screen, you want the icons to fly in from the direction with the most screen space. If they're close to the bottom edge, icons should come from the top etc.


It's also preferable that the icons do not spawn on the screen, they should normally fly in from off the screen. This is something you want to avoid:

Now we'll talk about oscillation direction. Generally the angle's curve should be facing opposite the note direction. To do this you just need to reverse the oscillation amplitude or frequency by pressing the +/- button. Oscillation direction helps to guide players on which direction the notes are going!
Multi Note Placements and Angles
There are many rules when using multi notes in your charts. Proper multi notes have a distance of 880 and oscillation amplitude and frequency set to 0. Checking the "Auto Multi" box at the top of the editor will automatically set these parameters for you when you create a multi, so you don't need to worry about them much as long as that's checked!


Presets can create a number of different multis. Dynapresets can help you get the correct amount of space between the notes in vertical multis, but don't always use the correct angles, so you'll sometimes have to correct them manually.


When creating horizontal multis, the notes have to be in these specific columns, in that order, with triangle on the far left and circle on the far right. Each note should be angled 20 degrees outward. Only 2-note multis can be horizontal, don't make horizontal Triples or Quads.


When creating vertical multis, the notes must always be stacked a certain way, with triangle on top and circle on the very bottom. Each note should be angled 45 degrees outward in a double multi, and in quad and triple multis, Triangle and Square should be angled 45 degrees upward, and X and O should be 45 degrees downward.


There are 2 types of triangle multis:
  • Left triangle, which is always Triangle, Square, and X.
  • Right triangle which is always Square, X, and O.
You can easily make them automatically with presets! They should follow the same columns as horizontal multis, and the 2 notes at the bottom should each be angled 45 degrees outward, and the top note coming straight from above. You can also make them upside down, as long as they follow the columns!



Multi notes should almost always approach from the direction that the sequence is going, if not, they will be too close together and hard to read. This rule applies to both horizontal and vertical multis.





Slider multis will follow the same columns as horizontal multis.
  • Inwards slider multis will be in the 2 middle columns
  • Outwards slider multis will be in the 2 outer columns
  • Double left will be in the 2 leftmost columns
  • Double right will be in the 2 rightmost columns

Chart Styles
There are two chart styles. Arcade style charts, and Console style charts.

Arcade charts contain
  • Multi notes
  • Hold notes
  • Slides
  • Slidechains


Console charts contain
  • Doubles
  • Sustains
  • Hearts


Upon creating a chart, you will be asked to choose one or the other. While you can mix them, it is not recommended to do so unless you are an experienced charter, as not all of the different elements mix well. For example, it may not be a good idea to have Doubles and Multi notes in the same sequence. If you plan to mix chart styles, do it in HEAVY moderation.


With that, you should be ready make a chart. I hope this guide was able to help someone, and if you have any questions or ways to improve the guide, let me know! (´。• ω •。`)
5 Comments
lucidraws 28 Nov, 2024 @ 4:31pm 
this might need an update :3
NeoRash 27 Apr, 2021 @ 8:06am 
thanks snail, good start.
Novice 26 Apr, 2021 @ 9:19pm 
This is a really useful guide that you've made! Thanks for making it! :steamhappy:
linobigatti 26 Apr, 2021 @ 7:03am 
you forgot to mention randi()
jonathan testicle 24 Apr, 2021 @ 12:24pm 
this guide helped me make my expose burnout chart