Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Diplomacy Compatibility Patch
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1.634 MB
29 Apr, 2021 @ 2:42am
6 Jun @ 6:15am
19 Change Notes ( view )

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Diplomacy Compatibility Patch

Description
This mod work makes over a dozen diplomacy and UI-related mods compatible!
Works in Single Player and Multiplayer. Does not affect the AI or save files.

Compatible with all DLCs and game modes.

Compatible with any combination of the following mods (except CUI/CQUI/CQUI-Lite that cannot be used together):
- Alliances Expanded - by JNR
- Better Balanced Game (BBG) - by Keride, Vodairo, FlashyFeeds, Apeul
- Better Leader Icon (UI) - by infixo
- Better Religion Windows (UI) - by infixo
- Better Tech Tree (UI) - by infixo
- Better World Rankings (UI) - by infixo
- Concise UI Reloaded - by Plerion / Eudaimonia / Adriaman
- CQUI - Community Quick User Interface - by Seelingcat / the_m4a / infixo / alskor
- CQUI-Lite - by infixo
- Extended Diplomacy Ribbon - by Aristos
- Greatest Cities - by Technoluddite
- Nomina (Dynamic Civilization and Leader Names) - by SeelingCat / Gedemon
- Quick Deals - by wltk
- Real Eurekas - by infixo
- Real Great People (UI) - by infixo
- Simplified Gossip - by FinalFreak16
- Sukritact's Simple UI Adjustments - by sukritact
- Sukritact's Tourism Overview Screen - by sukritact
- What Did I Promise? - by Technoluddite

You only need to install the mods you want.

Mod priority:
- Great People Popup: RGP > CQUI
- Leader icon tooltip: EDR > BLI > CUI > CQUI.
- Relationship tooltips: BLI > CUI.

Customization:
- Extended Diplomacy Ribbon adds diplomacy ribbons in the Diplomacy Action panel. If you want to disable this feature, set a hotkey in Options -> Key Bindings and use it. You can change the default behavior in ..\Steam\steamapps\workshop\content\289070\2471091953\Support\HSE_config.lua.

Warnings:
- Alliances Expanded has a bug that the Gathering Storm dependency is not automatically enforced. Make sure to disable the mod manually if using standard or Rise and Fall ruleset, or your game may not start.

To ensure compatibility with the mods listed above, Hide Stats Evolved integrates code fragments from them. Credits to them. Features of these mods are available only if the respective mods are installed.

If you are interested in masking information like military strength for more immersion and challenge, check out my other mod Hide Stats Evolved. Do not use both mod at the same time.

Check out my Awesome Civilization VI Collection! Improved compatibilty and fixes of many popular mods.
97 Comments
Royal Raven 12 Jul @ 4:33pm 
I guess it won't hurt to subscribe, would only help.
Royal Raven 12 Jul @ 4:29pm 
I did not know there were issues with some of those mods working together. I use EDR and all of infixo mods. But I have not played in a long while. I guess I will have to try this mod out.
Shabutaro 23 Jun @ 11:53pm 
And i am happy this mod exists :) Can't live without all the UI mods anymore...

And ye for now i made a note to remind me how to fix it in case this mod gets a new update and overwrites the .modinfo again.

And don't stress about it, there is a workaround that works, would just be nice to have it "update proof", but not worth it if its much work.
Adriaman  [author] 20 Jun @ 12:11pm 
Still, I'm happy that people are using this mod.
Adriaman  [author] 20 Jun @ 12:10pm 
@Shabutaro I added to my TODO list, but I don't know when I will work on it.

It is not simple when considering that DCP/HSE, Grand Eras and Real Eurekas all change the same civics/tech tree files. I have to basically merge or include all relevant code fragments from all affected mods in a single file, while considering compatibility with different game rules (base / R&F / GS).

So if you use Hide Stats Evolved and apply the same fix, you wouldn't be masking civics/tech tree leader icons anymore.

In some rare cases the merge is not possible because the mods conflict too much, for example for CUI and CQUI.
Shabutaro 18 Jun @ 11:56am 
@Adriaman: Thanks a lot, i deleted every line like you said and i could load a game with a working tech tree. I guess there should be no further complications down the line, but can't say for sure until i played longer.

I guess it is too much to ask if its possible to include Grand Eras compatibility is it?
Adriaman  [author] 17 Jun @ 7:50am 
@Shabutaro Grand Eras is not compatible due to HSE modules which do not apply here.

The right way to do it is to remove lines containing "CivicsTree", "TechTree", "CivicsTree_Expansion1", etc. from ..\Steam\steamapps\workshop\content\289070\2471091953\HideStatsEvolvedCompatibility.modinfo. There are 31 lines to remove.

An easier but dirty fix is to remove .lua files matching the "*tree*" string in the mod folder.
Shabutaro 15 Jun @ 6:57am 
Hey i am trying to use this in addition to the Grand Eras mod (modifies tech tree) and i think because your mod loads after Grand Eras there is a compatibility issue (the tech tree is wonky and has missing tech):

[1611986.383] UpdateDatabase - Loading Data/6T_Technologies.sql
[1611986.408] Applying Component - 6T_ImportFiles_Tech (ImportFiles)
[1611986.411] UpdateIcons - Loading Icons/6T_Icons_TechCivics.sql
[1611986.413] Applying Component - 6T_ReplaceUI_TechTree (ReplaceUIScript)
[1611986.418] Applying Component - 6T_ReplaceUI_TechCivicCompletedPopup (ReplaceUIScript)
[1611986.435] UpdateDatabase - Loading Data/6T_TechnologyPrereqs.sql
[1611986.501] Applying Component - HSE_TechTree (ReplaceUIScript)
[1611986.505] Applying Component - HSE_TechTree_Expansion1 (ReplaceUIScript)
[1611986.511] Applying Component - HSE_TechTree_Expansion2 (ReplaceUIScript)

Is there any way this can be resolved?
Adriaman  [author] 6 Jun @ 6:16am 
@Duncan E. Added compatibility for BBG.
Duncan E. 26 May @ 1:44am 
Unfortunately, with the Better Balanced Game and Better World Rankings mods turned on, the game just stops loading and gets stuck on the loading screen.