Stellaris

Stellaris

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Additional Districts And Buildings [abandoned]
   
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File Size
Posted
Updated
8.806 MB
1 May, 2021 @ 7:13pm
3 Dec, 2021 @ 12:42am
27 Change Notes ( view )

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Additional Districts And Buildings [abandoned]

In 1 collection by Root
私の作ったMods ||| Mods I've made
10 items
Description
It has been decided that the updates will be integrated into the Japanese version
It has been decided that the updates will be integrated into the Japanese version
It has been decided that the updates will be integrated into the Japanese version
It has been decided that the updates will be integrated into the Japanese version

日本語版はこちら
Click here for the Japanese version.
The company will be merged into this one.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2461143784

The producer is Japanese, so the English translation may be wrong. In that case, I would appreciate it if you could point out to me.

This mod add variations with districts having various effects and multiple buildings around the central government.
There are a few buildings without images, but we will add them as soon as they are ready.



https://paypal.me/RooT0616?locale.x=ja_JP

======================================================
         
Updates
 
==============================================

3.2 support

==============================================

======================================================
私の作ったMods ||| Mods I've made

New Government Mod 2

UI Overhaul Dynamic for NGM2

Additional Districts And Buildings

New Government Mod

Magical Discoveries(開発中 Under development)

======================================================



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         Additional information
==============================================
       Technology
Large-Scale District Development Plan
Large-Scale Underwater Construction Technology : underwater city construction decision appears
Large Scale Aerial Construction Technology : a decision on the construction of aerial cities
Large Scale Ground Construction Technology : the decision to build an underground city

==============================================
       Additional city areas
Archaeological cities (naturally occurring)
Aerial city (technological development)
Water cities (technological development)
Underwater city (naturally occurring) (Technological development)
Subterranean city (naturally occurring) (Technological development)

        Addition of power generation area
Solar Power (Technological development)
Geothermal power (naturally occurring)
Tidal current power (naturally occurring)
Natural nuclear reactor (naturally occurring)

        Additional mineral area
Open pit deposits (naturally occurring)
Underwater deposits (naturally occurring)
Orbital ores (naturally occurring)
High quality deposits (naturally occurring)
Low quality deposits (naturally occurring)

       Additional agricultural area
Terraced cultivated land (naturally occurring)
Underwater ecosystems (naturally occurring)
Fungal communities (naturally occurring)
Large scale meadows (naturally occurring)
Large natural agricultural areas (naturally occurring)

       Other areas
Ancient sites (naturally occurring)
Ancient databank (naturally occurring)
Natural fortifications (naturally occurring)

       Areas that can be built in the Large District Development Plan
Governmental areas, university areas, residential areas, shipyards
arsenal, communication zone, tourist zone, defence zone, special zone
defence zone, special concept zone, special research zone, spaceport zone, orbital elevator zone
Spaceport area, Orbital lift
==============================================
         Buildings
One per empire
 Non-Corporate
Palace        
Ministry of Defence     
Ministry of the Interior     
Ministry of Foreign Affairs     
Ministry of Information     
Ministry of Transport     
Ministry of Industry     
The Capitol    
Imperial Court     
Central Reserve Bank     
General Staff Headquarters  
   
 Companies only
CEO Office
Administration and Security Headquarters
Labour Management Headquarters
Foreign Trade Headquarters
Information Security Division
Distribution & Transportation Headquarters
Manufacturing Engineering Division
General Meeting Room
Head office inspection meeting room
Corporate Asset Management Division

   Both can be built
Central Broadcasting Station
Imperial Records Depository
Pharmaceutical Research Institute

One per planet
Planetary Data Bank Materialism only
Imperial Library Monarchy only
Labour Welfare Centre
Public Security Bureau
Voluntary Labour Inspectorate Authoritarianism only
Development and Colonial Bank
Innovation Centre Egalitarianism only
Regional Military Command
Border Control Bureau
Immigration Promotion Bureau
Exit Control Office
Presidential Office
Transport and Communications Control Bureau
General University
Centre for Safe Thought Education Authoritarianism only
Centre for Social Diversity Acceptanceism only
Interethnic Tribunal Exclusivism only
Broadcasting Bureau

No limit on number of items
Slums
Large high-rise housing
Luxury residential area
Entertainment district Non-psychotic
Prison
Concentration camps Authoritarianism only
Technical schools Materialism only
Luxury hotels Acceptance only
Air Force bases
Waste disposal facilities
Automatic defence equipment Militarism only
Anti-bomb shelters Pacifism only
Anti-space missile facility
Popular Discussions View All (2)
9
7 Oct, 2021 @ 10:14pm
PINNED: Bugs/Glitches
Root
4
2 May, 2021 @ 10:26pm
PINNED: Translation is wrong
Root
37 Comments
Root  [author] 17 May, 2022 @ 12:25am 
Thank you for your kindness.
I'll keep you updated.
But with the addition of the official Japanese language in this update, I'm thinking of integrating the English version with the Japanese version in the next update.
shamshernagal 14 May, 2022 @ 6:19am 
Any chance of an update ? As the japanese version has already been updated.
Regardless thanks for all the hard work.
Root  [author] 3 Dec, 2021 @ 12:46am 
@greensniperhat
Thanks for letting me know.
I've updated it.
greensniperhat 25 Nov, 2021 @ 9:28pm 
3.2 replaced some of the job checks with possible_precalc, just a heads up.
possible = { ruler_job_check_trigger = yes } -> possible_precalc = can_fill_ruler_job, for example.
Root  [author] 8 Nov, 2021 @ 8:28pm 
@greensniperhat
Thank you.
I'll keep you updated.
greensniperhat 2 Nov, 2021 @ 1:51am 
deposits still has is_for_colonizeable, making this non 3.1.2 compliant.
Root  [author] 30 Sep, 2021 @ 12:03am 
@Reaperrising
Yes, it works.
VoidNightmare 29 Sep, 2021 @ 5:12pm 
A quick question does this still work?
shoruru314159  [author] 21 Sep, 2021 @ 9:50am 
@tolaburke
Sorry,but we will not add building display slot.
So,would you subscribe other mod.
6teen606 9 Aug, 2021 @ 4:21pm 
@Root nice