Garry's Mod

Garry's Mod

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[HRCS] HL2 Apartment Complex (d1_trainstation_03)
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Scenic, Realism
File Size
Posted
Updated
515.377 MB
25 Apr, 2021 @ 2:26pm
17 Mar, 2024 @ 6:02pm
3 Change Notes ( view )

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[HRCS] HL2 Apartment Complex (d1_trainstation_03)

In 1 collection by legoj15
Half-Life 2 HRCS
28 items
Description
Please note that there should be 3 screenshots per scene, one for HL2, HL2 Update, and for this HRCS addon respectively. If you only see 2 or less, it means they were deleted on the backend for whatever reason.

High Resolution Cubemaps & Shadows

This is a map from Half-Life 2's campaign. I strongly recommend having played the original game first before experiencing this.

Another map where I showcase the maximum extent of the Source Engine's static lighting system using GMod's 64bit compile tools. Features 256x256 resolution cubemaps and the highest resolution shadows possible without the compile tools throwing errors due to to many vertices or faces being to complex for lightmaps.

Compiled for LDR & HDR and retains full functionality as long as you have Half-Life 2 purchased & installed on Steam, and mounted in Garry's Mod. Also includes a navmesh.

Going backwards out of the apartment building will take you to d1_trainstation_02_hrcs if you are subscribed to it. Completing the level as you would in Half-Life 2 will take you to d1_trainstation_04_hrcs if you are subscribed to it.

Map name is d1_trainstation_03_hrcs, and can be found in the "Half-Life 2" map section.

Misc info/trivia:
  • This map is not from a decompile.

If you don't have Half-Life 2 mounted, it's possible that scripted sequences will not play, or may be bugged.
14 Comments
_n0vx 16 Nov, 2024 @ 3:56am 
Could you please make a cleaned up map with no npcs and scripts for rp purposes please? maybe copy paste a room or two, please man
Mad Milk Producer 25 Apr, 2024 @ 5:34pm 
@MARK2580 get your fat neckbearded ass off steam and get a life, you're so chronically online you brag about being addicted to an electrical BOX for 11 years :captainclown:
Farmer Joe 1 Mar, 2024 @ 4:28pm 
@MARK2580 get a damn life and don't brag about your "11 years of experience". xD
illst27 5 Aug, 2023 @ 5:17pm 
i'm not sure why its not allowing me launch this map.
Overcharged_Microwave 4 May, 2021 @ 11:27am 
ive never seen something as good as this! budget half-life 2!!
MARK2580 30 Apr, 2021 @ 4:35pm 
@legoj15
Note, I didn't say that this card is bad, but the brightness of the sources should definitely be reduced. Just try to adjust the tonemap controller more correctly.
MARK2580 30 Apr, 2021 @ 4:33pm 
@Ripper
I see you are a professional mapper. You must have a bunch of maps in your workshop... oh no, you're just an ordinary stupid schoolboy loading save and duplicates. Don't argue with a mapper with 11 years of experience.
Ripper 30 Apr, 2021 @ 3:42pm 
I mean it's a problem that not only your map has, I found out flatgrass to be too bloomy as well recently
legoj15  [author] 30 Apr, 2021 @ 3:26pm 
I recently found that my lights definitions file was configured incorrectly and probably was one of the culprits as to why everything was too bright. Next time I recompile it, I'll make sure everything is less harsh on the eyes (that one hallway light is egregious)
Ripper 30 Apr, 2021 @ 2:30pm 
Don't mind him, he's just an asshole. Shadows are good, same with reflections n lighting, but low down the bloom