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And ye for now i made a note to remind me how to fix it in case this mod gets a new update and overwrites the .modinfo again.
And don't stress about it, there is a workaround that works, would just be nice to have it "update proof", but not worth it if its much work.
It is not simple when considering that DCP/HSE, Grand Eras and Real Eurekas all change the same civics/tech tree files. I have to basically merge or include all relevant code fragments from all affected mods in a single file, while considering compatibility with different game rules (base / R&F / GS).
So if you use Hide Stats Evolved and apply the same fix, you wouldn't be masking civics/tech tree leader icons anymore.
In some rare cases the merge is not possible because the mods conflict too much, for example for CUI and CQUI.
I guess it is too much to ask if its possible to include Grand Eras compatibility is it?
The right way to do it is to remove lines containing "CivicsTree", "TechTree", "CivicsTree_Expansion1", etc. from ..\Steam\steamapps\workshop\content\289070\2471091953\HideStatsEvolvedCompatibility.modinfo. There are 31 lines to remove.
An easier but dirty fix is to remove .lua files matching the "*tree*" string in the mod folder.
[1611986.383] UpdateDatabase - Loading Data/6T_Technologies.sql
[1611986.408] Applying Component - 6T_ImportFiles_Tech (ImportFiles)
[1611986.411] UpdateIcons - Loading Icons/6T_Icons_TechCivics.sql
[1611986.413] Applying Component - 6T_ReplaceUI_TechTree (ReplaceUIScript)
[1611986.418] Applying Component - 6T_ReplaceUI_TechCivicCompletedPopup (ReplaceUIScript)
[1611986.435] UpdateDatabase - Loading Data/6T_TechnologyPrereqs.sql
[1611986.501] Applying Component - HSE_TechTree (ReplaceUIScript)
[1611986.505] Applying Component - HSE_TechTree_Expansion1 (ReplaceUIScript)
[1611986.511] Applying Component - HSE_TechTree_Expansion2 (ReplaceUIScript)
Is there any way this can be resolved?