Garry's Mod

Garry's Mod

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[HRCS] HL2 Train Station Escape (d1_trainstation_06)
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Scenic, Realism
File Size
Posted
Updated
504.299 MB
1 May, 2021 @ 5:39pm
22 Mar, 2024 @ 9:00pm
3 Change Notes ( view )

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[HRCS] HL2 Train Station Escape (d1_trainstation_06)

In 1 collection by legoj15
Half-Life 2 HRCS
28 items
Description
It seems that screenshots are being deleted from all my addon pages, I'm not sure why. Please note that there should be groups of 3 screenshots for every scene, one of HL2, HL2:U, and the current addon map respectively.

High Resolution Cubemaps & Shadows

This is a map from Half-Life 2's campaign. I strongly recommend having played the original game first before experiencing this.

Another map where I showcase the maximum extent of the Source Engine's static lighting system using GMod's 64bit compile tools. Features 256x256 resolution cubemaps and the highest resolution shadows possible without the compile tools throwing errors due to to many vertices or faces being to complex for lightmaps.

Compiled for LDR & HDR and retains full functionality as long as you have Half-Life 2 purchased & installed on Steam, and mounted in Garry's Mod.

Going backwards out of the apartment building will take you to d1_trainstation_05_hrcs if you are subscribed to it. Completing the level as you would in Half-Life 2 will take you to map d1_canals_01_hrcs if you are subscribed to it.

Map name is d1_trainstation_06_hrcs, and can be found in the "Half-Life 2" map section.

Misc info/trivia:
  • Features entities originally hidden by Valve mappers
  • I did not know this map was a revisit of the first train station map until editing it in hammer, and I have played Half-Life 2 many times.
  • This map is not from a decompile.

If you don't have Half-Life 2 mounted, it's possible that scripted sequences will not play, or may be bugged.
7 Comments
Tromingus 5 May, 2021 @ 7:44pm 
Pleas don't stop making these. I love how your the only person that gose this far for this long to restore half-life 2 maps, thank you
legoj15  [author] 2 May, 2021 @ 9:15am 
If the compile tools are flat out crashing (not giving an error), it's possible, but not at all guaranteed, that they could resolve the issue, but if they're outputting errors like "Too many vertexes (>=65535)" or "Cannot calc convert triangle", then there's an issue with your brush geometry.
Penkeh.mdl 2 May, 2021 @ 9:02am 
Is there like by any chance that the 64 bit versions has like you know, i have a large map that i cannot compile anymore because its too much for the compiler itself, is there a chance that the 64 bit version can compile it?
legoj15  [author] 2 May, 2021 @ 9:00am 
Yes. I also feel like the 64 bit versions are compile a bit faster, but I haven't done any experiments to confirm that.
Penkeh.mdl 2 May, 2021 @ 8:45am 
So hammer configured with the 64bit version of vbsp, vvis and vrad makes such renderings possible?
legoj15  [author] 2 May, 2021 @ 8:39am 
One of the reasons the compile tools die is because they run out of memory (VRAD specifically, all the maps I compile go over the 4GB of RAM max of 32bit hardware and software)
Garry's Mod has an experimental 64bit branch that also replaces Awesomium with Chromium (and I'm pretty sure It's compatible with non-64bit servers)
I switched to that branch of GMod and configured Hammer to use the VBSP, VVIS, and VRAD inside the bin/win64 folder, instead of just the bin folder (since that's were the regular 32bit programs are)
Hammer is only 32bit, while a 64bit version would be nice, I don't think there's any benefit to having it be 64bit (and it hasn't really hindered me so far)
Penkeh.mdl 2 May, 2021 @ 1:13am 
Just, how did you made such high quality shadows without the compiler dying the first seconds into the compile of the map